No Goblins Allowed

Guide To Play-By-Post
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Author:  GobO_Sapper [ Sat Sep 21, 2013 3:44 pm ]
Post subject:  Guide To Play-By-Post

A Guide to Play by Post Games

This guide serves as a resource for players and dungeon masters alike, with tips and suggestions on how to conduct games via Play-by-Post, as well as a set of commonly used templates and websites. The Table of Contents is hyperlinked to take you directly where you need to go and you can use the 'Top' button on each post to return here. Use the tools and references here to help ensure your game is created and kept running smoothly.

Any ideas or requests for additions to this thread can be PM'd directly to me and appropriate actions will take place at my earliest convenience.

Table Of Contents

1. d20 Systems PbP

2. Freeform Roleplaying

3. Mafia Games

4. Other Games

Author:  GobO_Sapper [ Sat Sep 21, 2013 3:44 pm ]
Post subject:  D20 PBP Questionnaire

d20 Play by Post Questionnaire

When a DM/GM first creates a game, they should provide enough information that players get a feel for what the game will be like as well as knowing how to create their characters. There are many ways to do this, and below you will find a few templates you can use.

Streamline Template:
How It Looks

Copyable Code

'The Sixteen Questions' Template:
How It Looks

Coypyable Code

Author:  GobO_Sapper [ Sat Sep 21, 2013 4:07 pm ]
Post subject:  Reference Materials

d20 Resources And Reference Materials

Resource Threads and Dice Rollers

System Reference Documents

Character Sheets

Author:  GobO_Sapper [ Sat Sep 21, 2013 4:34 pm ]
Post subject:  Post Formatting

d20 Thread/Post Formatting

Notes On Post Formatting and Grammar

An Example Roleplay Post:

An Example Combat Post:

While you dont have to post exactly like this, notice how clear and concise the information is.

Most importantly, remember to stay In-Character in the In-Character thread, and keep Out-of-Character conversation in the Out-Of-Character thread.

Author:  GobO_Sapper [ Thu Sep 26, 2013 4:04 pm ]
Post subject:  Re: Guide To Play-By-Post

d20 General Advice

A Few Pieces Of Advice For Players

Some Overall Advice For Dungeon Masters

Author:  GobO_Sapper [ Thu Sep 26, 2013 4:05 pm ]
Post subject:  Re: Guide To Play-By-Post

Starting a d20 PbP Game

Author:  GobO_Sapper [ Fri Sep 27, 2013 12:41 pm ]
Post subject:  Re: Guide To Play-By-Post


Author:  GobO_Sapper [ Fri Sep 27, 2013 12:57 pm ]
Post subject:  Introduction To Freeform RP

Freeform Roleplay - Introduction

The Play-By-Post Forum welcomes any and all types of freeform roleplay; whether it is based in the worlds of D&D or Magic, a modern era, or takes place in the distant future. Feel free to check for interest in a particular concept in the Setup Zone or to simple create a game in the Structured Games forum. While it is not mandatory to make an accompanying thread in the Out Of Character area, that option is available should you wish to utilize it.

In the posts below, I'll cover some of the basics to getting started, and a few general guidelines to make sure that you, and the players you interact with have as much fun as possible.

Thank you for reading.

Author:  GobO_Sapper [ Fri Sep 27, 2013 1:03 pm ]
Post subject:  Getting Started With Freeform RP

Freeform Roleplay - Getting Started

Words Words Words

Making A Character

Starting A Thread

Author:  GobO_Sapper [ Fri Sep 27, 2013 1:13 pm ]
Post subject:  Posting Guidlines

Freeform Roleplay - Posting Guidelines

Below are a few tips in formatting your posts to accurately convey what your character is doing and the details that support it. There are also guidelines on how to approach combat so that it progresses in a fair manner that doesn't exclude anyone, or force their characters into actions they wouldn't want. Please take a moment to read both sections.



Author:  GobO_Sapper [ Sun Nov 10, 2013 4:23 pm ]
Post subject:  Re: Guide To Play-By-Post

An introduction to Mafia games

One of the communities that got axed with the last WotC updates was Paranoia Paradise, otherwise known as Px2. A haven for Mafia players ever since MPFG and RRPG got killed. Some players have come here and some have split off to other places, so it would be nice if other users here would play some games too.
In the next few posts I'll post some highlights about playing and hosting games, plus some generic tips.

Author:  GobO_Sapper [ Sun Nov 10, 2013 4:24 pm ]
Post subject:  Re: Guide To Play-By-Post

Playing Mafia games

The game foundation is like this:
Each day in the game has two phases. A night phase and a day phase.
During the day phase, everyone talks about whatever they want, and if you think someone is mafia aligned, you would vote for them. At the end of the day whoever has the most votes is lynched.
Their role and alignment is revealed to the public and the day progresses to night phase.
During the night phase, mafia and townspeople with special roles are allowed to PM the game host with their role targets.
If the game host has every PM, he will start the day with an informational post with what happened during the night. Most likely, someone will have died because of the mafia and the day phase starts anew.
This cycle continues until either all mafiates are dead, or enough townspeople died that mafia cannot lose anymore.

The game host will have to post a rule set in the opening post or something. The standard set is like this:
Standard rules

Do read through them during each game, because some slight alterations are possible:)

There are various roles possible. In the following segment I will post the major ones. Again, slight variations are possible. And completely different ones too. Always make sure to properly read your role PM!

There are dozens, if not hundreds, of roles possible. These few I posted are the ones used a lot.

Author:  GobO_Sapper [ Sun Nov 10, 2013 4:24 pm ]
Post subject:  Re: Guide To Play-By-Post

Hosting Mafia games

So now that you have a hang of playing the games, you would like to know what hosting a game entails. Now, let's talk about that, shall we?

Designing the game

Top-down design

Starting the game

During the game

Author:  GobO_Sapper [ Sun Nov 10, 2013 4:24 pm ]
Post subject:  Re: Guide To Play-By-Post

General Mafia tips and tricks

  • FoS
    Finger of Suspicion. Pretty much telling someone you're keeping your eye on them, but that they have not yet done enough bad things to actually vote for them.
  • LyLo
    Lynch or Lose. A situation in the game where you have to lynch a mafiate, or else the game is lost for the town.
  • OMGUS (vote)
    Oh My God U Suck. Often used by players who lost a bit of their cool, or just vehemently disagree with someone. It is almost always used as a countervote.
    If Player A votes for B because of certain reasons and B is done discussing, he will sometimes just post OMGUSvote: A.
    Try to do this almost never. It just makes you look silly.
    Wine In Front Of Me. Named after a scene in The Princess Bride.
    Short version: the use of circular logic.
    For example: It is the final four, with two confirmed innocents and two non-confirmed innocents left alive. You are one of the confirmed innocents, and you strongly believe player A to be scum. The other confirmed innocent strongly believes player B to be scum. At night, the proven innocent who believed player B is a scum, is killed.
    Who do you vote for?
    If you were the mafia in this night, would you have killed the one accusing you, or the one defending you?

    These situations happen a lot in mafia games. Be it with power roles during the night (does mafia kill the confirmed cop if it knows a doc is in the game? Doc knows Cop is #1 target, but Mafia knows there is a doc to protect the cop, so kills a town. But doc knows that mafia thinks that and protects another town instead, but mafia knows doc has that option and could go for the cop....) or just during arguments.
    However, if you think something is using a WIFOM argument, be sure to say why it is as such.

Playing the game
  • The start of the game is always the hardest. There are some ways to get things rolling however:
    1) Discuss mafia theory.
    Especially helpful in a game with a lot of relatively new players. It is always interesting to see what people think about not lynching, revealing role information, how a certain role might work, etcetera.
    2) Prolonged joke phase.
    Do be careful with this. If it takes too long, you will give mafia the chance to take control of the conversation. But it's also possible that someone might take a joke the wrong way and then we have our discussion point.
  • Keep your cool at all times!
    An emotional player is very easily influenced into voting for someone and sticking with it (tunnelvision) or even attempt to get himself lynched.
    Self-lynching is always bad. I should not have to explain why, right?
  • Odd-numbered people should be alive during day-phases of the end game.

Hosting the game
  • Start hosting with simple games.
  • Less is more! If everyone has a power role, you risk the chance of losing the foundation of mafia games, discussion, and instead the game will devolve into a game of whose role is more powerful.
  • Do not be afraid to 'steal' ideas from earlier games. In fact, read up on older games to perhaps find some things to do, or to shy away from.
    Unfortunately, the Px2 group from the Wizards boards was completely wiped after the last update. But the older games from the pre-group setup can still be found here

Author:  GobO_Sapper [ Sun Nov 10, 2013 4:30 pm ]
Post subject:  Forum Posting Games

Forum Posting Games

At any time users are able to start forum posting games in the 'Active Games' section of the boards.

We ask that you tag your thread titles appropriately to match the type of game. For example ' [Posting] 20 Questions ' or ' [Posting] One Word Story '. Also, please give a detailed breakdown of the rules of your game and examples in the first post so that other members can easily see the intent of the game and join in.

For more complicated, or structured games that have extensive rules, require a set number of players, etc. you may wish to make an interest check post in the 'Setup Zone

Though it is not currently a concern, in the future, once a thread reaches a point where it has an excessive number of pages we may consider locking the thread and starting a new version to keep from bogging down the system. At which point that becomes necessary, staff will update this post with the page limit on threads.

Author:  GobO_Sapper [ Sun Dec 15, 2013 10:45 am ]
Post subject:  Re: Guide To Play-By-Post


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