It is currently Sat Oct 20, 2018 8:32 pm

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 25 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: More Cones
PostPosted: Wed Oct 17, 2018 7:32 pm 
Offline
Member

Joined: Sep 24, 2013
Posts: 5535
Cone of Oblivion - :3::w::w:
Enchantment
When ~ enters the battlefield, choose one or more -
- Exile target permanent with converted mana cost 1 until ~ leaves the battlefield.
- Exile target permanent with converted mana cost 2 until ~ leaves the battlefield.
- Exile target permanent with converted mana cost 3 until ~ leaves the battlefield.


Mana Cone - :4:
Artifact
:t:: Add :c: and put a charge counter on ~. Activate this ability only once.
:t:: Add :c::c: and put two charge counters on ~. Activate this ability only once.
:t:: Add :c::c::c: and put four charge counters on ~. Activate this ability only once.


Ugly, but no memory issues


Like this post
Top
 Profile  
 
 Post subject: Re: More Cones
PostPosted: Wed Oct 17, 2018 8:12 pm 
Offline
Member

Joined: Sep 24, 2013
Posts: 5535
Protection Trail - :w:
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Prevent the next 2 damage that would be dealt to another target this turn.


Like this post
Top
 Profile  
 
 Post subject: Re: More Cones
PostPosted: Wed Oct 17, 2018 8:32 pm 
Offline
Member

Joined: Sep 24, 2013
Posts: 5535
Cone of Blight - :3::b::b::b:
Sorcery
Destroy target land. Put two -1/-1 counters on target creature. Target opponent gets three poison counters.


(That's what you get for playing your lands in front of your creatures?)


Cone of Time - :3::w::u::b:
Sorcery
Put a time counter on target nonland permanent. Put two time counters on another target nonland permanent. Put three time counters on a third target nonland permanent. Each of those permanents that doesn't have vanishing gains vanishing.


Like this post
Top
 Profile  
 
 Post subject: Re: More Cones
PostPosted: Wed Oct 17, 2018 8:40 pm 
Offline
Member

Joined: Sep 24, 2013
Posts: 5535
Cone of Fortune - :3::r::r::r:
Sorcery
Create three 1/1 red Goblin creature tokens. Draw two cards. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.


Like this post
Top
 Profile  
 
 Post subject: Re: More Cones
PostPosted: Wed Oct 17, 2018 9:14 pm 
Offline
Member

Joined: Sep 24, 2013
Posts: 5535
Sneaky Trio - :2::u::b::r:
Sorcery
Create a 1/1 red Goblin creature token, a 2/2 black Zombie Knight creature token with menace, and a 3/3 blue Elemental creature token with "This creature can't be blocked except by three or more creatures."


Like this post
Top
 Profile  
 
 Post subject: Re: More Cones
PostPosted: Wed Oct 17, 2018 9:21 pm 
Offline
Member
User avatar

Joined: May 18, 2015
Posts: 1692
Cone of Indecision -
Instant | U
Draw a card, then discard two cards, then draw three cards.
The mind only has room for so many ideas. We must scrap some to make room for others.


Like this post
Top
 Profile  
 
 Post subject: Re: More Cones
PostPosted: Wed Oct 17, 2018 9:30 pm 
Offline
Member

Joined: Apr 01, 2016
Posts: 571
Conehead
Creature - Wizard
, Sacrifice Conehead: Create a 2/2 blue Wizard creature token with ", Sacrifice this creature: Create a 3/3 blue Wizard creature token and a 2/2 blue Wizard creature token." and a 1/1 blue Wizard creature token.
1/1

_________________
gd1's homebrew card repository thread


Like this post
Top
 Profile  
 
 Post subject: Re: More Cones
PostPosted: Wed Oct 17, 2018 9:46 pm 
Offline
Member

Joined: Sep 24, 2013
Posts: 5535
Cone of Stealth - :u:
Sorcery
Choose one or more -
- Target creature with power 1 can't be blocked this turn.
- Target creature with power 2 can't be blocked this turn.
- Target creature with power 3 can't be blocked this turn.


Cone of Sorcery - :3::r::r:
Sorcery
Choose a sorcery card with converted mana cost 1 in your graveyard, then do the same for sorcery cards with converted mana costs 2 and 3. Exile those cards and copy them. Cast the copies if able without paying their mana costs.


Like this post
Top
 Profile  
 
 Post subject: Re: More Cones
PostPosted: Wed Oct 17, 2018 10:18 pm 
Offline
Member

Joined: Sep 24, 2013
Posts: 5535
Cowardly Leader - :3::r:
Creature - Giant
~ can't attack unless two other creatures also attack.
~ can't block unless two other creatures also block.
When ~ enters the battlefield, create a 2/2 red Orc creature token with "This creature can't attack or block alone" and a 1/1 red Human creature token.
3/3


Like this post
Top
 Profile  
 
 Post subject: Re: More Cones
PostPosted: Wed Oct 17, 2018 11:13 pm 
Offline
Member

Joined: Sep 24, 2013
Posts: 5535
Hydra Cone - :x::x::g::g:
Sorcery
Repeat the following process X times. Create a 0/0 green Hydra creature token, then put two +1/+1 counters on each creature created by this spell.


Like this post
Top
 Profile  
 
 Post subject: Re: More Cones
PostPosted: Wed Oct 17, 2018 11:32 pm 
Offline
Member

Joined: Sep 24, 2013
Posts: 5535
No reason the rules can't let this work. If a target becomes illegal, it keeps its place in queue. That way you know how much damage each thing is gonna get as soon as it's cast, similar to spells that ask you to divide damage between targets.


Blazing Cone - :x::x::r:
Sorcery
Choose X targets in order. ~ deals damage to each of those targets equal to its position in the queue.


Like this post
Top
 Profile  
 
 Post subject: Re: More Cones
PostPosted: Wed Oct 17, 2018 11:39 pm 
Offline
Member
User avatar

Joined: Sep 22, 2013
Posts: 10051
Cone of Lies
:3::u:
Sorcery
Surveil 1
Surveil 2
Surveil 3

_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

The Coalition/Phyrexian War Game Rises Again


Like this post
Top
 Profile  
 
 Post subject: Re: More Cones
PostPosted: Wed Oct 17, 2018 11:58 pm 
Offline
Member
User avatar

Joined: May 18, 2015
Posts: 1692
Flopfoot's design inspired this.

Hydragenesis -
Enchantment | R
Hydra creatures you control enter the battlefield with an additional X +1/+1 counters on them, where X is 1 plus the number of other Hydra creatures you control.
When Hydragenesis enters the battlefield, create a 0/0 green Hydra creature token. Then repeat this process twice.

Thanks to Q for the wording help!


Last edited by BelangiaJo on Thu Oct 18, 2018 7:23 pm, edited 2 times in total.

Like this post
Top
 Profile  
 
 Post subject: Re: More Cones
PostPosted: Thu Oct 18, 2018 4:16 am 
Offline
YMtC Idol Winner
User avatar

Joined: Sep 27, 2013
Posts: 306
Preferred Pronoun Set: she/her/hers
Time Cone -
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by two end steps and three upkeep steps.
"At least it's not a cube" - Barrin.

_________________
From nothing came posts.


Like this post
Top
 Profile  
 
 Post subject: Re: More Cones
PostPosted: Thu Oct 18, 2018 9:53 am 
Offline
Member
User avatar

Joined: Oct 01, 2015
Posts: 560
Cone of Frost -
Enchantment - aura
Enchant creature
When ~ enters the battlefield tap enchanted creature, tap another target creature, tap another target creature. The last creature doesn't untap during its controller's next untap step.
Enchanted creature doesn't untap during its controller's untap step.

The more I wrote this out the worst the templating got. I think this one will need to wait until "tap it doesn't untap next time" gets a keyword.


Like this post
Top
 Profile  
 
 Post subject: Re: More Cones
PostPosted: Thu Oct 18, 2018 10:50 am 
Offline
Member

Joined: Sep 24, 2013
Posts: 5535
Double and triple lifelink work how you'd expect, but if a creature has multiple kinds of lifelink, only the best one applies.


Cone of Life - :3::w::w:
Instant
Target creature gains lifelink until end of turn. Another target creature gains double lifelink until end of turn. A third target creature gains triple lifelink until end of turn.


Like this post
Top
 Profile  
 
 Post subject: Re: More Cones
PostPosted: Thu Oct 18, 2018 11:25 am 
Offline
YMtC Pro Tour Champion
User avatar

Joined: Sep 23, 2013
Posts: 7101
Lifelink doesn't stack to my knowledge.

Cone of Fury
Sorcery (U)
Target creature gets +1/+0 and gains menace until end of turn.
Target creature gets +2/+0 and first strike until end of turn.
Target creature gets +3/+0 and gains trample until end of turn.

_________________
SithasLore, White, Blue, Black, Red, Green, Multicolored, Artifacts, Lands
Sithas: Rising StormsLore, White, Blue, Black, Red, Green, Multi, Artifacts and Land
Join The Izzet League today!
Ephemeron


Like this post
Top
 Profile  
 
 Post subject: Re: More Cones
PostPosted: Thu Oct 18, 2018 11:42 am 
Offline
Member

Joined: Sep 24, 2013
Posts: 5535
I was suggesting new mechanics / rules.
Double lifelink (damage this deals causes its controller to gain twice that much life)

Btw your card allows the player to choose the same target three times, is that intentional?


Like this post
Top
 Profile  
 
 Post subject: Re: More Cones
PostPosted: Thu Oct 18, 2018 1:16 pm 
Offline
YMtC Pro Tour Champion
User avatar

Joined: Sep 23, 2013
Posts: 7101
Technically it was, but that's not really in the spirit of the thread.

_________________
SithasLore, White, Blue, Black, Red, Green, Multicolored, Artifacts, Lands
Sithas: Rising StormsLore, White, Blue, Black, Red, Green, Multi, Artifacts and Land
Join The Izzet League today!
Ephemeron


Like this post
Top
 Profile  
 
 Post subject: Re: More Cones
PostPosted: Fri Oct 19, 2018 7:37 am 
Offline
YMtC Idol Winner
User avatar

Joined: Sep 27, 2013
Posts: 306
Preferred Pronoun Set: she/her/hers
Immanentize the Escha-Cone
Scheme
When you set this scheme in motion, exile target planeswalker. If you do, activate the first, second and third ability of that planeswalker without paying their loyalty costs.

_________________
From nothing came posts.


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 25 posts ]  Go to page 1, 2  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group