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 Post subject: Spin me a tale...
PostPosted: Tue Mar 27, 2018 2:11 am 
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I was watching the interview with Richard and Mark and as they were talking about the sagas and I was considering what the hell it meant for my Tamiyo deck (gods I feel like I'm about to break a functional deck...)I had the epiphany...

We have our own damn stories... why don't we see what we can conjure up?

So, hence this thread! In this, I'd like to see whatever people can create to tell their stories as Sagas.
Bonus points for art descriptions too.

Double bonus points if you tease us with things not yet written.

_________________
At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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 Post subject: Re: Spin me a tale...
PostPosted: Tue Mar 27, 2018 3:12 am 
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Hmm... let's start with an easy one, narratively speaking, with Ungar.

The Eldritch Apocalypse
Art: An ancient scroll depicts increasingly bigger Horrors tormenting (and eventually feasting on) creatures; the holes in the lower half of the scroll resemble glowing purple eyes or bite marks.
Enchantment - Saga
I - Put the top five cards of each player's library into their graveyard.
II - Each player discards their hand.
III - Destroy all non-Horror creatures.

I might do something similar for Clade if nobody ninjas me.

_________________
Johann the Bard (The Adventure Zone) wrote:

To anybody reading this, including my future selves: have a good life!

My M:EM creative archive


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 Post subject: Re: Spin me a tale...
PostPosted: Tue Mar 27, 2018 7:55 am 
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Barinellos wrote:
Double bonus points if you tease us with things not yet written.

Might just be incentive to move forward.

Already Exists

Search for Shamballah
:2::g:
(Art, a "dotted red line with X marks the spot" map, the trail starting at the bottom of the frame and passing landmarks such as "The Prison", and "The Weeping Stone" (see story for important landmarks and order) in a winding path before reaching the top of the frame where X marks "Shamballah")
Enchantment - Saga
I, II - Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
III - Search your library for a land card and put that card onto the battlefield. Then, shuffle your library.

Fairy Tale
:1::u::g:
Enchantment - Saga
I - Exile a creature you control.
II - Draw cards equal to the power of a creature exiled by Fairy Tale
III - Return a creature exiled by Fairy Tale to the battlefield under your control. Put three +1/+1 counters on it.

Voyage of the Stelliferous
:2::w::u:
Enchantment - Saga
I - For each creature you don't control, that creature's controller may pay :1:. If he or she doesn't, detain that creature.
II - For each other player, draw a card unless that player pays :2:
III - For each other player, create a 4/4 white Angel token with flying.

Illarion's Journey
:u::r::w:
Enchantment - Saga
I - You may pay :x:. Search your library for a Planeswalker with converted mana cost X+3 or less and put it onto the battlefield
II, III - Put a loyalty counter on target Planeswalker.
IV - Sacrifice all Planeswalkers you control.

Long Night of Teresh
:2::b::b:
(Art: Bas relief. The moon is high above and the sky marked in sections. On the land, rat people and humans wage war against each other while a fortress looms over them)
Enchantment - Saga
I, II - For each creature you control, create a 1/1 black Rat token.
III, IV, V, VI, VII, VIII, IX, X - Each player sacrifices a creature.

Ages of Taramir
:w::u::b::r::g:
Enchantment - Saga
I - Each player's life total becomes equal to his or her starting life total
II - Create a Forest land token
III - Draw two cards, then discard a card
IV - Each player sacrifices three lands. Ages of Taramir deals 3 damage to each creature
V - You lose the Game.


Forthcoming

Opening of the Sky
:g::u::r:
(Art: a "Cave painting" style image. Above, clouds are pierced and torn to ragged tatters, with stars above them. The ground below is shattered and kneeling figures pray to the sky on solid land while others tumble into the cracks)
Enchantment - Saga
I, II - Draw a card
III - Each player chooses a number of lands he or she controls equal to the number of cards in his or her hand and sacrifices the rest. Creatures you control gain Flying until end of turn.

Boom Town's Bane
:1::b::b:
(Art: An old west style "Wanted" poster on a battered wooden wall. It's seared around the edges and somewhat torn on the bottom where a bloody hand-print trails down)
Enchantment - Saga
I, II - Create a colorless Treasure artifact token with ":t:, Sacrifice this artifact: Add one mana of any color to your mana pool."
III - Create a number of 2/2 black zombie tokens equal to the number of treasures you control. Sacrifice all non-zombie creatures you control.

Monstrous Plague
:3::g:
(Art: Humanoids cower in fear, surrounded by wolf-like monsters [see style guide] that press in around them from all sides. Likely better as stylized art than photorealistic events)
Enchantment - Saga
I, II - Create a 2/2 black and green Horror Beast Token.
III - Horrors and Beasts you control get +2/+2 and gain ":t:: This creature fights target creature." until end of turn.

_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

The Coalition/Phyrexian War Game Rises Again


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