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PostPosted: Fri Jul 06, 2018 3:38 pm 
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That needs to cost more than 1. It would be so annoying to play against.

The First Being
Legendary Creature - Angel (R)
First strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, vigilance
If there is a creature card in a graveyard with first strike, The First Being loses first strike. The same is true for deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
5/5

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PostPosted: Sat Jul 07, 2018 11:53 pm 
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First Watch

Creature -- Human Soldier (U)
First strike
First Watch has defender during your first, second, and third turns of the game.
"When the sun sets, the beasts wake. Be ready."
2/2

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PostPosted: Sun Jul 08, 2018 12:26 pm 
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Watch Out!
Instant
Target player other than you untaps all permanents they control and draws a card. Put this card on top of that player's library as it resolves.


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PostPosted: Sun Jul 08, 2018 4:00 pm 
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Out of Options

Sorcery (R)
Target player chooses a card in their hand and discards the rest. Then that player may play a card from their hand without paying its mana cost.
"Failure is the luxury of those with backup plans. We have none, so make this count."

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PostPosted: Sun Jul 08, 2018 11:57 pm 
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Optional Suffering
Enchantment — Aura (C)
Enchant creature
At the beginning of enchanted creature's controller's upkeep, that player sacrifices enchanted creature unless they pay 3 life.
"You'll live as long as your master bids your life more valuable than the end of his suffering."

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PostPosted: Mon Jul 09, 2018 8:34 am 
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Suffer Alone
Enchantment — Aura Curse
Enchant opponent
At the beginning of each end step, if enchanted player lost life this turn and no other player did, that player discards a card.


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PostPosted: Mon Jul 09, 2018 11:50 am 
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Lone Skymaker
Creature — Drake (R)
3/4
Flying
As long as you control no other creatures, Lone Skymaker has hexproof and Islands you control have ": Add ."
Waves dance and winds twirl under its singular care.

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PostPosted: Mon Jul 09, 2018 1:01 pm 
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The Lone Gunmen
Legendary Creature — Human Rogue
:u:, :t:: Draw seven cards, then exile all the cards in your hand except one.
"That's why we like you, Mulder. Your ideas are weirder than ours."
1/3


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PostPosted: Mon Jul 09, 2018 1:26 pm 
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Men of the Hour
Creature — Human Wizard (M)
2/2
When Men of the Hour enters the battlefield, if it was cast, take an extra turn after this one.
If Men of the Hour would leave the battlefield, its owner shuffles it into their library instead.

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PostPosted: Mon Jul 09, 2018 1:40 pm 
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Hour of Despair -
Sorcery
Search your library for up to seven Demon creature cards with different names and put them onto the battlefield. They gain haste. Then, shuffle your library.
At the beginning of your next upkeep, shuffle them back into your library.


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PostPosted: Mon Jul 09, 2018 1:53 pm 
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Crushing Despair
Enchantment — Aura Curse (M)
Enchant creature an opponent controls
At the beginning of enchanted creature's controller's upkeep, that player sacrifices enchanted creature. Then attach Crushing Despair to another creature with the same controller. If you can't, Crushing Despair loses all abilities and gains enchant opponent and "At the beginning of enchanted player's upkeep, that player loses 5 life." Attach Crushing Despair to that player.

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PostPosted: Mon Jul 09, 2018 5:10 pm 
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Crushing Defeat

Instant (U)
Choose one --
• Destroy target creature.
• Counter target spell.
"There is but one certainty in this battle — that you will lose."

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PostPosted: Tue Jul 10, 2018 11:25 am 
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Defeat of the Alpha Gods
Sorcery (R)
Exile all permanents with indestructible. For the rest of the game, you may activate abilities of God creature cards exiled this way as though they were on the battlefield for as long as they remain in exile.
With an expression of utmost vindication and satisfaction on her face, Elspeth thrust the Godsend through its creator.

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PostPosted: Tue Jul 10, 2018 12:08 pm 
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Godeater Wurm
Creature — Wurm
Whenever a creature blocks or is blocked by Godeater Wurm, that creature loses indestructible and can't gain indestructible until end of turn. If that creature loses indestructible this way, Godeater Wurm gains indestructible until end of turn.
When the theology is done, the Eternities send in the clean-up crew.
8/8


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PostPosted: Tue Jul 10, 2018 1:59 pm 
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Wurm Hatchling

Creature -- Wurm (C)
Disturbing a wurm's eggs is extremely dangerous. They're not watched over by parents, but there's always the risk that they might start hatching.
3/3

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PostPosted: Tue Jul 10, 2018 2:24 pm 
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Xotl Freeling
Creature — Dinosaur (U)
2/3
Flying, vigilance
Whenever a source an opponent controls taps Xotl Freeling, untap it.
Ever aloft, ever watching, ever free.

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Last edited by Q is 564453 on Tue Jul 10, 2018 2:44 pm, edited 1 time in total.

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PostPosted: Tue Jul 10, 2018 2:36 pm 
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Freespear Paladin |
Creature - Human Knight | {R}
First Strike
Whenever a creature with power or toughness 1 or less dies, if that creature was dealt damage by Freespear Paladin this turn, return that creature to the battlefield under your control.
[2/1]

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PostPosted: Tue Jul 10, 2018 8:03 pm 
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Earthly Paladin
Creature — Human Knight (R)
3/2
First strike
When Earthly Paladin dies during combat, you may search your library for a creature card, reveal it, then shuffle your library and put that card on top of it.
"Though in life we fight for Serra's righteousness, if war should take us, may our bodies nourish Gaea."
—Oath of the Golden Order

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PostPosted: Wed Jul 11, 2018 2:01 am 
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Test User (1)
Brainy Paladin
Creature - Human Knight (U)
First strike
When ~ enters the battlefield, each player with the fewest cards in hand draws a card.
2/2


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PostPosted: Wed Jul 11, 2018 6:49 am 
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Paladin of the Imaginary

Creature -- Illusion Knight
2/2
First strike
When Paladin of the Imaginary enters the battlefield, manifest the top card of your library.
Face-down creatures you control have first strike.


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