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 Post subject: Re: The Oliviad
PostPosted: Wed Feb 26, 2014 8:33 am 
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Epigraph, Lines 1-31

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Last edited by ParadOxymoron on Fri May 02, 2014 10:49 pm, edited 3 times in total.

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 Post subject: Re: The Oliviad
PostPosted: Wed Feb 26, 2014 8:48 am 
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BOOK ONE

Olivia opened up her eyes to see the shining stars
In all their splendor. She had fallen asleep beneath their gaze
And did not feel the need to wipe the sleep 'way from her eyes
For she had been awoken midst the strangest little dream.
She tried her hardest to recall just what it'd been about,
But all that remained were fragments of a feeling of fear.
She looked around as squirrels do when noticing a dog
And for a moment thought she saw a movement in the fog.


Awakening
Instant (C)
Untap target creature.
Draw a card.
Olivia opened up her eyes to see the shining stars

Beneath the Stars
Enchantment (U)
Whenever you cast an enchantment spell, you may scry 1 and gain 1 life.
In all their splendor. She had fallen asleep beneath their gaze

Quick Recovery
Instant
Choose one — Return target creature you own to its owner's hand; or target creature gains first strike until end of turn.
And did not feel the need to wipe the sleep 'way from her eyes

Strange Dream
Sorcery (R)
For each permanent you control, you may exchange that permanent with a card of the same type in your hand.
For she had been awoken midst the strangest little dream.

Subject Matter
Instant (C)
Target player exiles the top three cards of his or her library.
She tried her hardest to recall just what it'd been about,

Foreboding Feeling
Enchantment – Aura (C)
Enchanted creature gets +1/-1 and gains swampwalk.
But all that remained were fragments of a feeling of fear.

Notice your Surroundings
Instant (R)
Choose one – Untap all creatures you control; or untap all Forests you control.
She looked around as squirrels do when noticing a dog

Fleeting Figure
Creature – Illusion (U)
When Fleeting Figure enters the battlefield, return target non-Illusion creature to its owner's hand.
Whenever Fleeting Figure becomes the target of a spell or ability, sacrifice it.
And for a moment thought she saw a movement in the fog.
2/2

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Last edited by ParadOxymoron on Sun Apr 27, 2014 12:10 am, edited 1 time in total.

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 Post subject: Re: The Oliviad
PostPosted: Wed Feb 26, 2014 12:23 pm 
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Still loving this. Thank you so much for the work!

~SE++

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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 Post subject: Re: The Oliviad
PostPosted: Thu Apr 24, 2014 5:07 am 
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But all her fear evaporated from her tired eyes
When she laid them on her sleeping lover lying at her side.
Briana was the girl's name. They'd dated for a year,
But lately their relationship had been awash with fear.
They made the call to take this trip to fix their many troubles,
And keep their once-great love from ending up amidst the rubble.
Olivia, for her part, thought that it was going well;
Far better than the city which had been a living hell.


Calming Visage
Creature – Spirit Wall (C)
Defender
Calming Visage may block creatures with intimidate as though they didn't have intimidate.
But all her fear evaporated from her tired eyes
0/4

Restful Sleep
Instant (C)
Put target creature to sleep. (Tap it. It doesn't untap until it becomes the target of a spell or ability.)
When she laid them on her sleeping lover lying at her side.

Briana Fairway
Legendary Creature – Human Druid (R)
Aura spells you cast have split second.
Auras you control have totem armor.
Briana was the girl's name. They'd dated for a year,
2/3

Trouble in Paradise
Instant (U)
Destroy all paired creatures.
But lately their relationship had been awash with fear.

Escape from Reality
Enchantment (U)
Flash
When Escape from Reality enters the battlefield, exile target creature you control.
At the beginning of your upkeep, you may return the exiled creature to the battlefield.
They made the call to take this trip to fix their many troubles,

Saving Grace
Instant (C)
Target creature gains hexproof and indestructible until end of turn.
And keep their once-great love from ending up amidst the rubble.

Feeble Hope
Creature – Incarnation (U)
Whenever Feeble Hope becomes to target of a spell or ability, sacrifice it.
Olivia, for her part, thought that it was going well;
0/8

Living Hell
Creature – Incarnation (R)
Intimidate
Whenever Living Hell deals combat damage to a player, it deals 3 damage to each creature.
Far better than the city which had been a living hell.
5/3

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Last edited by ParadOxymoron on Sat Apr 26, 2014 11:28 pm, edited 2 times in total.

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 Post subject: Re: The Oliviad
PostPosted: Thu Apr 24, 2014 5:13 am 
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:excite::excite::excite::excite::excite::excite:

OMG, it's back!

~SE++

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 Post subject: Re: The Oliviad
PostPosted: Thu Apr 24, 2014 10:55 pm 
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Olivia picked up the pipe she'd bought back in the city.
'Twas in the molding of a sphinx, and use had left it gritty.
She packed the bowl to rim with weed and set it all aflame,
And as the smoke entered her lungs, she realized its name.
"Jax!" she thought. That ought to be the name of this fine bowl!"
She never named a piece until she smoked it, felt its soul.
She'd hesitated long deciding what its name should be,
But as soon as it came to her, she knew Bree would agree.


Gritty Pipe
Artifact – Equipment (R)
Equipped creature has ": Draw a card. This creature doesn't untap during its controller's next untap step."
Equip
Olivia picked up the pipe she'd bought back in the city.

Madfeather Sphinx
Creature – Sphinx (R)
Flying
When Madfeather Sphinx enters the battlefield, exile the top three cards of your library. You may cast them this turn.
'Twas in the molding of a sphinx, and use had left it gritty.
3/3

Nilbog Ritual
Instant (C)
Draw two cards. Nilbog Ritual deals 2 damage to you.
She packed the bowl to rim with weed and set it all aflame,

Sudden Realization
Instant (M)
Draw three cards.
Miracle
And as the smoke entered her lungs, she realized its name.

True Name
Legendary Enchantment – Aura (R)
Enchant creature
Enchanted creature and creatures that share a name with it are legendary.
Enchanted creature gets +3/+3.
"Jax!" she thought. That ought to be the name of this fine bowl!"

Trace Artifact
Sorcery (U)
Search your library for an artifact card that shares a name with an artifact you control and put it into your hand.
She never named a piece until she smoked it, felt its soul.

Doubt
Creature – Incarnation (R)
Doubt can't block.
At the beginning of your upkeep, you draw a card and lose 1 life.
She'd hesitated long deciding what its name should be,
4/4

Reassurance
Instant (R)
Whenever target creature dies this turn, you may search your library for a card that shares a name with it and put it onto the battlefield tapped.
But as soon as it came to her, she knew Bree would agree.

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Last edited by ParadOxymoron on Sun Apr 27, 2014 12:07 am, edited 1 time in total.

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 Post subject: Re: The Oliviad
PostPosted: Sun Apr 27, 2014 12:06 am 
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She leaned over Briana's mouth and blew in all the smoke,
Her favorite way to wake her; and promptly she awoke.
"You know I hate it when you do that," fair Briana cooed.
"Well then you'll have to take another hit to fix your mood!"
Briana sat up straight and took the pipe out of her hands.
"I found a name for it just now. It's Jax. Isn't that grand?"
"I like it!" said Briana as she inhaled the pot.
And so the two sat quietly, just as two stoners ought.


Waking Kiss
Instant (C)
Untap up to two target creatures. They gain soulbond and become paired until end of turn. As long as the two are paired, they get +1/+1.
She leaned over Briana's mouth and blew in all the smoke,

Alertness
Creature – Incarnation
Creatures you control have vigilance and can't be put to sleep.
Her favorite way to wake her; and promptly she awoke.
2/2

Loving Reprimand
Instant (C)
Choose target creature. If that creature is white, it gets +0/+4 until end of turn. If that creature is black or red, it gets +4/+0 until end of turn.
"You know I hate it when you do that," fair Briana cooed.

More is Better
Enchantment (R)
At the beginning of your upkeep, you draw a card and lose life equal to the number of cards in your hand.
"Well then you'll have to take another hit to fix your mood!"

Receive Gift
Sorcery (R)
Target opponent chooses a permanent he or she controls. You gain control of that permanent.
Briana sat up straight and took the pipe out of her hands.

Mental Genesis
Instant (C)
Put a 1/1 green Saproling creature token onto the battlefield.
Draw a card.
"I found a name for it just now. It's Jax. Isn't that grand?"

Approval
Sorcery (C)
You gain 4 life. If you control at least two paired creatures, you gain 8 life instead.
"I like it!" said Briana as she inhaled the pot.

Quiet Moment
Instant (U)
Counter target instant spell.
And so the two sat quietly, just as two stoners ought.

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 Post subject: Re: The Oliviad
PostPosted: Sun Apr 27, 2014 10:44 am 
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The finished product deserves an article when we finally get a front page.

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 Post subject: Re: The Oliviad
PostPosted: Sun Apr 27, 2014 1:53 pm 
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"We must have fallen fast asleep while still outside the tent."
Olivia only smiled in response. She loved the scent
Of woodlands mixed with weed. "Look at the stars," she said. Indeed,
They shone more brightly than before, and then got brighter still,
And as the lovers stared into the night, the stars instilled
A sense of peace within them. But after a moment,
Briana said, "That's it for me. I'm going back to bed."
"But don't you want to stay out here? It's nice!" Olivia said.
"I think I smoked too much." Briana said. "I'm completely spent."
And so she got up and began the walk back to the tent.
"I'll see you in a minute?" the fair Briana cried.
"Just let me smoke another bowl!" Olivia replied.


Fragmented Memory
Instant (C)
Tap target creature. That creature's controller exiles the top card of his or her library.
"We must have fallen fast asleep while still outside the tent."

All's Well in the World
Enchantment (R)
All creatures have lifelink.
Olivia only smiled in response. She loved the scent

Starry Field
Land (R)
, Reveal a white card from your hand: Add to your mana pool.
, Reveal a green card from your hand: Add to your mana pool
Of woodlands mixed with weed. "Look at the stars," she said. Indeed,

Starshine
Enchantment – Aura (R)
Enchant enchantment
Enchanted enchantment has indestructible.
They shone more brightly than before, and then got brighter still,

Light of Night
Enchantment (R)
Black creatures you control get +1/+1.
And as the lovers stared into the night, the stars instilled

Sense of Peace
Enchantment – Aura (U)
Enchant creature
When Sense of Peace enters the battlefield, put a love counter or a hope counter on it.
Enchanted creature has defender if Sense of Peace has a love counter on it.
Enchanted creature has lifelink if Sense of Peace has a hope counter on it.
A sense of peace within them. But after a moment,

When Day is Done
Enchantment (M)
If you would lose the game, sacrifice When Day is Done instead. If you do, your life total becomes 1.
Briana said, "That's it for me. I'm going back to bed."

Linger
Instant (U)
Counter target spell. If that spell is countered this way, exile it with a time counter on it instead of putting it into its owner's graveyard. It gains suspend.
"But don't you want to stay out here? It's nice!" Olivia said.

Sensibility
Creature – Incarnation (U)
First strike, lifelink
"I think I smoked too much." Briana said. "I'm completely spent."
1/1

Retire
Instant (C)
Return a creature you control to its owner's hand.
And so she got up and began the walk back to the tent.

If Only She Knew
Enchantment – Aura Curse (R)
Enchant player
Enchanted player can't search his or her library.
"I'll see you in a minute?" the fair Briana cried.

Addiction
Creature – Incarnation (R)
Deathtouch, provoke
"Just let me smoke another bowl!" Olivia replied.
1/3

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 Post subject: Re: The Oliviad
PostPosted: Fri May 02, 2014 8:48 pm 
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It didn't take too long before her paranoia took hold.
She smoked far more than one more bowl as the night grew dark and cold.
And as she smoked she thought about impending nuclear war,
And how the cockroaches would outlive everyone on earth.
She ruminated in her gloom, as presently she thought:
"I finally have everything I want. I'm missing naught!
So why am I not happy yet?" She didn't realize
The very thing she thought was her last bastion of joy left
Was in fact the very thing that was keeping her in chains.
And even as she sat there, she could start to feel the rain.
She took one final hit, but all that there was left was resin.
The fire scored her lungs. "Screw it," she said at last. "Bed time."


Paranoia
Enchantment (U)
Creatures your opponents control can't attack unless he or she discards a card for each attacking creature.
It didn't take too long before her paranoia took hold.

Slow Descent
Enchantment - Aura Curse (R)
Enchant player
At the beginning of enchanted player's upkeep, that player gains a poison counter.
She smoked far more than one more bowl as the night grew dark and cold.

Apocalypse
Sorcery (R)
Exile all permanents. You discard your hand.
And as she smoked she thought about impending nuclear war,

Endless Cockroaches
Creature – Insect (R)
When Endless Cockroaches dies, return it to its owner's hand.
And how the cockroaches would outlive everyone on earth.
1/1

Infectious Gloom
Creature – Fungus Spirit (R)
Infectious Gloom's power is equal to your number of poison counters.
She ruminated in her gloom, as presently she thought:
*/2

Better than Life
Enchantment – Aura (R)
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your draw step, you draw a card.
"I finally have everything I want. I'm missing naught!

Stairwell of Desire
Legendary Enchantment – Realm (R)
At the beginning of your upkeep, you may discard your hand. If you do, draw a card.
So why am I not happy yet?" She didn't realize

Hollow Bastion
Land (R)
, Add to your mana pool.
, You gain five poison counters: Add to your mana pool.
, You gain five poison counters: Add one mana of any color to your mana pool.
The very thing she thought was her last bastion of joy left

Bondage of Self
Enchantment – Aura (U)
Enchant creature
Enchanted creature's controller can't draw cards.
At end of turn, enchanted creature's controller may sacrifice it.
Was in fact the very thing that was keeping her in chains.

Foreboding Storm
Enchantment
Play with the top card of your library revealed.
As long as the top card of your library is blue, creatures you control get +0/+1.
As long as the top card of your library is black, creatures you control get +1/+1.
As long as the top card of your library is red, creatures you control get +1/+0.
And even as she sat there, she could start to feel the rain.

Last Hit
Sorcery (U)
Add one mana of any color to your mana pool for each mana you spent on Last Hit.
Draw a card.
She took one final hit, but all that there was left was resin.

Give Up for the Night
Enchantment – Aura (R)
Enchant creature
When Give Up for the Night enters the battlefield, put enchanted creature to sleep. (Tap it. It doesn't untap until it becomes the target of a spell or ability.)
At the end of enchanted creature's controller's turn, he or she discards a card.
When enchanted creature wakes up, sacrifice Give Up for the Night.
The fire scored her lungs. "Screw it," she said at last. "Bed time."

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Last edited by ParadOxymoron on Wed Dec 14, 2016 7:32 pm, edited 1 time in total.

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 Post subject: Re: The Oliviad
PostPosted: Fri May 02, 2014 10:07 pm 
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**** is about to get real, and I just got through the last five verses I wrote a long time ago. While I ruminate on exactly what I'm going to write next, I'm going to character build.

Characters:

Olivia
Female
Lawful Neutral

Jax
Male
Chaotic Good

Sliver Queen
Female
Lawful Evil

Faith
Male
Lawful Good

Reason
Male
Lawful Neutral

Death
Male
Neutral Evil

Desire
Female
Chaotic Neutral

Nature
Female
Neutral Good

(Mother) Fate
Female
Lawful Good

(Father) Time
Male
True Neutral

Chaos
Male
Chaotic Evil

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 Post subject: Re: The Oliviad
PostPosted: Fri May 02, 2014 10:24 pm 
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A Brief Theogony

In the beginning, there was nothing but Time and Fate.

Time and Fate gave birth to Chaos and Nature.

Chaos and Nature gave birth to Death and Desire.

Nature asked Time to banish Chaos because he was a bad husband. He lies in eternal torment under Pyresky Peak.

Time and Fate gave birth to Reason as a new husband for Nature.

Nature and Reason gave birth to Faith.

In other words:

Time - Fate
..........|
Chaos - Nature – Reason
..........|............|
Death - Desire | Faith

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 Post subject: Re: The Oliviad
PostPosted: Fri May 02, 2014 10:43 pm 
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Book One, Lines 32-84

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 Post subject: Re: The Oliviad
PostPosted: Fri May 02, 2014 11:56 pm 
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Parad.... will you build a city for my Sandbox? Seriously, I love your storytelling. You should come down to the Play by Post sometime and run a game.

~SE++

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 Post subject: Re: The Oliviad
PostPosted: Sat May 03, 2014 2:31 am 
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Your offer has spurred my gears, SE. Let me finish my world building now and then we'll see.

Pyresky Peak

Warden demons, walking torches, and gold dragons


Pyresky Peak is a giant mountain that was created to seal in the deathless god Chaos. The warden demons, inspired by Faith to shed their allegiance to Death, are the keepers of his prison. They guard the base.

No-one dare ascend the peak itself. It is littered with walking torches. These are zealous treefolk whose seeds only take root during the occasional forest fires in the country lands of Havensgard. They can even drift through the mires of Direvine Forest from the Badlands. As saplings, these treefolk migrate up the mountain, where they are set aflame by a gold dragon. Their flames don't go out for as long as they're alive.

At the peak of the mountain lies Auramyth, the fabled city of golden dragons. They live in beautifully constructed aeries, where the greater distance from the ground is equated with greater power. They horde treasure like nobody's business. But no-one can get there without getting through the warden demons and the walking torches guarding them from the peak of an Everest-sized mountain first.

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 Post subject: Re: The Oliviad
PostPosted: Sat May 03, 2014 2:45 am 
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Doom's Path

Boggarts, burned wraiths, and doomreaver demons


Grixis without the blue. Boggarts (cousins of the Nilbog) roam the volcanic wastes.

The world is round, but literally encircled around its equator by a giant snake named Jormungand eating its own tail. No one can go south of Jormungand.

Doom's Path is where the head meets the tail. Giant bursts of fire erupt from Jormungand's nostrils, setting the entire southern portion of Gandervell on eternal blaze.

Boggarts are a lot like Gollum from Lord of the Rings. They're easily distracted by artifacts from Gallow's Way, and their intentions are always selfish and evil.

Doomreaver demons are giant fiery scythe-weilding monsters. They feed off of Boggarts.

Burned wraiths are the ghosts of anyone in Gallow's Way who was burned at the stake. Some are on a mission to kill those who sentenced them to that fate, while others simply want to continue the deeds that got them into that position in the first place.

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 Post subject: Re: The Oliviad
PostPosted: Sat May 03, 2014 3:02 am 
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It's worth noting that I've decided this isn't exactly a set, or even a block. It's a series of cubes.

Every time I make 360 cards, I'll make a separate thread where I can fine-tune it into a balanced cube. I might make it into a contest. So far I'm 84 cards in.

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 Post subject: Re: The Oliviad
PostPosted: Sat May 03, 2014 3:15 am 
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Direvine Forest

Corpsecaller Selkie, Sporeshambler Zombies, and Poisontooth Nilbog


Corpsecaller Selkie raise Sporeshambler Zombies from the vedalken corpses who drown in the Great Sea. They also transport food and gadgets from Havensgard and Ironwing Roost, respectively, to the blackfin selkie in Memoria.

Poisontooth Nilbog are a lot like Orcs from D&D. They're bigger than your average nilbog, and will eat anything, but always survive. They can also be turned into Sporeshamblers.

The Slivers are most present here of any of the regions outside of the Sliver Wastes. They breed and breed in the biologically welcome warmth.

This is where we begin our journey. We have to get from Direvine Forest, across the Great Sea to Highwind Tower.

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 Post subject: Re: The Oliviad
PostPosted: Sat May 03, 2014 3:28 am 
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The Great Sea

Truthseeker Selkie, nomad angels, chronowing sphinxes


The Great Sea is more about what's under the water or in the sky than what's on land. Archapellagos may pop up, but they only amount to small wildwing family roosts.

Under the water, the truth seeker selkie seek enlightenment. They are worshippers of the gods Reason and Fate. Reason comes to them and delivers weavings of Fate's Tapestry as she weaves them. They use these to predict the future.

Nomad angels are angels from Havensgard whose groves have burned down. On the one hand, heartbroken and hopeless, and on the other, freed and relieved, depending on how these angels react to their fate indicates how close they get to the shores of Memoria to the south or Pyresky Peak to the north.

Chronowing sphinxes are the progeny of Time and Nature. When they fly overhead, time slows or speeds up depending on their mood. Jax's father is a chronowing sphinx. His mother is Desire.

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 Post subject: Re: The Oliviad
PostPosted: Sat May 03, 2014 3:33 am 
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Highwind Tower

Tower Vedalken, Enlightened Angels, and Silver Dragons


Tower Vedalken worship Faith and Reason. When they become enlightened, they are turned by Faith and Reason together into an Enlightened Angel.

Highwind Tower swarms with angels and dragons flying up and down its countless floors. Vedalken climb the steps of their ivory tower, desperate to ascend to angelhood as they cast their spells, do their research, and say their prayers.

At the peak of Highwind Tower roost the Silver Dragons. They sit on a counsel with the Enlightened Angels that controls Highwind Tower's political communication with Havensgard (Leafwing Angels), Deephollow (Mooncaller Selkie), Gallows Way (Gravetender Vedalken), and Auramyth (Gold Dragons). The leader of this counsel is Malia, the one who prays to Faith to banish Death. Her son is an enlightened angel named William, whose miraculous recovery sparks the drama of the story.

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Last edited by ParadOxymoron on Mon May 05, 2014 12:42 pm, edited 1 time in total.

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