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PostPosted: Tue Apr 07, 2015 9:14 am 
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There's nothing serious about elder mastery..

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PostPosted: Tue Apr 07, 2015 9:17 am 
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would be interesting to see a deck that is built around it. i assume it would be like mid-low tier though :/. wouldn't it be fun it elder mastery would give the enchanted creature hexproof?

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PostPosted: Tue Apr 07, 2015 9:33 am 
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there are only three cards I could even consider enchanting it with kalastria highborn, vent sentinel, and Guttersnipe of those three I think vent sentinel is the most reasonable, the problem is a discard/mill strategy is destined to fail because of our friend the butcher of truth :/


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PostPosted: Tue Apr 07, 2015 9:34 am 
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Elixir of Immortality is no picnic either

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PostPosted: Tue Apr 07, 2015 9:38 am 
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to be fair: vapor snag, voyages end, shock, peel from reality... everything you do not want to see while you try to let your enchantment resolve basically destroys the whole deck idea. maybe if you splash green and go for the hexproof creatures...

elder mastery sucks. :(

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PostPosted: Tue Apr 07, 2015 9:38 am 
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eh elixir only shuffles when it's used not quite as annoying as kozi


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PostPosted: Tue Apr 07, 2015 9:39 am 
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Cryphoxx wrote:
to be fair: vapor snag, voyages end, shock, peel from reality... everything you do not want to see while you try to let your enchantment resolve basically destroys the whole deck idea. maybe if you splash green and go for the hexproof creatures...

elder mastery sucks. :(


that's why it would be in a deck with counter spells on a guttersnipe,


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PostPosted: Tue Apr 07, 2015 9:41 am 
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that would mean you need at least 8 mana open. six for the enchantment and 2 at least for negate.

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PostPosted: Tue Apr 07, 2015 9:44 am 
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I never said it was good I just said what you would run it in


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PostPosted: Tue Apr 07, 2015 9:44 am 
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fair point.

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PostPosted: Tue Apr 07, 2015 9:46 am 
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I wish there was a cantrip that has "the next spell can not be countered" that would be a fun card


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PostPosted: Tue Apr 07, 2015 9:54 am 
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there are a lot of cards i wish we had... gelectrode, recoil, daze, gitaxian probe, electrolyze, niv-mizzet, the firemind.

did i mention i love izzet?

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PostPosted: Tue Apr 07, 2015 10:43 am 
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some all is dust action would be great, or the shock lands for my aggro decks that would be cool too


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PostPosted: Tue Apr 07, 2015 4:11 pm 
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Evacuation is also nice for every creature light control deck. shock lands would be awesome as well but to be fair this format is encouraging aggro already and i HATE playing as aggro. i want some trickedy tricks!

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PostPosted: Tue Apr 07, 2015 4:13 pm 
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wut encouraging aggro what do you mean >_> totally not <_<


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PostPosted: Tue Apr 07, 2015 4:21 pm 
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maybe it's just me imagining thing but i play against so many aggro decks it's not even funny anymore. usually tokens or weenies. and everytime i play some control heavy decks against them i win or lose wether i get anger of the gods or not.

i referred to the lack of board wipes, only anger of the gods and planar cleansing unless i forgot something. something like infest would be cool. but i assume it's okay the way it is because there aren't too many creatures that buffs the board out of kill range.

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PostPosted: Tue Apr 07, 2015 6:19 pm 
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[manapie 90 -w u b r -g][/manapie]

Deck Idea Grixis

A one vs. one deck for Magic 2015.

60 Cards (5 :creature: , 31 :instant: , 24 :land:)

Cost 4 cards
■■■■
Shock
Cost 6 cards
■■■■
Think Twice
■■■■
Voyage's End
Cost 13 cards
■■
Anger of the Gods
■■■■
Auger Spree
■■■
Dissolve
■■■■
Resounding Thunder
Cost 6 cards
■■
Talrand, Sky Summoner2/2
■■■■
Inspiration
Cost 5 cards
Stormbreath Dragon4/4
■■■■
Traumatic Visions
Cost 2 cards
■■
Rune-Scarred Demon6/6
Land24 cards
■■■
Crumbling Necropolis
■■■■
Dimir Guildgate
■■■■
Izzet Guildgate
■■■
Savage Lands
6
Island
4
Mountain
2
Swamp


i kinda want a banefire in there, any ideas what i can cut for it? do i even need the banefire? guess i want a kozilek aswell...

edit: adjustet the lands a bit

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PostPosted: Tue Apr 07, 2015 6:40 pm 
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I would do -1 stormbreath +1 obelisk of alara butt it seems good, oh and -2 dimir guildgates +2 arcane sanctums of course


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PostPosted: Tue Apr 07, 2015 6:58 pm 
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ok i did just that. also -2 talrand +1 kozilek +1 arcane sanctum. figured i don't need his presence with so much removal. might reconsider later on

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PostPosted: Tue Apr 07, 2015 8:18 pm 
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You're quite close to Hakeem's Grixis Control list. I know he recently changed Tribute to Hunger over to Dissolve (and may have tweaked the mana) but the deck is well tested and quite solid.


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