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PostPosted: Sun May 20, 2018 11:11 pm 
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Kumena's Scout
Creature - Merfolk Scout Shaman
: Add
, , sacrifice ~: Another target creature you control explores. If that creature is a Merfolk, it explores an additional time.
0/3

Cursemark of Blood Casting
Enchantment
When ~ enters the battlefield and at the beginning of your upkeep, choose one-
*Until your next turn, Instant and Sorcery spells you cast cost less to cast, and whenever you cast an Instant or Sorcery you lose 1 life.
*Until your next turn, Instant and Sorcery spells you cast cost more to cast, and whenever you cast an Instant or Sorcery spell, copy that spell. You may choose new targets for those copies.

Skilled Farmhand
Creature - Human Druid
Whenever an Equine enters the battlefield under your control, you may pay . If you do, draw a card and gain 1 life. (Horses, Pegasuses, and Unicorns are Equines).
: Equine creatures you control get +2/+2 and gain Lifelink until end of turn.
0/4

Gathering Location
Land
As ~ enters the battlefield, choose a creature type.
: Add
, , sacrifice ~: Return a creature of the chosen type from your Graveyard to the battlefield under your control.

The old Gathering Location is utter trash so here's too possible alternates:

First Aid Tent
Land
~ enters the battlefield tapped.
: Add or
, , sacrifice ~: Return target creature from your Graveyard to the battlefield tapped.

Gathering Location
Land
As ~ enters the battlefield, choose a creature type.
: Add
, , sacrifice ~: Return all creatures of the chosen type from your Graveyard to your hand.

Disciple of Vela
Creature - Human Ninja Wizard
~ can't be blocked
When ~ leaves the battlefield, each opponent loses 1 life.
1/1

Niv-Mizzet, Lord of Experimentation
Legendary Creature - Elder Dragon
Flying, Hexproof
Whenever ~ deals combat damage to an opponent, reveal the top card of your library. Add that card to your hand and ~ deals damage equal to the revealed card's converted mana cost to target creature that opponent controls.
: Scry 2.
5/5


Last edited by CuriousHeartless on Wed May 23, 2018 7:43 pm, edited 1 time in total.

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PostPosted: Mon May 21, 2018 6:41 pm 
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And now the title is a lie as these cards have some theming.

Isperia, Law Incarnate
Legendary Creature - Elder Sphinx
Flying, Flash
~ can't be countered.
When ~ enters the battlefield, counter all spells you don't control and opponents can't cast spells this turn.
: Tap target attacking or blocking creature and detain it. Prevent all combat damage that creature would deal this turn.
4/5

Lazav, the Undetectable
Legendary Creature - Elder Shapeshifter
Hexproof, Menace
, : Exile target creature. ~ becomes a copy of that creature except its name is still "Lazav, the Undetectable", it's still legendary, and it gains Hexproof, Menace, and this ability.
3/4

Rakdos, Dark Reveler
Legendary Creature - Elder Demon
Flying, Trample, Flash
When ~ enters the battlefield, each player loses life equal to the life that player has lost this turn and sacrifices creatures equal to the number of creatures that died under that player's control this turn. (Damage causes loss of life)
7/6

Borborygmos, The Pissed Off
Legendary Creature - Elder Cyclops
Trample
Other creatures you control get +1/+1 and have Trample.
When ~ enters the battlefield, it fights target creature you don't control.
: Sacrifice a land: Creatures you control get +1/+1 until end of turn.
7/5

Trostani, Triplets of the Vitu'Ghazi
Legendary Creature - Elder Dryad
Lifelink
Whenever a creature token enters the battlefield under your control, gain life equal to its toughness.
Creature tokens you control get +1/+1 and have Lifelink.
, : Put a +1/+1 counter on each creature token you control.
3/5

Obzedat, Council of Collection
Legendary Creature - Elder Spirit
When ~ enters the battlefield, each opponent loses 1 life for each Spirit or Thrull creature you control and you gain that much life.
Exile 2 cards from your graveyard: Exile ~ and gain 3 life. Return ~ to the battlefield under your control at the beginning of your next upkeep. It gains Haste.
6/6

Unfortunately all the Golgari leaders seem to be dead for good (Can't be certain from Jarad but seems likely). So hard to make an elder for them.

Aurelia, Legion's Commander
Legendary Creature - Elder Angel
Flying, Haste, Trample
When ~ attacks, other creatures you control gain indestructible and trample until end of turn.
: Attacking reatures you control get +1/+0 until end of turn.
3/4

Zegana, Ancient of the Combine
Legendary Creature - Elder Merfolk
When ~ enters the battlefield, return another target creature to it's owner's hand and draw cards equal to that creature's converted mana cost.
Whenever you draw a card, put a +1/+1 counter on ~.
2/2


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PostPosted: Wed May 23, 2018 12:12 am 
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Dreadriver Trawler
Artifact - Vehicle
Menace
Crew 2
Exile two Zombie cards from your Graveyard with combined Power 3 or higher: ~ Becomes an artifact creature and gains deathtouch until end of turn .
3/4


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PostPosted: Wed May 23, 2018 11:35 am 
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I don't think I like gathering location. I don't like "choose a creature type" that only leads to a one time ability that effects one card. Maybe there are players who find it interesting to try to predict what they will want to use it on later in the game but to me it feels like not enough of a payoff to justify itself.

Disciple of Vela is fun. It sort of feels like vigilance when you get to get in one more hit when you need to chump block.


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PostPosted: Wed May 23, 2018 7:39 pm 
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That's fair, I have absolutely no idea why I did it that way.


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PostPosted: Thu May 24, 2018 12:14 am 
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Svogthir, Relentless Necromancer
Legendary Creature - Elder Zombie
Menace, Deathtouch
~ enters the battlefield with a +1/+1 counter on it for each card in your graveyard.
Whenever one or more cards leaves a graveyard, each opponent loses that much life and you gain that much life.
, exile a card from your graveyard: Put a +1/+1 counter on ~. ~ gains Indestructible until end of turn.
0/0


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PostPosted: Sun May 27, 2018 6:23 pm 
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Tefril, Lord of the False
Legendary Creature - Shapeshifter
Menace
You may have ~ enter the battlefield of a copy as any creature on the field or in any Graveyard. Except it's name is still Tefril, Lord of the False, it's still Legendary, and it has "Other creatures you control that are copies get +1/+1 and have Menace and 'Protection from creatures with the same name as this card.'"
0/0


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PostPosted: Fri Jun 01, 2018 2:01 pm 
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Shocker Blitzer
Creature - Insect
Haste, Trample
Whenever ~ attacks, each player discards a card. Then, each player who discarded a card this way draws a card.
3/3


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PostPosted: Sat Jun 02, 2018 2:01 pm 
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Manaspine Ogroth
Creature - Beast
Trample
Noncreature spells cost more to cast.
Creature spells cost less to cast.
3/3

Deep Concentration
Enchantment
~ enters the battlefield with three concentration counters on it.
At the beginning of your draw step, draw an extra card.
Whenever you cast a spell, remove a concentration counter from ~, then sacrifice ~ if there are no concentration counters on it.

Foraging Myrmecoleon
Creature - Cat Insect
Trample, Haste
Sacrifice a Saproling: ~ gets +1/+1 until end of turn.
A creature of impossibility that can eat only meat and digest only plant. Luckily for some populations, Saprolings are both.
4/5

Doomed Adventurer
Creature - Human Warrior
Vigilance
When ~ dies, create a 1/1 white Spirit creature token with flying and a 2/1 black Zombie creature token with menace.
2/3


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PostPosted: Sat Jun 09, 2018 10:13 pm 
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Tundra Bear
Creature - Bear
When ~ enters the battlefield, return target creature you control to its owner's hand.
~ has hexproof as long as you control an Island.
2/3

Closet Geist
Creature - Spirit
Flying
When ~ enters the battlefield, each player puts the top three cards of their library into their graveyard.
2/2

Mist Gryff
Creature - Hippofriff
Flash, Flying
When ~ enters the battlefield, you may exile another creature. Return that creature to the battlefield under its owner's control at the beginning of the next end step.
3/3

Underground Scuttler
Creature - Crab
When ~ enters the battlefield, draw a card.
~ gets +1/+0 and has menace as long as you control a Swamp.
0/1

Disciple of the Ruin Sage
Creature - Vampire Shaman
Deathtouch
, , sacrifice ~: Each opponent sacrifices a non-Vampire creature. Activate this ability only if you control three or more Vampires.
2/2

Malethor, Mana Tainter
Legendary Creature - Elemental Demon
Menace, Trample
Whenever an opponent casts a spell, that player loses life equal to that spell's converted mana cost minus the number of lands they control.
4/4


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PostPosted: Sun Jun 10, 2018 12:44 pm 
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Sisters of Flesh and Spirit
Legendary Creature - Human Spirit Shaman
Flying, Vigilance, Hexproof
When ~ enters the battlefield, return up to two target Spirits or Arcane cards from your Graveyard to your hand.
Whenever you cast a Spirit or Arcane spell, put a Divinity counter on target permanent you control.
Permanents you control with Divinity counters on them have Hexproof.
4/7

See most all cards that drop Divinity Counters on something make them give Indestructible. So I feel like she should do that too but that's just so redundant with other effects that do it.


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PostPosted: Tue Jun 12, 2018 8:18 am 
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Tryhard Machinery
Artifact Creature - Construct
10/10


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PostPosted: Tue Jun 12, 2018 10:11 pm 
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Haywire Generator
Artifact
At the beginning of your upkeep you lose 1 life and get (One Energy Counter)
: Add one mana of any color and lose 1 life.


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PostPosted: Fri Jun 15, 2018 10:32 pm 
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My take on a PW deck PW and their Creature companion.

Rami, Trickster of the Palms
Legendary Planeswalker - Rami
+2: Create Halam, a Legendary 2/2 blue Illusion creature token with "If a spell or ability an opponent controls would target one or more permanents you control, at least one of those targets must be Halam."
-3: Draw three cards, then put a card from your hand on top of your library.
-9: Tap all permanents you don't control and untap all permanents you control.
5

Date Pine Partridge
Creature - Bird
Flying
: Target creature can't be blocked this turn. Activate this ability only if you control a Rami Planeswalker.
1/1

Rami is from a Middle Eastern inspired plane. He is a laid back man who worked on a Date Farm before he sparked. Halam means Dream.


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PostPosted: Thu Jun 21, 2018 8:55 pm 
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Hate Radiator
Creature - Devil Horror
Menace
Whenever a player casts an instant or sorcery spell that targets exactly one of your opponents, copy that spell for each other one of your opponents it could target except for that spell’s controller. Each copy targets a different one of those players.
4/4

Burn one opponent’s face? Now you burn all of them. And it even works if an opponents does so but doesn’t hit them to encourage actually taking use of it.

Aggressive Researcher
Creature - Elemental Wizard
Prowess
When ~ attacks you may either pay and discard a card or pay . When you do, draw a card.
1/4

Mattieu, Death’s Foreboding
Legendary Creature - Zombie Giant
Menace, Deathtouch
Whenever another creature dies, each opponent loses 2 life and you gain that much life.
, sacrificie another Zombie: Each nonZombie, nonSkeleton creature gets -1/-1 until end of turn.
6/7

Steam Beater
Creature - Elemental Warrior
Haste, Flying
Whenever ~ becomes blocked, draw a card.
3/4


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PostPosted: Fri Jun 22, 2018 12:40 am 
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Temptation of the Pit
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and gains “At the beginning of your upkeep, sacrifice another creature you control. If you can’t, tap this creature and it deals damage equal to it’s power to you.”


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PostPosted: Sun Jun 24, 2018 5:27 pm 
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Come on guys, I know I'm intimidating but y'all are invited to comment (And in the rare chance I actually make something impressive feel free to give a CotW nom).

Anywho, I decided to make a White Favorable Winds and had three ways to do so.

Lofty Updraft
Enchantment
Creatures you control with flying get +1/+1.

A straight up color shift a la Parallel Lives to Anointed Procession

Falcon Current
Enchantment
When ~ enters the battlefield, create a 1/1 white Bird creature token with flying.
Creatures you control with flying get +1/+1.

A variant that costs more but makes a body. T1 Flyer->T2 Favorable Winds->T3 this makes a 1-drop with +2/+2 and a 3/3.

Skytrader's Path
Enchantment
Creatures you control with flying get +1/+1.
: Draw a card. Activate this ability only if a creature you control with flying dealt combat damage this turn.

And one that has a U ability as like a signpost uncommon.

Also a random idea I had.

Faerie Interloper
Creature - Faerie
Flash, flying
If an opponent would choose a creature type for the effect of a card they control, they choose Faerie instead.
If an opponent would choose a card name for the effect of a card they control, they choose "Faerie Interloper" instead (Faerie Interloper must be a valid choice for that ability)
2/2

Weird wording. Could've just gone "Choose a creature card name" for the second one but then in anything that allows any or multiple categories of card names it can be dodged around by not choosing a creature name. I think. Was gonna have it change all abilities that choose something and are already on the field but didn't feel like figuring out good wording for that.


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PostPosted: Mon Jun 25, 2018 8:08 pm 
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Landmark Surveyor
Creature - Elf Scout
When ~ enters the battlefield, you may search your Library or Graveyard for a legendary land card, reveal it, then add it to your hand. If you searched your library this way, shuffle it.
2/1


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PostPosted: Thu Jun 28, 2018 8:54 pm 
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Rascally Hamster
Creature - Beast
Hexproof
~ can't be blocked by creatures with flying.
Hiding under the forest brush, they cannot be spotted by dangerous predators in the air. Unfortunately it offers no protection against land predators like wolves, snakes, or mongoose.


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PostPosted: Sat Jun 30, 2018 11:18 am 
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Truffleglutton [mc]3BB[mc]
Creature - Elemental Horror
Flash
Deathtouch
When ~ enters the battlefield or dies, for each opponent, exile target card from that player's graveyard.
3/4

Based on Offalsnout

Angel of the Watch [mc]4WW[/mc]
Creature - Angel
Flying, Vigilance
When ~ enters the battlefield, choose one-
*Exile target creature
*Exile up to two target creatures until ~ leaves the battlefield.
3/5

Salvage Wreckage
Sorcery
As an additional cost to cast ~, exile a creature or artifact card from your graveyard.
Draw cards equal to the exiled card's converted mana cost.


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