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PostPosted: Wed Mar 07, 2018 7:21 pm 
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Yeah, I don't think I could get away with a Wild Ricochet variant for only two mana unless there were some serious downsides. The red part of this card could be fun against storm decks.

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PostPosted: Sun Mar 11, 2018 3:08 am 
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Piercing Gaze
Instant (U)
Piercing Gaze deals 1 damage to target opponent. Look at that player's hand.
Draw a card.
"The look on Eleanor's face as she left made me extra sure I never wanted to see her again."
—Bruce Tarl

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PostPosted: Sun Mar 11, 2018 7:50 pm 
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Nifty card.

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PostPosted: Sun Mar 11, 2018 10:28 pm 
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Agreed. But it's a shame the effect is so weak that you have to make it a cantrip, because it feels a bit like there's too much going on. Maybe lose the cantrip and cost it at ? -- it can just be a throwback to blue pinging? 1 damage isn't going to break the pie (see Hornet Sting)


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PostPosted: Sun Mar 11, 2018 10:41 pm 
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There aren't any decks that want both Peek and face burn anyway. This is just a flavour card.


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PostPosted: Mon Mar 12, 2018 9:32 am 
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Flopfoot wrote:
There aren't any decks that want both Peek and face burn anyway. This is just a flavour card.


Agreed. Then I guess you could just lose the cantrip and cost it at .

Edit:

Extract Information
Sorcery
~ deals 1 damage to target creature. Look at its controller's hand.


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PostPosted: Sat Mar 17, 2018 10:44 pm 
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Aether Refinery
Artifact (R)
: You get (an energy counter).
You may spend as though it were mana of any color.

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PostPosted: Thu Mar 22, 2018 12:11 am 
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Got ninja'd.

Proper Taxation
Enchantment (R)
At the beginning of your upkeep, you may put a tax counter on Proper Taxation. Noncreature spells cost more to cast for each tax counter on it.
Whenever a player casts a noncreature spell, if Proper Taxation has 1 or more tax counters on it, that player gains 3 life. If there are 3 or more tax counters on it, that player draws a card. If there are 5 or more tax counters on it, that player exiles a permanent.

Yeah, yeah, way too much text, whatever. It was a game thread card. In the game thread, there would have been a keyword attached, but this should never be keyworded.

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PostPosted: Thu Mar 22, 2018 12:41 am 
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Death Sentence
Sorcery (U)
Until your next turn, target creature gains trample, haste, and "At the beginning of your end step, sacrifice this."
For Orzhov, an inevitability. For Golgari, the continuation of the cycle. For Rakdos, the party of a lifetime.

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PostPosted: Thu Mar 22, 2018 12:45 am 
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Pay Up
Instant (U)
Counter target spell unless its controller pays . If that player doesn't, the next spell he or she casts costs more to cast.
"Do you have the proper permit for that? No? Tsk, tsk."

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PostPosted: Thu Mar 22, 2018 6:55 am 
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I think that can afford to cost or give you a cantrip, given that it does nothing if they cast a spell on curve.

Edit: Misread it as "the next spell they cast this turn." I guess not. Maybe it should say that.

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PostPosted: Thu Mar 22, 2018 7:49 am 
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This is a Mana Leak effect. It's actually OP. Mainly because the opponent might not have a cheap spell they can break the effect with, in which case it acts like it destroys two lands as well as countering a spell.

If it said the next spell this turn, it would make sense that it's basically a mana leak the opponent is forced to pay for. But how often does an opponent refuse to pay for a mana leak they could afford?


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PostPosted: Thu Mar 22, 2018 8:10 am 
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I don't think this is powerful enough to cost . I agree that this could be better than Mana Leak early game, but you're forced to play it in Azorius colors. And it's worse than Mana Leak late game.

There are actually cases where an opponent might refuse to pay. For example, a combo deck might cast a threatening enough spell that their control opponent is forced to answer it, but isn't actually crucial to their combo (e.g. Defense Grid). If the opponent's answer is Mana Leak, they could just let the spell get countered so that they have enough mana to perform their combo.

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PostPosted: Thu Apr 05, 2018 7:47 pm 
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Verberating Stone
Artifact (R)
If a player casting a spell would cause an ability of a permanent you control to trigger, that ability triggers an additional time.

I can't flavor text right now, but I thought the effect was cool.

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PostPosted: Thu Apr 12, 2018 9:07 pm 
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Communal Terrain
Enchantment (R)
Each land you control has all abilities of each other land you control.
"All forms of nature are eager to share their secrets with each other. Would we not be wise to do the same?"
—Tatyava, benthic druid

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PostPosted: Sun Apr 15, 2018 1:37 am 
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With the new Ravnica block forthcoming, I've been thinking about how awesome it would be for them to print a new command for each guild. Warning: these cards are very likely to be extremely overpowered.

Azorius Command
Sorcery (R)
Choose two —
  • Until your next turn, your opponents can't cast noncreature spells.
  • Until your next turn, your opponents can't activate abilities that aren't mana abilities.
  • Until your next turn, if an opponent would draw two or more cards, instead each player draws a card.
  • Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays .

Dimir Command
Sorcery (R)
Choose two —
  • Target opponent discards a card.
  • Target opponent sacrifices a creature.
  • Target opponents put the top five cards of their library into their graveyard.
  • Choose a card in target opponent's graveyard other than a basic land card. Search their graveyard, hand, and library for any number of cards with the same name and exile them. They they shuffle their library.

Rakdos Command
Sorcery (R)
Choose two —
  • Whenever a card is put into a graveyard this turn, Rakdos Command deals 1 damage to that card's owner.
  • Each player draws two cards, then discards two cards at random.
  • Rakdos Command deals 2 damage to each creature.
  • Each player sacrifices an artifact.

Gruul Command
Sorcery (R)
Choose two —
  • Destroy target artifact.
  • Destroy target enchantment.
  • Creatures you control get +2/+2 and gain trample until end of turn.
  • Gruul Command deals 1 damage to target opponent for each card in their hand.

Selesnya Command
Sorcery (R)
Choose two —
  • Create two 1/1 green Saproling creature tokens.
  • You gain 1 life for each creature you control.
  • You and permanents you control gain hexproof until your next turn.
  • Your creatures can help cast the next spell you cast this turn. Each creature you tap while casting it pays for .

Orzhov Command
Sorcery (R)
Choose two —
  • You gain 2 life.
  • Target opponent loses 2 life.
  • Exile target nonland permanent with converted mana cost 2 or less.
  • Return target nonland permanent card with converted mana cost 2 or less from your graveyard to the battlefield.

Golgari Command
Sorcery (R)
Choose two —
  • Target creature gets -3/-3 until end of turn.
  • Target creature gets +1/+1 until end of turn for each creature card in all graveyards.
  • Return target creature or land card from your graveyard to your hand.
  • Add . Spend this mana only to cast creature spells.

Simic Command
Sorcery (R)
Choose two —
  • If a creature entering the battlefield would cause an ability of a creature you control to trigger this turn, that ability triggers an additional time.
  • Create a token that's a copy of target nonlegendary creature you control.
  • Untap all creatures you control.
  • Whenever you activate an ability of a creature you control this turn, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Izzet Command
Sorcery (R)
Choose two —
  • If a source you control would deal damage this turn, it deals twice that much damage instead.
  • If you would draw a card this turn, draw two cards instead.
  • Izzet Command deals 2 damage to target creature.
  • Draw a card, then discard a card.

Boros Command
Sorcery (R)
Choose two —
  • Until your next turn, creatures you control gain first strike, vigilance, and lifelink.
  • Until your next turn, creatures you control gain indestructible.
  • Until your next turn, creatures you control get +2/+0.
  • Until your next turn, creatures you control get +0/+2.

Things I'm already aware of:
  • Lots of these need to be toned down in development.
  • Boros Command is incredibly boring and should do something that doesn't involve combat.
  • Lots of these have too many words to realistically see print.
  • A lot of these effects would be way more interesting at instant speed. However, Dimir Command would be insanely powerful as an instant, so I made them all sorceries. I should probably rework some of them to be instants.
  • I like how a lot these represent the philosophies of their respective guilds. The allied ones feel distinct from their Tarkir counterparts and we're probably the most fun to design.
  • The Lorwyn commands felt very cohesive (seriously, just look at Primal Command. Beautiful design.), but the Tarkir commands basically just look like good stuff designed for tournament play. I generally aimed for the former with these designs, though I got a little lazy with some of them (like Orzhov Command and Boros Command).

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PostPosted: Mon Apr 16, 2018 10:43 pm 
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Where did you hear about a new Ravnica block?!


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PostPosted: Tue Apr 17, 2018 2:43 am 
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Flopfoot wrote:
Where did you hear about a new Ravnica block?!

Maybe it's more implied than anything else. Are you caught up with the Ixalan story?

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PostPosted: Tue Apr 17, 2018 6:35 am 
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I don't really follow the story, you can spoil it for me if you like


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PostPosted: Tue Apr 17, 2018 7:24 am 
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Oh, well Jace and Vraska figured out that Bolas's plot is to take the eternals from Amonkhet through the Planar Portal to Ravnica, which he hopes will be the next plane he conquers.

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