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PostPosted: Sun May 17, 2015 3:47 am 
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Joined: May 17, 2015
Posts: 4
My 2sd Deck :

Token / aggro

[manapie 90 w -u -b -r g][/manapie]

Floraison

A deck for Magic 2015.

60 Cards (24 :creature: , 14 :instant: , 22 :land:)

Creature24 cards
■■■
Jade Mage2/1
■■■■
Selesnya Evangel1/2
■■■■
Squadron Hawk1/1
■■■
Wall of Omens0/4
■■■■
Attended Knight2/2
■■■
Banisher Priest2/2
Brimaz, King of Oreskos3/4
■■
Mentor of the Meek2/2
Spell14 cards
■■■■
Raise the Alarm
■■
Beastmaster Ascension
■■■■
Inspired Charge
■■■■
Triplicate Spirits
Land22 cards
■■
Seaside Citadel
■■■■
Selesnya Guildgate
6
Forest
10
Plains


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PostPosted: Wed Jul 01, 2015 8:37 am 
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Joined: Oct 31, 2013
Posts: 7345
Location: Newfoundland
I'm making a new post for this deck because I've featured it on YouTube and I want to be able to link to it from there. The table will reflect any changes made after the recording of the deck tech.

ColorlessWhiteBlueBlackRedGreenAzoriusOrzhovBorosSelesnyaDimirIzzetSimicRakdosGolgariGruulEsperJeskaiBantMarduAbzanNayaGrixisSultaiTemurJundGreenlessRedlessBlacklessBluelessWhitelessRainbow

Selesnya Tokens

A one vs. one deck for Magic 2015.

60 Cards (25 :creature: , 11 :instant: , 24 :land:)

Cost 4 cards
■■■■
Loyal Pegasus2/1
Cost 13 cards
■■■■
Selesnya Evangel1/2
■■■■
Squadron Hawk1/1
■■■■
Raise the Alarm
■■■
Sigil Blessing
Cost 9 cards
■■■■
Attended Knight2/2
Brimaz, King of Oreskos3/4
■■
Mentor of the Meek2/2
■■
Beastmaster Ascension
Cost 3 cards
■■■
Paragon of New Dawns2/2
Cost 1 card
Baneslayer Angel5/5
Cost 6 cards
■■
Captain of the Watch3/3
■■■■
Triplicate Spirits
Land24 cards
■■■■
Selesnya Guildgate
8
Forest
12
Plains



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PostPosted: Sun Jul 26, 2015 5:46 am 
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Joined: Jul 16, 2015
Posts: 32
Preferred Pronoun Set: eastern european white male
With the inclusion of Ethereal Armor I plan on testing out my Wolf build with these changes.

ColorlessWhiteBlueBlackRedGreenAzoriusOrzhovBorosSelesnyaDimirIzzetSimicRakdosGolgariGruulEsperJeskaiBantMarduAbzanNayaGrixisSultaiTemurJundGreenlessRedlessBlacklessBluelessWhitelessRainbow

Wolves Keep Changing

A one vs. one deck for Magic 2015.

60 Cards (19 :creature: , 18 :instant: , 23 :land:)

Creature19 cards
■■■■
Spire Tracer1/1
■■■■
Young Wolf1/1
■■
Hero of Iroas2/2
■■■■
Wandering Wolf2/1
■■■■
Aura Gnarlid2/2
Brimaz, King of Oreskos3/4
Spell18 cards
■■■■
Ethereal Armor
■■■
Gods Willing
■■■
Ordeal of Heliod
■■■
Sigil Blessing
■■
Hunter's Prowess
■■■
Raised by Wolves
Land23 cards
■■■■
Selesnya Guildgate
10
Forest
9
Plains



Thumbs up for your Selesnya wolves deck, in the last two days I have played it a lot and won consistently with it.

Notable losses were:
-(1) Talrand deck with earlies possible Bindent of Thassa and lots of small fliers gaining card advantage over me. (he had a better draw and I couldnt interract with his board)
-(2) Against a ramp deck with playing effective removals (anger destroyed 2x critters). He also brain magotted me on T2...
-(3) A few mana screw scenarios, where I didnt hit mana 3 (mixed) on T3. (thats a disaster)

Gods will can obviously save key creatures like Aura Gnarlid, but you have to take a tempo loss, to have open a W manna to be able to save it, if it would get removed in the same turn/or oppenents turn when it was cast. Do you ever take the tempo loss, or do you make considerations like:
-Opponent opens with R or B land/tapland and or
-Only if Gnarlid is your first critter to cast (so faster creatures like wandering wolf have not absorbed a removal) and or
-Only if the to be protected creature already has an enchantment on it.

Looking forward to Warden-Surge :)

BR
J.

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PostPosted: Sun Jul 26, 2015 12:00 pm 
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Joined: Dec 17, 2014
Posts: 1699
j4ni wrote:
With the inclusion of Ethereal Armor I plan on testing out my Wolf build with these changes.

ColorlessWhiteBlueBlackRedGreenAzoriusOrzhovBorosSelesnyaDimirIzzetSimicRakdosGolgariGruulEsperJeskaiBantMarduAbzanNayaGrixisSultaiTemurJundGreenlessRedlessBlacklessBluelessWhitelessRainbow

Wolves Keep Changing

A one vs. one deck for Magic 2015.

60 Cards (19 :creature: , 18 :instant: , 23 :land:)

Creature19 cards
■■■■
Spire Tracer1/1
■■■■
Young Wolf1/1
■■
Hero of Iroas2/2
■■■■
Wandering Wolf2/1
■■■■
Aura Gnarlid2/2
Brimaz, King of Oreskos3/4
Spell18 cards
■■■■
Ethereal Armor
■■■
Gods Willing
■■■
Ordeal of Heliod
■■■
Sigil Blessing
■■
Hunter's Prowess
■■■
Raised by Wolves
Land23 cards
■■■■
Selesnya Guildgate
10
Forest
9
Plains



Thumbs up for your Selesnya wolves deck, in the last two days I have played it a lot and won consistently with it.

Notable losses were:
-(1) Talrand deck with earlies possible Bindent of Thassa and lots of small fliers gaining card advantage over me. (he had a better draw and I couldnt interract with his board)
-(2) Against a ramp deck with playing effective removals (anger destroyed 2x critters). He also brain magotted me on T2...
-(3) A few mana screw scenarios, where I didnt hit mana 3 (mixed) on T3. (thats a disaster)

Gods will can obviously save key creatures like Aura Gnarlid, but you have to take a tempo loss, to have open a W manna to be able to save it, if it would get removed in the same turn/or oppenents turn when it was cast. Do you ever take the tempo loss, or do you make considerations like:
-Opponent opens with R or B land/tapland and or
-Only if Gnarlid is your first critter to cast (so faster creatures like wandering wolf have not absorbed a removal) and or
-Only if the to be protected creature already has an enchantment on it.

Looking forward to Warden-Surge :)

BR
J.


When I use Gods Willing it usually completely depends on the scenario.

The only time I really use Gods Willing early on to save a creature is when we are working with limited threats. Losing out on that early tempo usually isn't worth it unless you absolutely have to to get by. If you end up with multiple creatures in your hand, using Gods Willing to save an early creature is often a waste. Should you only have a single creature to devote to the board though, it often is worth it to save it with Gods Willing regardless of the tempo loss. Using Gods Willing is often worthwhile to use to save a creature from an early Anger of the Gods as well, since that often has the potential to leave us with an empty board.

Gods Willing is there mostly as a means of protecting our threats in the mid to late game. This deck relies very heavily on sticking a creature and then building a threat by adding a bunch of Auras to it. For this reason the deck can be vulnerable to instant speed removal and bounce. Slapping 2-3 Auras on a creature and then having it eat removal is a HUGE setback for this deck. As such, the best use of Gods Willing is to save it until either the turn you cast your Auras (to prevent you from getting 2 for 1 by instant speed removal in response) or until you have already built up a threat (to prevent you from getting 2 for 1 or WORSE by them nuking your creature and all your Auras).

Gods Willing can also be used as a combat trick in a pinch as well. This deck lacks ways to really interact with your opponents side of the board. As such, sometimes when you REALLY need to get rid of an opponents creature, the best method of doing so is making an attack that you normally wouldn't make in order to intentionally get blocked, then using Gods Willing to allow your creature to eat theirs without losing your own.

Lastly every once in awhile you can use Gods Willing as a means of getting damage through. Remember that protection means a creature cant be blocked by creatures of the colors you have protection from. This allows you to use Gods Willing at times to force damage through you otherwise may not have been able to. Admittedly this is the least impressive use for Gods Willing in this deck, since we are already running Gnarlid, Wandering Wolf, and Spire Tracer, all of which have the capacity to be unblockable even without the need to use Gods Willing.

Hope this helps. Glad you enjoyed the deck and I hope you enjoy the others just as much. If there is anything else you would like to ask, go right ahead. Also if there is anything you are confused about in my response again feel free to ask. I know English is not your native language, and I tend to ramble a bit, so if you have any questions just let me know.

:thumbsup:

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Xbox Gamertag: LingeringEnigma


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