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PostPosted: Thu May 29, 2014 7:15 am 
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:w::u::r: Jeskai :w::u::r:


:w::u::r: Multicoloured Card List :w::u::r:


:w::w::w: White Card List :w::w::w:


:u::u::u: Blue Card List :u::u::u:


:r::r::r: Red Card List :r::r::r:


Colourless Card List


Non-Basic Land Card List


Note: Please mark decks as "Premium" if you use Premium cards in your deck builds. Thank you.

If I left anything out or you see any errors please let me know.

Source: Atharva's Decklists & Strategies Thread

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Last edited by minddrifter on Sat Jul 12, 2014 4:37 pm, edited 4 times in total.

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PostPosted: Mon Jul 14, 2014 5:07 am 
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Okay, so I don't normally come up with deck lists before I play the game, but here's one I've been mucking around with and trying out (on Tapped Out). It started when someone on the mothership mentioned they couldn't figure out how to build an effective deck with Jalira, so I decided to see what I could do with her. Here's the result:

Jalira Combo
Premium Deck

Mana Base:
3 x Izzet Guildgate
2 x Azorius Guildgate
1 x Boros Guildgate
8 x Island
6 x Mountain
4 x Plains

Creatures:
2 x Jalira, Master Polymorphist
2 x Talrand, Sky Summoner
2 x Siege Dragon
1 x Inferno Titan
1 x Baneslayer Angel
1 x Soul of Ravnica
1 x Kozilek, Butcher of Truth

Other Spells:
2 x Triplicate Spirits
4 x Raise the Alarm
4 x Krenko's Command
3 x Bolt of Keranos
3 x Dissolve
4 x Voyage's End
4 x Traveler's Amulet
2 x Pyxis of Pandemonium

Jalira, Master Polymorphist and Pyxis of Pandemonium:
Okay, so the main goal, ideally, is to mulligan until you have either Jalira or a Pyxis of Pandemonium in your hand. Then turn tokens into behemoths with Jalira or scry for good exiles for the Pyxis.

Krenko's Command, Raise the Alarm and Triplicate Spirits:
These token producing spells will all be overlooked when Jalira is polymorphing, but the tokens will also be used by her as fodder and also as chump blockers.

Bolt of Keranos, Dissolve and Voyage's End:
Spells to help you control the battlefield while at the same time allowing you to scry so you know when to activate Pyxis of Pandemonium. Bolt and Dissolve both have restrictive mana costs but it worked out okay in testing.

Traveler's Amulet:
Mana fixing.

Talrand, Sky Summoner:
Another token producer that works well with all of the instants and sorceries as well as being overlooked by Jalira's polymorphing.

Siege Dragon, Inferno Titan, Baneslayer Angel, Soul of Ravnica and Kozilek, Butcher of Truth:
Targets to be cheated onto the battlefield.

Disclaimer:
I doubt this will be a top tier deck, but it should be fun. If you do try it out, let me know how it runs and if there is anything fundamentally wrong with it.

EDIT: Essentially you could replace any of the cheat creatures with creatures of any color, but I wanted the potential to be able to hard cast them should the need arise.

EDIT: Forgot to mention that this deck uses a few premium cards.

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PostPosted: Mon Jul 14, 2014 7:32 am 
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Kozilek doesn't work with Jalira.

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PostPosted: Mon Jul 14, 2014 7:39 am 
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Kozilek doesn't work with Jalira.

Touche.

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PostPosted: Mon Jul 14, 2014 8:30 am 
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mjack33 wrote:
The real strength of a traveler's amulet is that I can reuse it with treasured find and possibly other future cards. It's an actual card that ends up in the grave and can be used for fixing more than once.

And since we are discussing the card, it is undeniably better for more than 3 colors than guildgates.


So you would send 2 cards and 4 mana to put one extra basic card on your hand? Sorry, but the amulet is a waste of a treasured find. You should be using it for more important and better utility spells. In a self-mill build you can almost use it like a Demonic Tutor.


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PostPosted: Thu Jul 17, 2014 6:29 pm 
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to get back on topic, this deck i just threw together is performing hilariously well so far:

AMERICA! HECK YEAH! A W/R/U deck:

7 x Plains
5 x Island
3 x Mountain
2 x Azorius Guildgate
2 x Izzet Guildgate
3 x Boros Guildgate

3 x Gods Willing
2 x Hero of Iroas
2 x Ordeal of Heliod
3 x Squadron Hawk
2 x Nimbus Wings
3 x Arrest
1 x Baneslayer Angel

2 x Triton Shorestalker
3 x Vapor Snag
3 x Think Twice

2 x Satyr Hoplite
2 x Lightning Talons
1 x Wrecking Ogre
1 x Inferno Titan

2 x Traveler's Amulet
2 x Darksteel Ingot

2 x Skymark Roc
2 x Truefire Paladin

It's fun!


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PostPosted: Thu Jul 17, 2014 8:34 pm 
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Hey mythic. I'd use 1 less Triton Shorestalker and add the 4th Squadron Hawk. No real reason to not use all 4 of those bad boys.

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PostPosted: Fri Jul 18, 2014 2:10 am 
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Nebula wrote:
Hey mythic. I'd use 1 less Triton Shorestalker and add the 4th Squadron Hawk. No real reason to not use all 4 of those bad boys.

My personal complaint is that fetching all four early in the game makes you discard a card... :party:


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PostPosted: Fri Jul 18, 2014 3:09 am 
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Overmaster wrote:
Nebula wrote:
Hey mythic. I'd use 1 less Triton Shorestalker and add the 4th Squadron Hawk. No real reason to not use all 4 of those bad boys.

My personal complaint is that fetching all four early in the game makes you discard a card... :party:

Why don't you simply fetch the 4th one the second time you play a hawk ? ... :)


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PostPosted: Fri Jul 18, 2014 11:07 am 
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Vent Sentinel is a common....you get 4 of them...or at least I do.


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PostPosted: Sun Jul 20, 2014 9:28 pm 
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Heres my first go so far at a Jalira, Master Polymorphist deck.

Jalira American Control
9 x Island
6 x Mountain
3 x Azorius Guildgate
3 x Boros Guildgate
2 x Izzet Guildgate

4 x Krenko's Command
4 x Raise the Alarm
2 x Jalira, Master Polymorphist

1 x Baneslayer Angel
1 x Soul of Ravnica
1 x Stormbreath Dragon
1 x Inferno Titan
2 x Charmbreaker Devils
2 x Siege Dragon

2 x Gods Willing
3 x Shock
2 x Military Intelligence
3 x Voyage's End
3 x Dissolve
2 x Anger of the Gods
2 x Bolt of Keranos
2 x Inspiration


The plan is to use tokens and spells to control the battlefield.
Finishers come in the form of either hardcasting the fatties, or using Jalira to trade tokens for them.

Any ideas on improvements?


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PostPosted: Mon Jul 21, 2014 10:30 am 
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If your a fan of draw go white-blue style control decks, then this is the one for you!

Pure America Control

3 x Wall of Omens
3 x Guard Gomazoa
1 x Baneslayer Angel
1 x Inferno Titan
2 x Resolute Archangel
1 x Kozilek, Butcher of Truth

4 x Shock
1 x Negate
2 x Nullify
4 x Think Twice
2 x Reprisal
3 x Dissolve
2 x Anger of the Gods
3 x Darksteel Ingot
2 x Inspiration
2 x Planar Cleansing

4 x Azorius Guildgate
4 x Izzet Guildgate
4 x Boros Guildgate
2 x Mountain
4 x Plains
6 x Island


Had to put 3 Darksteel Ingot instead of 3 other lands because of color issues, mana base works out fine most of the time.

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PostPosted: Tue Jul 22, 2014 9:22 am 
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Thought this one up last night - it went 6/7 against the unwashed masses (and the one loss was a mull to 5) but I really think it's a second tier concept deck. Open to suggestions.

Premium only - no sub for Talrand, Vapor Snag is critical...
Men-Tal Snipe


4 plains
3 mountain
7 island
3 azorius guildgate
3 izzet guildgate
2 boros guildgate
3 Darksteel Ingot

4 cloudshift
4 vapor snag
4 raise the alarm
4 voyage's end
4 think twice
2 negate
4 Krenko's command
2 Mentor of the Meek
3 Guttersnipe
2 Talrand, Sky Summoner
2 Bident of Thassa

1) Draw your way to your win cons
2) w/ protection in hand play Talrand, Sky Summoner/ Guttersnipe
3) Craziness

I think this should have trouble with life gain decks and token decks. I went with bounce instead of shock or white creature kill so good etb (a 6/6 demon comes to mind...) could be problematic as well.


Last edited by Cephelopod 22 on Tue Jul 22, 2014 11:35 am, edited 1 time in total.

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PostPosted: Tue Jul 22, 2014 9:29 am 
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bump for moving posts

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PostPosted: Wed Jul 23, 2014 1:11 am 
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bobtheratkiller's build is truly amazing and EXACTLY how I love to play magic. I have been playing his build to a T since I discovered it and it works SUPER WELL and is CRAZY fun!

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PostPosted: Sat Jul 26, 2014 11:44 am 
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If your a fan of draw go white-blue style control decks, then this is the one for you!

Pure America Control

3 x Wall of Omens
3 x Guard Gomazoa
1 x Baneslayer Angel
1 x Inferno Titan
2 x Resolute Archangel
1 x Kozilek, Butcher of Truth

4 x Shock
1 x Negate
2 x Nullify
4 x Think Twice
2 x Reprisal
3 x Dissolve
2 x Anger of the Gods
3 x Darksteel Ingot
2 x Inspiration
2 x Planar Cleansing

4 x Azorius Guildgate
4 x Izzet Guildgate
4 x Boros Guildgate
2 x Mountain
4 x Plains
6 x Island


Had to put 3 Darksteel Ingot instead of 3 other lands because of color issues, mana base works out fine most of the time.



Great deck! works perfectly! I took the test, more than 15 games unbeaten!
It controls and makes the opponent run out of options, then you just have to wait to get a finisher ... if the opponent does not concede before! In fact, it gets to be kind of boring, because opponents often leave. Thanks for sharing your deck with this solid strategy.
Not my favorite color combo, but it gave me good ideas to improve my grixis!


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PostPosted: Sat Jul 26, 2014 11:51 am 
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I don't think you need Ingots in control decks, it's better to max on answers and card draw. I think your problem here is jamming , , and :w::w::w: into the same deck and then using Ingot as a band-aid to cover it up. I think you could safely cut the red here, max out on Nullify, and add some Voyage's End to deal with threats that slip past your counterspells.

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PostPosted: Sat Jul 26, 2014 2:29 pm 
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But thanks to the Ingot it works like butter most of the times.

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PostPosted: Sat Jul 26, 2014 2:40 pm 
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I'd rather play 27 lands in a control deck because tapping out to play a land is bad in a reactive deck. Like I said, the Ingots are there to fix the problem that the mana in the deck is shaky. As a deck constructer, if you know your manabase can't handle the spells you're choosing, you should just choose different spells. Ingot is great in a ramp deck (for example), but in a control deck it's not optimal.

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PostPosted: Sat Jul 26, 2014 6:44 pm 
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It works here. The deck preforms very well and those double costs are GREAT cards when you can consistently use them. Which this deck very much can.. It has great staying power.

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