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PostPosted: Wed Jun 13, 2018 6:25 pm 
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Now that you mention it, we should really just blame instants for their poor name, which negatively influenced the naming of flash. Richard Garfield, what a chump.

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PostPosted: Fri Jun 15, 2018 8:22 am 
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Eager (This creature can the turn it enters the battlefield.)


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PostPosted: Fri Jun 15, 2018 10:50 am 
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Turnip wrote:
Eager (This creature can the turn it enters the battlefield.)
While I've seen the keyword before, I don't think I've seen it being suggested for Izzet evergreen. It's certainly fits the color combination, but the main problem is that it doesn't do anything on its own. It pretty much begs for the creature have a ability, which is a strike against it in itself. Also, majority of the abilities you would like to stick onto a tap cost aren't that common/NWO friendly unfortunately - unless they come with a sorcery-speed restriction or whatever.

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PostPosted: Fri Jun 15, 2018 1:59 pm 
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Just a probably terrible idea I had:

Errata prowess to "prowess for noncreatures."
"Prowess for historic"
"Prowess for "instants and sorceries"


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PostPosted: Sat Jun 16, 2018 1:43 am 
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Just a probably terrible idea I had:

Errata prowess to "prowess for noncreatures."
"Prowess for historic"
"Prowess for "instants and sorceries"

I don't think that's a bad idea.

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PostPosted: Sat Jun 16, 2018 2:01 pm 
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Provoke?


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PostPosted: Sat Jun 16, 2018 2:04 pm 
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I think that's a bad idea because it's such extreme errata. BUT I think a new ability that works like Prowess for X is a good idea. Easier to tweak. Would probably end up as just for "Instants and Sorceries" most times but can do fun stuff. Like "Prowess for Vampires" in a Tribal set or whatnot.


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PostPosted: Sat Jun 16, 2018 3:10 pm 
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Jump (This creature can only be blocked by creatures with reach or flying)

i assume this has already been suggested, offensively symetrical with reach. I think blue already gets this sometimes? It would be expanding red aggro options a bit and red arguably already has enough red aggro options but I think red's pie is restricted enough that it could work out.

Extra Damage (This creature deals double damage to players)

cheaper double strike that only works with players. Fits with typical blue/red aggro strategies i think. Blue likes it with fliers and other cheap evasive critters and red likes it in general as an undercosted way to damage players.

red/blue as a duo definitely strongly evokes the feeling of "spellcasting" but its hard to directly tie in that fantasy with combat.

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PostPosted: Sat Jun 16, 2018 3:31 pm 
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Stealth (This creature doesn't exist unless it's been under your control continuously since your most recent turn began.)

Dodges removal for a turn. Kinda like hexproof meets haste. Works in black too. Also can't be Threatened.

Intangible (This creature doesn't exist when it's not your turn.)

Can't block, but dodges all sorceries.

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PostPosted: Sat Jun 16, 2018 4:16 pm 
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intangible is similar to phasing

stealth is similar to suspend-1

Divine Shield (same as HS)

i sort of like this in UR since its conductive towards aggro strategies and is defensive a red-blue feeling way, and is also a pretty "wizardy" feeling way to avoid destruction. In magic the memory problems would make it impossible to put on commons, though, so i think its straight out.

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PostPosted: Sun Jun 17, 2018 12:45 am 
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Tahazzar wrote:
Turnip wrote:
Eager (This creature can the turn it enters the battlefield.)
While I've seen the keyword before, I don't think I've seen it being suggested for Izzet evergreen.

Pretty sure it was suggested in this thread, probably named skillhaste.

arathinius wrote:
Provoke?

Blue aims to avoid combat, really. It occasionally gets cards like Alluring Siren, but that's not even guaranteeing a creature clash and can be used as a means to remove a blocker.

Ragnarokio wrote:
Jump (This creature can only be blocked by creatures with reach or flying)

What's the significant difference between this and flying?

Stealth (This creature doesn't exist unless it's been under your control continuously since your most recent turn began.)

Dodges removal for a turn. Kinda like hexproof meets haste. Works in black too. Also can't be Threatened.

Intangible (This creature doesn't exist when it's not your turn.)

Can't block, but dodges all sorceries.

Probably not good enough for common. I feel like I jokingly suggested something like this earlier in the thread.

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PostPosted: Sun Jun 17, 2018 3:20 am 
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Ragnarokio wrote:
Jump (This creature can only be blocked by creatures with reach or flying)

What's the significant difference between this and flying?

Can't block creatures with flying

Turnip wrote:
Eager (This creature can the turn it enters the battlefield.)

They were gonna do this in Future Sight, but decided against it and printed Bonded Fetch instead. Someone on R&D (I think Aaron Foresythe?) said he really regretted making that card future-shifted, as it didn't really deserve it (especially in light of the standard borders on Char-Rumbler and Force of Savagery), but never got downgraded to regular when they made the shift from a new skillhaste keyword to defender+haste.

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PostPosted: Mon Jun 18, 2018 2:40 pm 
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Ragnarokio wrote:
Jump (This creature can only be blocked by creatures with reach or flying)

What's the significant difference between this and flying?

Can't block creatures with flying.

While I did admittedly miss this, it's still not different enough to warrant inclusion.

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PostPosted: Mon Jun 18, 2018 3:01 pm 
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That mechanic used to be in green till maro cracked down on color pie violations. There was a great 2 card combo in gatecrash limited that made a flyer that grew every turn


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PostPosted: Mon Jun 18, 2018 3:08 pm 
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Manacharge (When this creature attacks, the next spell you cast this turn costs less to cast.)

Could Hardened Berserker's ability work in both red and blue?

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PostPosted: Mon Jun 18, 2018 7:28 pm 
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an idea that is way too complicated for common but still had fun trying to make work

If only reminder text could be as simple as "This creature's combat damage uses the stack." That's all I'm really trying to convey.

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PostPosted: Thu Jun 21, 2018 10:28 pm 
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Spellstrike (You may cast instant spells targeting creatures blocking or blocked by this creature without paying their mana costs.)

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PostPosted: Sat Jun 23, 2018 2:27 pm 
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Yarium wrote:
Manacharge (When this creature attacks, the next spell you cast this turn costs less to cast.)

Could Hardened Berserker's ability work in both red and blue?


I like this one the best.


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PostPosted: Sat Jun 23, 2018 10:03 pm 
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BelangiaJo wrote:
Yarium wrote:
Manacharge (When this creature attacks, the next spell you cast this turn costs less to cast.)

Could Hardened Berserker's ability work in both red and blue?


I like this one the best.

It's more green than blue, and two of Rush's original criteria for the mechanic was that it be static and nonstackable.

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PostPosted: Tue Oct 02, 2018 12:05 pm 
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Confuse (Other creatures assign combat damage to this creature equal to the lowest value between their power and toughness. This assigns combat damage equal to the highest value between its power and toughness.)

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