I reread that thread, and looking at it now I honestly think it misses something of actually capturing Commander. It get's the legendary stuff and some of the wackiness but misses the feel of commanders on a battlefield. So I think I'd be more inclined to just start from scratch, but it's a big project.
Full disclosure, I really resent EDH, so any failures to capture it were likely intentional.
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Other random ideas I've had pop up: A story that start with someone on Amonkhet getting stabbed by Hazoret after finishing the trials, and then ascending to be a planeswalker. They think it's the paradise they were promised until they notice their crop mates aren't their.
Well... I'm not saying it couldn't work, but we do tend to try to make sure our walkers aren't from canon worlds. Visits aren't off the table, but it might get complicated if their origins are tied there.
As an aside, for both the auramancer you're thinking up, and the similar 'but didn't I die?', I have a character for you to check out!
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A dwarven pilot planeswalker driving cars and such on planes he shouldn't. But considering how walker heavy Khaladesh already is, this might take more work to be appropriate.
Wouldn't he first have to build the cars?
... of course this just makes me want to see a mash up between the weatherlight and the delorean.
As an aside, there's nothing stating you HAVE to tie the character to Kaladesh. The concepts aren't uniquely tied to the setting. And it seems a very unique, if goofy, character. I'd say take the basic idea and strip it to the core to see what add ons you can make.