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PostPosted: Wed Jul 16, 2014 9:08 pm 
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The M:EM has seen fit to graciously loan us use of one of their planeswalkers for the Starstill initiative. Your mission, should you choose to accept it, is to make a card for one Ms. Aloise Hartley.
The subject is a human female. An inquisitive explorer and tinkerer, a talented polymath and a woman of uncommon compassion. Aloise tinkers in whatever branch of magic catches her interest. Displayed abilities include: flight, teleportation, artifice and healing. The card may be or , no other colour combinations permitted.

Subject dossier can be found here.
Highlights -
Personality Profile


To encourage participation in this dangerous endeavor, the morale office has seen fit to provide you all with incentives.
Winner here gets their pick of Steam games:
fabulous prizes:
Spoiler


All submissions are subject to approval by Ms.Hartley's handler, one RuwinReborn. In exchange for his cooperation Mr.Reborn has been given veto power over any and all entries.

The fate of an entire plane rests on your shoulders. Godspeed.

-Acting contest director, TPxW

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—Tariel, Reckoner of Souls


Last edited by TPzombieW on Wed Jul 16, 2014 9:14 pm, edited 1 time in total.

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PostPosted: Wed Jul 16, 2014 9:14 pm 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Aloise Hartley
Planeswalker – Aloise (M)
{+1}—Add one mana of any color to your mana pool. You gain 1 life.
{−3}—Put two 2/2 Golem artifact creature tokens onto the battlefield.
{−4}—Search your library for an artifact card, a creature card, and an enchantment card with different names, reveal them, and put them in your hand. Then shuffle your library.
{3}

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One eye closed to gaze at the goddess within.


Last edited by ParadOxymoron on Wed Jul 16, 2014 10:08 pm, edited 2 times in total.

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PostPosted: Wed Jul 16, 2014 9:53 pm 
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Aloise Hartley – :g::w::u:
Planeswalker – Aloise
[+1] Exile target permanent. Return exiled permanent to the battlefield under its owner's control.
[+1] You gain 1 life.
[-X] Before the end of your next turn, if an artifact with a converted mana cost equal or less than X comes into play you may pay X to put a copy of that artifact into play under your control.
[3]

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A Contest Like No Other, please join at any time.

The current round is: Card Creation!
2Shieldz wrote:
Create a card with two keywords/ability words, existing or new, that rhyme. For instance a creature with Banding and Sanding, whatever Sanding is.


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PostPosted: Wed Jul 16, 2014 11:09 pm 
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Hello everyone!

Thank you for starting this thread, TP! Looks like Parad and Fake are already raring to go. ;)

Here is a link to her NGA Wiki page! The information there is complete, and I suggest taking a quick look through her dossier in order to get a feel for what Aloise is all about.

There are also several stories attached to this character, though those are by no means a mandatory (or brief) read. A few things to note, however!

-She specializes in spacial magic. (Teleportation, etc.)
-She loves meeting new people, seeing new places, and learning new things.
-She genuinely cares about other people.
-She is by no means a powerful mage - and most of her magic is defensive in nature.
-As shown above, she believes fear is the driving force of most woes in the multiverse.

I'll be keeping an eye on the proceedings - thank you to everyone who submits!

Have fun! Aloise has been a fun character to write for - I hope she is as fun to design for. :)

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PostPosted: Wed Jul 16, 2014 11:27 pm 
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Aloise the Guide
Planeswalker - Aloise
[+2]: Up to one target creature you control gains protection from creatures until end of turn.
[0]: Return target creature you control to its owner's hand, if you do, mana equal to its mana cost to your mana pool.
[-8]: You gain an emblem with "Whenever you cast a spell, you may exile target creature, return it to the battlefield under its owners control at the beginning of the next end step."
[[3]]

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PostPosted: Wed Jul 16, 2014 11:49 pm 
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Identity: Female
Aloise Hartley |
Planeswalker - Aloise (M)
[+1]: Until your next turn, if a source an opponent controls would deal damage, prevent 1 of that damage.
[-3]: Look at the top five cards of your library. You may reveal any number of cards that don't share a card type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
[-7]: Exile up to three other target permanents. You may play those cards without paying their mana costs for as long as they remain exiled.
[4]

Okay followed TP's advice on loyalty costs and changed the first ability based on input from RuwinReborn.

Old Version


Last edited by Echo_Robin on Sun Jul 20, 2014 10:27 am, edited 7 times in total.

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PostPosted: Thu Jul 17, 2014 3:10 am 
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Aloise, Student of Reality :2::u::w::g:
Planeswalker - Aloise
{+0} Reveal the top card of your library. Put that card into your hand, then put x loyalty counters on Aloise, where x is that card's converted mana cost.
{-3} Target permanent's owner puts it on the top or bottom of his or her library.
{-X} Choose a card with converted mana cost x you own from outside the game, reveal that card, and cast it without paying its mana cost.
{3}

+0 is because of her inquisitive nature, -X is because of her versatility, and -3 is because she does teleportation.

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PostPosted: Thu Jul 17, 2014 3:32 am 
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Aloise the Polymath
Planeswalker - Aloise (M)
+1: Prevent all damage that would be dealt to creatures you control this turn.
0: Exile Aloise the Polymath. Return her to the battlefield under your control at the beginning of your next upkeep.
-3: Draw two cards if you've cast an artifact or enchantment spell this turn.
[4]


Heals, teleports, and likes learning.

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PostPosted: Thu Jul 17, 2014 9:39 am 
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Ahahaha I have no idea if this even works. Figured I'd give her something strongly mechanically tied to Domain, though, since that's kind of her place in the story.

Aloise, Moonrise Advocate
Planeswalker-Aloise
+0: Put x loyalty counters on Aloise where x is the lowest number among the
number of lands, enchantments, creatures, and artifacts you control.
-2: Search your library for a creature, enchantment, artifact, or land, shuffle
your library, and put that card on the top.
-6: You get an emblem with "Permanents you control have protection from
two colors of your choice."
[3]


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PostPosted: Thu Jul 17, 2014 10:11 am 
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Aloise Hartley, Inquisitive Explorer -
Planeswalker - Aloise
[+1]: Choose a card type and reveal the top five cards of your library. You may put a card of the chosen card type from among them into your hand. Put the rest into your graveyard.
[-3]: Until end of turn, you may cast any instant or sorcery cards that was put into any graveyard since the beginning of your last turn. If you do, exile any card casted this way after it resolves.
[-6]: Put two 5/5 Construct artifact creature tokens with flying, indestructible, trample and vigilance onto the battlefield.
[3]


Last edited by Confused on Thu Jul 17, 2014 2:50 pm, edited 1 time in total.

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PostPosted: Thu Jul 17, 2014 10:22 am 
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Aloise, Moonrise Architect :w::u::g:
Planeswalker - Aloise

+1: You may play an additional land this turn. Draw a card.
-3: Search your library for a permanent with converted mana cost X or less and add it to your hand, where X is equal to the number of lands you control.
-8: You get an emblem with "Mastery - At the beginning of your upkeep, if you control a land, a creature, an artifact, and an enchantment, you win the game."

//3

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PostPosted: Thu Jul 17, 2014 11:56 pm 
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Aloise Hartley

Planeswalker - Aloise
[+1]: Up to one target creature gains lifelink until end of turn.
[-2]: Draw a card. Each other player may draw a card. For each player who does, you may draw a card.
[-6]: You get an emblem with "At the beginning of each end step, if each player's life total is not less than his or her starting life total, you win the game."
[4]

She does a little healing, she makes some friends (and learns a few things from them), and if everyone is getting along swimmingly, she gives you a nice pat on the back.

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PostPosted: Fri Jul 18, 2014 5:26 pm 
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Aloise Hartley
Planeswalker - Aloise
+1: Look at the top 3 cards of your library and put them back in any order.
-2: Search your library for a basic land card and put it onto the battlefield. Shuffle your library.
-5: Put 3 teleporter artifact tokens onto the battlefield with “, Sacrifice teleporter: Exile target non-land permanent.”
3


Last edited by Knifethrower on Sat Jul 19, 2014 8:51 am, edited 1 time in total.

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PostPosted: Fri Jul 18, 2014 10:33 pm 
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THoughts


Feel free to steal these!


First Attempt


Aloise The Polymath
Planeswalker - Aloise
+2: Reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put it into your hand.
-2: Exile target creature. Return it to the battlefield at the beginning of its controller’s end step.
-3: Put a 1/1 white Human Scout token creature onto the battlefield. Repeat this process until you control no fewer creatures than at least one opponent.
-7: Draw a card for each land you control. You may play any number of lands this turn.
(3)

By all means discuss one another's cards!

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—Tariel, Reckoner of Souls


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PostPosted: Sat Jul 19, 2014 11:49 pm 
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As much as I wish that there was more discussion going on, this number of walker cards is somewhat overwhelming. I suppose I'll have to start voting soon. To give each card some attention, I'm kind of tempted to pair them off into brackets. Or would that just drag this out? What do you guys think?

Anyways, here are some highlights I noticed.
Parad- Solid card. Some power level concerns, but it's probably alright.

Fakeartist - That second ability is super weak. Try stealing Parad's +1. Does that last ability work on multiple artifacts, or just the first? I'm not clear on that.

Demento - That 0: is a powerful twist on a flicker effects. Trade in your weenie to make a downpayment onsome beef!

Echo - A solid card. The -2 is the neatest bit, but I worry that it's too good. That's going to draw 2.5 cards in most decks
(creature/spell, land) with filtering. I'd upped the cost of both this and the ultimate by 1 and add 1 to the starting loyalty. Alternatively raise the casting cost and rejigger costs accordingly.

Cato - Solid. Outside of tournaments the -x is nuts but I'm unsure if that matters. I would limit it to nonblack, nonred cards though. Should the -3 be able to hit lands? It's not a super brutal form of removal and it's hard to repeat, so it could actually work.

Shazzeh - The conditions on the -3 feel tacked on to fit the set.t. It could probably be draw cards equal to the number of different types of spells you've cast that turn and feel natural., or even just draw 2.

Keeper - Major Gideon, Champion of Justice vibe. I love walkers that play around with loyalty like that. That +0's a little too hard to use though. Even if you build your deck to activate it, you're only one removal spell from it doing nothing. Also, there's not much point to it scaling like that if it's so hard to get it to +2 or 3 counters. It's easy to use the -2 once, then be stuck with one loyalty.

Confused - The -3 has memory issues. Maybe ALoise should just exile cards instead of milling them? They'd be much easier to keep track of then.

Storyteller - Cool. The ultimate is kind of an anticlimactic way to end a game though.

Tevish Szat - Looks awesome in a group hug deck, but that's kind of niche. Most often the ultimate does nothing. Alternate wincons shouldn't trigger every end step. Your opponent should one last turn to react. If you're really in love with the ability you should drop the cost so it can be used very early. The +1 seems underpowered. Maybe add another keyword?

Knifethrower - The +1 seems kind of blue.

TPzombieW - Something about this card seems- hey, you thief! I oughta- oh. I like the ultimate. You are exceptionally handsome.

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PostPosted: Sun Jul 20, 2014 12:27 am 
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I could use a better ult, though it felt the most fitting in the sense of completion of moonrise.

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PostPosted: Sun Jul 20, 2014 12:32 am 
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Hello! I will also be taking a look at these cards individually - but first, a preface!

Aloise is not an "artificer", she dabbles in artifice. Chances are if you gave her an ability that creates artifact creature tokens, you're probably a little off! She doesn't really do constructs.

Moving on! :D

ParadOxymoron


Fakeartist


Dr_Demento


Echo_Robin


Cato


Shazzeh


KeeperofManyNames


Confused


storyteller


Tevish Szat


Knifethrower


TPzombieW


Righto, those are my thoughts! Take them as you will. :D

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PostPosted: Sun Jul 20, 2014 12:51 am 
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The "bounce to top of library" thing is supposed to represent teleportation. The wish thing is supposed to represent her eclectic nature.

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PostPosted: Sun Jul 20, 2014 1:10 am 
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For the record, Mastery just denotes an ability that becomes available when you control a land, a creature, an artifact, and an enchantment.
Thanks for liking!

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PostPosted: Sun Jul 20, 2014 1:12 am 
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Last minute entry:

Aloise, Stargazer
Planeswalker - Aloise
[+1]: Scry 2, then reveal the top card of your library. You gain life equal to that card's converted mana cost.
[0]: Exile Aloise, Stargazer. Return her to the battlefield under your control at the beginning of your next upkeep.
[-2]: Put target creature with power 4 or greater on the bottom of its owner's library.
[-X]: Put X 2/2 white Human creature tokens onto the battlefield.

[3]


The first ability embodies the teleportation, learning, and life gain aspect of Aloise.

I fell in love with Shazzeh's 0 ability for Aloise. I think it is a cool reset function that hasn't yet been seen a Planeswalker, and highlights the defensive mindset of this planeswalker.

The third ability is a common removal theme in White (Elspeth, Sun's Champion, Reprisal, Intrepid Hero, etc.). But putting the creature to the bottom of the library better suits her teleportation theme (rather than destruction).

The ultimate is very similar to Parad's -3 ability. Not the most powerful ultimate, but it allows you to drop 6 power immediately, if need be. The ability basically exemplifies her sociability and eagerness to make friends.


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