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PostPosted: Mon Jul 07, 2014 1:14 pm 
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We could totally change it to another race if it's a problem with anybody but I figured 2/3 wasn't really right for a viashino or human.

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PostPosted: Mon Jul 07, 2014 5:25 pm 
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It could probably be a Viashino. But ogres are fine, I'm just uh... well, feeling some trepidation about the fact that we still don't even have a definitive list of races on the plane >_<


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PostPosted: Mon Jul 07, 2014 5:44 pm 
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Brittle bones should not be common if you expect limited to be remotely fair.

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PostPosted: Mon Jul 07, 2014 8:42 pm 
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Yeah, it's kind of really insane.

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PostPosted: Mon Jul 07, 2014 9:33 pm 
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I was very much surprised it got voted in as well. That thing is not common.

Its only saving grace is that the set will probably have enough artifact creatures so that it wouldn't be able to do much in a lot of cases.

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PostPosted: Tue Jul 15, 2014 10:51 pm 
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The round that I ran the voting for hasn't been added to the spoiler. The second chance bonus round cards also need to be added in. I believe that fills up our black mythic spots, so everybody keep that in mind.

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PostPosted: Sun Jul 20, 2014 7:53 pm 
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OK, so I'm trying to catch up with the past two weeks I've been on my little WoW vacation. TP and Shazzeh, could you guys gather together the cards that won your rounds into this thread so that I can add them to the spoiler without having to look for them?

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PostPosted: Sun Jul 20, 2014 11:38 pm 
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Irondeep Spelunker appears to have been missed, which is a bummer because I love that design so much. I don't want to spend the time right now but eventually we should go through the threads and make sure all the cards that should exist do exist.

Here are the cards from TP's round and from my round:
Auspicious Reversal
Banish
Sleep Cycle
Ethereal Form
Gravefall
Dark Rising
Hellish Snowstorm
Desert Shimmer
Adaptive Yeti
Viashino Suncaller
Weathered Cloak
Shatterspear Insignia

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PostPosted: Tue Jul 22, 2014 7:21 pm 
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So we mentioned moving up Brittle Bones's rarity, but I don't think the rarity is the card's problem. I think the real problem is that it shouldn't have intimidate. I think that without it as a common, it has more beauty than it would have as it is as an uncommon.

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PostPosted: Tue Jul 22, 2014 8:07 pm 
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I would be ok with that.
Intimidate was more for the flavor than anything else.

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PostPosted: Tue Jul 22, 2014 8:13 pm 
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OK, cool.

Also, for the record, I got permission from Ace of Moxes a while ago thru PM to get Tank Golem changed to a 4/4.

And I didn't miss any cards. Irondeep Spelunker was from the first round since the last spoiler update. I think the voting was still going on.

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PostPosted: Tue Jul 22, 2014 8:43 pm 
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I hope someone cares about the Leaderboard, because I just spent half an hour fixing it. I'd been off by 3 cards, so I had to do the whole thing again from scratch.

In the old Leaderboard, people got the point if they won the round with a reprint. In this new Leaderboard, it counts how many designs people have won, not rounds, and so the point goes to Wizards.

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PostPosted: Tue Jul 22, 2014 10:02 pm 
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Dang Wizards stealin all the points.
And yes, thanks for updating the leaderboard.

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PostPosted: Tue Jul 22, 2014 10:09 pm 
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Oh, you forgot Anjomeddon. (Point moi)
TPzombieW wrote:
Anjomeddon, the Sun Itself --
Legendary Creature - Dragon (MR)
Flying
: All creatures get +1/-1 until end of turn.
To spend only half one's life living, who would do such a thing? Some call this new world a hell, but I find the desert to my liking.
7 / 5


Also some second chance round cards (another point moi).
Endless Night, Collector of Antiques, Lich of Lost Treasures, Moss Giant, and Sunchaser Procession shall all be added to the spoiler!

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PostPosted: Wed Jul 23, 2014 3:01 am 
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Echo_Robin wrote:
Unshakable Resolve |
Instant (C)
Target creature gains protection from the card type of your choice until end of turn.
"I may not know where I'm bound for, but I know nothing will keep me from getting there."
Volget, the Wanderer

Cato wrote:
Consortium Engineer :1::u:
Creature - Human Artificer (C)
When ~ enters the battlefield, put a relic artifact token onto the battlefield.
Sacrifice an artifact: target creature can't be blocked this turn.
2/1

Shazzeh wrote:
Irondeep Spelunker
Creature - Human Rogue (C)
Sacrifice Irondeep Spelunker and another creature: Draw two cards.
The old mines dotting Illpyre tend to fill unexpectedly with shifting sand, but the greedy and desperate still dig for valuable ores.
2/2

Go Haywire
Enchantment—Aura (C)
Enchant artifact
Enchanted artifact is a 4/1 artifact creature and attacks each turn if able.
Under the eternal sun, even machines are eventually driven mad.

Shazzeh wrote:
Crushtread Sage
Creature - Human Shaman (R)
Oblation — Whenever another creature enters the battlefield under your control, you may sacrifice Crushtread Sage. If you do, draw a card.
: Return Crushtread Sage from your graveyard to your hand.
1/1

Shazzeh wrote:
Icecore Golem
Artifact Creature - Golem (U)
Icecore Golem has indestructible as long as it's tapped.
"Frostwynd's cities are long gone. The treasures, we take. But the ice—the ice never changes."
– Frostblight scavenger

1/1

^This^ was the Lost Round. Every card is linked to somewhere in this thread now. Now I just have to edit the OPs.

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PostPosted: Wed Jul 23, 2014 5:30 am 
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Spoiler officially updated.

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PostPosted: Wed Jul 23, 2014 5:32 am 
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Spoiler officially updated.

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PostPosted: Wed Jul 23, 2014 8:44 am 
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Steam Cloak and Ethereal Form are extremely similar.

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PostPosted: Wed Jul 23, 2014 10:47 am 
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Echo_Robin wrote:
Remove from Reality |
Instant (U)
Exile target nonland permanent. Its owner may cast that card for as long as it remains exiled.
"Yeah, I don't have time to deal with you right now. How about we do this tomorrow?"
-Aloise Hartley

Echo_Robin wrote:
Mist Weaver |
Creature - Human Wizard (C)
Whenever you cast an enchantment spell, you may tap or untap target permanent.
1/1

Snowstorm Shadow
Creature – Illusion (U)
Snowstorm Shadow can't block and can't be blocked.
2/2

Raid the Ruins

Instant (U)
Put two 1/1 red Viashino Scout creature tokens onto the battlefield.
Engrave
"Someone's coming! Quick, hide behind that statue!"

Shazzeh wrote:
Wasteland Sanctifier
Creature - Viashino Druid (C)
Oblation — Whenever a land enters the battlefield under your control, you may sacrifice Wasteland Sanctifier. If you do, destroy target artifact or enchantment.
"The desert is perfection, savage and bare. To tame it is blasphemy."
1/1

Forgotten Library
Land (C)
: Add to your mana pool.
, , Sacrifice Forgotten Library: Draw a card.
The texts tell of an ancient paradise world unscarred by fire or ice.

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PostPosted: Sat Jul 26, 2014 2:18 pm 
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Shazzeh wrote:
Glimmerbeam
Enchantment Creature - Elemental (C)
Flying
When Glimmerbeam dies, put two 1/1 white Cleric tokens onto the battlefield.
Stray elementals burn skin and parch crops, but few would dare kill one for fear of retribution.
2/2
Shazzeh wrote:
Desolation Sphinx
Creature - Sphinx (R)
Flying
When Desolation Sphinx enters the battlefield, separate all permanents target player controls into two piles. Return all permanents in the pile of that player's choice to their owners' hands.
It asks only one question: why did you come into Illpyre?
4/4
Echo_Robin wrote:
Fatestealer |
Creature - Demon (R)
Flying
At the beginning of your upkeep, choose two — draw step; or main phase; or combat phase. You skip each instance of the chosen steps and phases this turn.
Some demons barter in bone and blood, others souls, though the darkest deal in destiny itself.
6/4
Shazzeh wrote:
Dragonrend
Sorcery (R)
Destroy all permanents with converted mana cost 3 or greater, then each player reveals his or her hand and discards all permanent cards with converted mana cost 3 or greater.
“You’re going to defy someone who stopped the sun? Have fun with your moon, Aloise. I’ll be staying alive.” — Seron, head transmuter
TPzombieW wrote:
Breath Of Maraka
Enchantment - Aura
Enchant land
Enchanted land is a 2/2 Green Treefolk creature in addition to its other types and colors.
Cato wrote:
Deadlands
Land
~ enters the battlefield tapped unless you reveal 3 cards from your hand with at least 3 different card types.
:t:: Add :b: or :w: to your mana pool.

Darkwood Grove
Land
~ enters the battlefield tapped unless you reveal 3 cards from your hand with at least 3 different card types.
:t:: Add :g: or :b: to your mana pool.

Maraka Lagoon
Land
~ enters the battlefield tapped unless you reveal 3 cards from your hand with at least 3 different card types.
:t:: Add :u: or :g: to your mana pool.

Sorcerers' Den
Land
~ enters the battlefield tapped unless you reveal 3 cards from your hand with at least 3 different card types.
:t:: Add :u: or :r: to your mana pool.

Sunscoured Dune
Land
~ enters the battlefield tapped unless you reveal 3 cards from your hand with at least 3 different card types.
:t:: Add :r: or :w: to your mana pool.

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