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Best Card of Last Week
Poll ended at Sun Jul 08, 2018 5:48 pm
Fleeting THoughts 33%  33%  [ 6 ]
Bring To Justice 17%  17%  [ 3 ]
First Blood 28%  28%  [ 5 ]
Enduring Conviction 22%  22%  [ 4 ]
Total votes : 18
Total voters : 13
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 Post subject: July 01 - 07, 2018
PostPosted: Sun Jul 01, 2018 5:48 pm 
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Last Week's Winner



Waiting on results
What beauty! What art! Johnny Valdez's card will live on in legend!
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The Contenders


theatog wrote:
Fleeting Thoughts
Sorcery
Target opponent reveals their hand. You choose a card from it. Put that card into its owner's library just beneath the top X cards of that library where X is the converted mana cost of the card.

Bring to Justice
Enchantment - Aura (U)
Enchant creature you control
When Bring to Justice enters the battlefield, exile target creature an opponent controls until Bring to Justice leaves the battlefield.
When enchanted creature deals combat damage to a player, put the exiled card into its owner's graveyard, then sacrifice Bring to Justice. (The exiled card won't return to the battlefield.)

neru wrote:
First Blood
Instant
First Blood costs less to cast if no player or permanent has been dealt damage this game.
First Blood deals 3 damage to target creature.

Mown wrote:
Enduring Conviction
Enchantment
If you would lose the game, sacrifice ~ and your life total becomes 1 instead.
To be a hero is to conquer death, if only for a single fleeting moment of triumph.



The Rules


How To Nominate:
Quote the post with the card you want to nominate. Delete everything in that post other than the card. Copy and paste your quote into a post on this thread.
If you did it right the quote tag should link to the original post.

What's Eligible?
Any fan-designed M:TG card posted since the most recent CotW thread went live is eligible. It doesn't even have to be the first time the card was posted. Yes, Un cards are valid. No, Yugioh cards are not.

What's Not Eligible?
  • Nominating your own cards. You can only nominate cards by other people
  • Nominating a card from your own repost, regardless of whether or not the original post was yours.
  • Nominations that result from collusion. If a nomination is made in exchange for some sort of favour, or under some sort of threat, then the nomination is void.
  • Cards that have already won CotW are not eligible for future CotWs.
  • Nominations that I consider to be jokes or trolling.

A Note On Contests:
Many contest holders feel that having an entrant nominated for CotW will skew the results of their contest. To prevent this while still allowing those cards their chance at nomination, any card submitted to a contest is eligible for nomination to CotW as though the date the contest (or pertinent round of the contest) ended was the date the card was posted.

Past Winners


2018

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2017

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2016

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2015

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2014

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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Last edited by TPmanW on Mon Jul 02, 2018 9:36 pm, edited 1 time in total.

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 Post subject: Re: July 01 - 07, 2018
PostPosted: Sun Jul 01, 2018 6:30 pm 
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All the entries are solid.

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 Post subject: Re: July 01 - 07, 2018
PostPosted: Sun Jul 01, 2018 6:39 pm 
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This week was a good one. Set a goal to only vote for 2/4 of the designs.

  • Fleeting Thoughts: Can be oppressive to hands with few lands or ones with mulligans. I do very much like this design, tho. This edged out the others for my second vote.
  • Bring to Justice: I feel like this design, while good, is a bit clunky for my tastes. Don't you just not attack with the creature you enchant with this? Enchant something with hexproof and sit on it as a form of "permanent" removal?
  • First Blood: Really like this card. Reminds me of the new Palladia-Mors, the Ruiner. It scales well. Makes for an interesting uncommon in standard and limited. Got my vote.
  • Enduring Conviction: What I don't like about this card is that the "instead" clause works well when your life total goes below 0, but not when you lose the game due to other reasons (milled out, card effects, etc.)


Last edited by BelangiaJo on Sun Jul 01, 2018 6:50 pm, edited 1 time in total.

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 Post subject: Re: July 01 - 07, 2018
PostPosted: Sun Jul 01, 2018 6:45 pm 
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Not a fan of this week.

Fleeting Thoughts seems fine as they'll likely get it back quickly. Not sure if it needs a "Non-land" put in though. As is yeah they'll draw it back immediately...but that's still a lost draw.

Bring to Justice...it's two white takes on an effects that flow from one to another. It's fine but I don't like love it or nothing.

First Blood is bad. I dislike any "First" threshold effect.

Enduring Conviction...is a do nothing that gives you one extra life if you would die (Okay setting up to 0 then +1). Seems like most decks will not have trouble getting around it.


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 Post subject: Re: July 01 - 07, 2018
PostPosted: Mon Jul 02, 2018 6:26 pm 
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BelangiaJo wrote:
Enduring Conviction: What I don't like about this card is that the "instead" clause works well when your life total goes below 0, but not when you lose the game due to other reasons (milled out, card effects, etc.)

Works well in what sense? Flavor wise it's a bit of a miss against mill (which is already tenuous from a flavor perspective), but works very well thematically against most other lose the game effects.
Enduring Conviction...is a do nothing that gives you one extra life if you would die (Okay setting up to 0 then +1). Seems like most decks will not have trouble getting around it.

It ranges between dying to the next Grapeshot instance, to requiring your opponent to have a burn spell, spend an entire combat step, or ignoring a combo win-con, depending on the matchup. It's not applicable for every game and is primarily a Vorthos card, but it has its place in some games. You can use it as another Ad Nauseam enabler if you want to.

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 Post subject: Re: July 01 - 07, 2018
PostPosted: Mon Jul 02, 2018 9:23 pm 
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I think he means that it will make you lose 19 life if your opponent mills you out. I would rather lose 19 life than die instantly, though, and the Angel's Grace template is ugly.

I voted for Conviction.


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 Post subject: Re: July 01 - 07, 2018
PostPosted: Mon Jul 02, 2018 9:49 pm 
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I ended last week's tie in favour of Marble Elemental.

Fleeting Thoughts should have been Fleeing Thoughts. Early game, when discard is best, this does its best work as a more proactive memory lapse for tempo. Late game it's harder to hit what you want, but you can bury your oppoennt's finisher pretty deep. Nice card, but I maintain my stance on the name.

This time around I'm liking Bring To Justice. It's flavourful and introduces a mimigame of sorts. I guess it works as a puzzle over whether the creature's better off exiled under a killable creature or merely dead, and whehter it's worth the effort of going from one to the other. Would be better if it ended up exiling the card though.

First Blood should really be able to hit players. I guess that would let you put 4 on the stack for 12 damage 4th turn if nothing's been... actually that's a total nonconcern. It should hit players. I like my burn to work that way as a rule.

Enduring Conviction has some weird interactions, but I think it all works out. Is losing from poison counters checked whenever you get counters or as a state-based action?

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: July 01 - 07, 2018
PostPosted: Mon Jul 02, 2018 10:02 pm 
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TPmanW wrote:
First Blood should really be able to hit players.

I thought it could when I nominated it. didn't RTFC

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 Post subject: Re: July 01 - 07, 2018
PostPosted: Mon Jul 02, 2018 10:18 pm 
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TPmanW wrote:
First Blood should really be able to hit players.

Did you read the card? Reading the card explains the card.
I thought it could when I nominated it. didn't RTFC


Is that working? If not, https://www.youtube.com/watch?v=BeZE3UW ... PC3coaL59T

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
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 Post subject: Re: July 01 - 07, 2018
PostPosted: Tue Jul 03, 2018 4:37 am 
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TPmanW wrote:
Enduring Conviction has some weird interactions, but I think it all works out. Is losing from poison counters checked whenever you get counters or as a state-based action?

You'll lose immediately after the replacement effect saves you, no hero can escape poison.

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 Post subject: Re: July 01 - 07, 2018
PostPosted: Fri Jul 06, 2018 4:49 pm 
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I don't think First Blood should be able to hit players because it removes the question about whether to play it, especially since you can cast multiple at the reduced cost at once.


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 Post subject: Re: July 01 - 07, 2018
PostPosted: Sun Jul 08, 2018 9:20 am 
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If you choose a land card with Fleeting Thoughts, you're basically denying them a draw. Isn't that generally even worse than having them discard it? I would have cost this at or even .

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 Post subject: Re: July 01 - 07, 2018
PostPosted: Sun Jul 08, 2018 9:25 am 
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Wow we really need nominations

Libe wrote:
First Watch

Creature -- Human Soldier (U)
First strike
First Watch has defender during your first, second, and third turns of the game.
"When the sun sets, the beasts wake. Be ready."
2/2

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 Post subject: Re: July 01 - 07, 2018
PostPosted: Sun Jul 08, 2018 7:56 pm 
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Libe wrote:
Mirror Stalker

Creature -- Shapeshifter (R)
You may have Mirror Stalker enter the battlefield as a copy of any creature on the battlefield, except its power and toughness are switched.
In a reflection there is perfect truth and perfect cruelty.
0/0

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 Post subject: Re: July 01 - 07, 2018
PostPosted: Mon Jul 09, 2018 12:19 pm 
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Test User (1)
Up For Grabs
Sorcery (R)
Each player secretly names a nonbasic, nontoken permanent on the battlefield, then each player sumultaneously reveals his choice.
For each permanent, if it's name was chosen by one player, that player gains control of it.
For each permanent, if it's name was chosen by two or more players, it's controller sacrifices it.
Careful ! Careful ! You'll rip it apart like that !


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 Post subject: Re: July 01 - 07, 2018
PostPosted: Mon Jul 09, 2018 5:49 pm 
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I thought about nominating that card. It really makes me think. I would like it more if it were just creatures, and costed a bit less.

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 Post subject: Re: July 01 - 07, 2018
PostPosted: Mon Jul 09, 2018 6:17 pm 
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I might totally be missing something, but are there any use cases for Up For Grabs where you _wouldn't_ just name every permanent

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 Post subject: Re: July 01 - 07, 2018
PostPosted: Mon Jul 09, 2018 6:20 pm 
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You only name once.


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 Post subject: Re: July 01 - 07, 2018
PostPosted: Mon Jul 09, 2018 6:41 pm 
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Ah ha! That'd do it!

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 Post subject: Re: July 01 - 07, 2018
PostPosted: Mon Jul 09, 2018 7:09 pm 
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King's Scepter
Artifact — Equipment (R)
Equipped creature is legendary and has "Activated abilities of other creatures can't be activated."
Equip

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