It is currently Wed Sep 19, 2018 5:28 pm

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 492 posts ]  Go to page Previous  1 ... 21, 22, 23, 24, 25  Next
Author Message
PostPosted: Tue Jul 05, 2016 5:03 pm 
Offline
Member
User avatar

Joined: Mar 18, 2016
Posts: 2057
Location: Anyway the wind blows
Identity: doesnt really matter
Preferred Pronoun Set: to me
Yeah, hexproof is incidental and almost never actually relevant. Chose it for the flash and evasion, it just got the spot over dimensional infiltrator because of the hexproof. Flux is what makes the whole thing really work; deck is significantly worse without it. Ideally use it on rogue, but it's ok on Skyspawner in a pinch. Great to be able to play Valor T4, then drop rogue + flux T5 (or hold flux for surprise defense). Rattlechains, vessel, foundry, and flux are all there for surprise/instant speed pumps.

_________________
Updated Decklists


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 07, 2016 3:22 pm 
Offline
Member
User avatar

Joined: Jan 02, 2014
Posts: 658
Location: Canada
4 x Tightening Coils
3 x Telling Time
2 x Gideon's Reproach
2 x Disperse
2 x Declaration in Stone
3 x Sphinx's Tutelage
2 x Scatter to the Winds
3 x Broken Concentration
2 x Isolation Zone
2 x Suppression Bonds
1 x Gideon, Ally of Zendikar
1 x Archangel Avacyn
2 x Sigil of the empty Throne
2 x Confirm Suspicions
1 x Jace, Unraveler of Secrets
1 x Linvala, the Preserver

4 x Meandering River
2 x Prarie Stream
2 x Glacial Fortress
8 x Plains
9 x Island


This is a control based enchant deck I have been working on using sigil, sphinx tutelage, 2 planeswalkers, and 2 angels as win conditions. I axed horribly awry for gideon's reproach and the final copy of telling time. Let me know what you guys think and what changes I should make.

_________________
www.twitch.tv/pro_m0de/


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 21, 2016 4:09 pm 
Offline
Member
User avatar

Joined: May 08, 2014
Posts: 1506
Currently trying to make a spirits deck. This is the current draft that I've yet to test thoroughly because I'm waiting a minimum of 3 minutes on steam for a match. But feedback is always appreciated.

2 x Selfless Spirit
3 x Long Road Home
2 x Vryn Wingmare
2 x Thalia, Heretic Cathar
2 x Bygone Bishop
2 x Always Watching
3 x Make a Stand
2 x Collective Effort
2 x Planar Outburst

3 x Essence Flux
2 x Rattlechains
3 x Nebelgast Herald
4 x Displace
2 x Niblis of Frost

2 x Spell Queller

2 x Prairie Stream
2 x Glacial Fortress
10 x Plains
10 x Island


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 21, 2016 4:44 pm 
Offline
Member
User avatar

Joined: Oct 31, 2013
Posts: 7345
Location: Newfoundland
You only have 17 creatures, a bunch of spells that target creatures, a creature that makes all those spells more expensive, and sweepers for your own creatures. I'm not sure what to say.

_________________
Check me out on YouTube


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 21, 2016 4:55 pm 
Offline
Member
User avatar

Joined: May 08, 2014
Posts: 1506
I've actually been able to test this a few times. And Vryn Wingmare is absolutely useless in this deck where Thalia is actually helpful. I've yet to face a scenario where I was forced to use Boardwipe. So that could be dropped as well, giving a total of 4 free slots atm.

The bounce makes this very annoying for people who count on removal. I've seen many times people think that I'm not going to block since my stuff is tapped or be able to counter removal with only 2 mana open.

Also, this is basically a type of tapdance type deck with Niblis of Frost and Nebelgast Herald.

I'm seriously thinking of adding either some more draw, or Thunderclap Wyvern.


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 21, 2016 5:03 pm 
Offline
Member
User avatar

Joined: Oct 31, 2013
Posts: 7345
Location: Newfoundland
Here's my initial list, and above it you can see felbatista's take. Start here or there and help us out.

http://forum.nogoblinsallowed.com/viewtopic.php?f=61&t=15293&start=80#p474700

_________________
Check me out on YouTube


Like this post
Top
 Profile  
 
PostPosted: Sat Aug 06, 2016 11:27 pm 
Offline
Member
User avatar

Joined: Jul 19, 2014
Posts: 1267
Spoiler

@ The Secret of TIMH

So Barney was talking about this deck and I had intended to build it to check it out. As I was doing so, I had several questions/ comments pop up so wanted to get some feedback first.

I'm just not seeing why Rattlechains is included here. It's a great card but I just don't see the synergy or reason it's included other than a combat trick with valor (I'm likely over looking something obvious).
I'm not sold on either Jace in this build. Granted baby Jace can get some potential flashback mileage but how often are games going down this line? Big Jace just seems misplaced. Would love to hear thoughts on their inclusion.
Did you try/consider Reflector Mage? Fits the color and essence flux. I personally think that if you have color access to this card, it's usually worth including it.
Did you try/consider Collective Effort? Counters aren't great for blink targets but having some beefier threats/tokens for both offense and defense couldn't hurt (especially if you don't hit a Valor). It gives access to enchant removal and another creature removal option (basically covers more options than Reprisal with the exception of being sorcery over instant). It's probably the closest Duels will likely come to Dromoka's Command.


elk

_________________
oh SHUT UP ELK


Like this post
Top
 Profile  
 
PostPosted: Sun Aug 07, 2016 1:33 am 
Offline
Member
User avatar

Joined: Mar 18, 2016
Posts: 2057
Location: Anyway the wind blows
Identity: doesnt really matter
Preferred Pronoun Set: to me
elk wrote:
Spoiler

@ The Secret of TIMH

So Barney was talking about this deck and I had intended to build it to check it out. As I was doing so, I had several questions/ comments pop up so wanted to get some feedback first.

I'm just not seeing why Rattlechains is included here. It's a great card but I just don't see the synergy or reason it's included other than a combat trick with valor (I'm likely over looking something obvious).
I'm not sold on either Jace in this build. Granted baby Jace can get some potential flashback mileage but how often are games going down this line? Big Jace just seems misplaced. Would love to hear thoughts on their inclusion.
Did you try/consider Reflector Mage? Fits the color and essence flux. I personally think that if you have color access to this card, it's usually worth including it.
Did you try/consider Collective Effort? Counters aren't great for blink targets but having some beefier threats/tokens for both offense and defense couldn't hurt (especially if you don't hit a Valor). It gives access to enchant removal and another creature removal option (basically covers more options than Reprisal with the exception of being sorcery over instant). It's probably the closest Duels will likely come to Dromoka's Command.


elk


Rattlechains is there for the combat trick, an early flying attacker to start chipping life, and an evasive attacker for valor pumped attacks. It's nice to help fake counterspells too. I didn't see a better option in the 2 spot at the time, so that's why it got in.

Both Jace's are there to help dig for valor and attract attention to preserve life total, primarily. Big Jace helps keep gas in the tank if valor is out. That they can help win the game if they ultimate, and provide some utility with bounce, power drain, or spell recursion is gravy and why I took them over straight draw spells.

I tested some with Reflector Mage, but I didn't like the fit. It doesn't jumbo pump valor, attack evasively, kill threats, or help me dig for valor. Fluxs mission is to blink token generators after valor is out - that's a 'you win the game' card when used that way, so I try not to cast it otherwise. I do like the Reflector Mage in general, but didn't like it here.

Collective Effort should probably go in. There might be some other new stuff that can improve the deck; it's still in the SOI version. Been distracted by shiney new toys in the game and a shiney new born in the home eating into me time, so haven't gotten around to updating it yet.

Interested to see what welcome changes you might be able to make :)

_________________
Updated Decklists


Like this post
Top
 Profile  
 
PostPosted: Mon Aug 22, 2016 3:59 pm 
Offline
Member
User avatar

Joined: Apr 16, 2016
Posts: 173
Identity: The Dance Commander
I've got a Spirits deck for you guys to criticize and pick apart for me.

1 x Selfless Spirit
2 x Rattlechains
3 x Fogwalker
2 x Bygone Bishop
2 x Spectral Shepherd
3 x Nebelgast Herald
2 x Spell Queller
2 x Apothecary Geist
1 x Niblis of Frost

3 x Enshrouding Mist
3 x Essence Flux
2 x Grasp of the Hieromancer
2 x Expose Evil
2 x Declaration in Stone
2 x Always Watching
1 x Make a Stand
2 x Collective Effort
1 x Gideon, Ally of Zendikar
1 x Jace, Unraveler of Secrets

10 x Plains
9 x Island
2 x Prairie Stream
2 x Glacial Fortress


It involves a lot of tapping and flashing. I don't like not having draw power so I included Jayce, but I need a better method for drawing cards because he is too expensive. I think Niblis of Frost and Make a Stand are unnecessary, but I haven't thoroughly tested the deck enough to know what to replace them with (maybe draw power). I think I need more creatures, too.


Like this post
Top
 Profile  
 
PostPosted: Mon Aug 22, 2016 6:44 pm 
Offline
Member
User avatar

Joined: Apr 16, 2016
Posts: 173
Identity: The Dance Commander
Nevermind. Its bad and I can't make it work.


Like this post
Top
 Profile  
 
PostPosted: Mon Aug 22, 2016 7:12 pm 
Offline
Member
User avatar

Joined: Jul 28, 2015
Posts: 4538
Identity: Male
Preferred Pronoun Set: uhhhhh
Nevermind. Its bad and I can't make it work.

More flash. More counters.

_________________
KLD Season King of the Hill Winner.
EMN Season King of the Hill Winner.

The one true King of NGA Magic Duels on Xbox One.

You want some? Come get some. You don't like me? Bite me.

Day 1,000 of the never-ending Vert monarchy.

viewtopic.php?f=38&t=16077

Magic's a simple game, 2 people take turns playing cards and in the end Divinevert wins 2-0...


Like this post
Top
 Profile  
 
PostPosted: Fri Aug 26, 2016 7:33 am 
Offline
Member
User avatar

Joined: Sep 25, 2013
Posts: 3213
When it came out I was skeptical about it chances of seeing play, but now I'm starting to seriously consider playing convolute in my azorius aggro lists.

Spoiler


Like this post
Top
 Profile  
 
PostPosted: Fri Aug 26, 2016 8:53 am 
Offline
Member
User avatar

Joined: May 05, 2015
Posts: 2820
Location: zz
Identity: Nah.
Preferred Pronoun Set: ---
When it came out I was skeptical about it chances of seeing play, but now I'm starting to seriously consider playing convolute in my azorius aggro lists.

Spoiler


System.out.println("If it's Azorious then you could probably afford to play the hard counters.");

_________________
GameCenter ID: zzmorg82_

Link to my smilies: https://imgur.com/a/HJMsX


Like this post
Top
 Profile  
 
PostPosted: Fri Aug 26, 2016 12:37 pm 
Offline
Member

Joined: Nov 23, 2014
Posts: 74
When it came out I was skeptical about it chances of seeing play, but now I'm starting to seriously consider playing convolute in my azorius aggro lists.

Spoiler


Why would anyone use Convolute? It's just a bad Spell Shrivel.


Like this post
Top
 Profile  
 
PostPosted: Fri Aug 26, 2016 1:46 pm 
Offline
Member
User avatar

Joined: Mar 18, 2016
Posts: 2057
Location: Anyway the wind blows
Identity: doesnt really matter
Preferred Pronoun Set: to me
Answers in the spoiler^

_________________
Updated Decklists


Like this post
Top
 Profile  
 
PostPosted: Fri Aug 26, 2016 4:28 pm 
Offline
Member

Joined: Nov 23, 2014
Posts: 74
Answers in the spoiler^


:V :V :V


Like this post
Top
 Profile  
 
PostPosted: Thu Sep 29, 2016 6:27 am 
Offline
Member
User avatar

Joined: Oct 28, 2014
Posts: 4365

_________________
^ NGA's resident embodiment of "Poe's Law".


Last edited by BounceBurnBuff on Thu Sep 29, 2016 3:51 pm, edited 1 time in total.

Like this post
Top
 Profile  
 
PostPosted: Thu Sep 29, 2016 6:52 am 
Offline
Member
User avatar

Joined: May 04, 2016
Posts: 205
Location: Florida Rehabilitation Center for Banjo-related Issues (FloRCBI)
Nice list, it looks very controlly (is that even a word?) and seems to make the same level of denial as the old Esper lists without the cumbersome black requirements. I feel like it will miss Languish, Ob Nixilis, Reignited, and Anguished Unmaking but with Fragmentize at least half of Unmaking is covered.

I would probably go -2Spell Shrivel, +2Broken Concentration but I can see the reason you chose Shrivel.

_________________
Find me at the following locations:
Spoiler


Like this post
Top
 Profile  
 
PostPosted: Thu Sep 29, 2016 12:15 pm 
Offline
Member
User avatar

Joined: Jul 21, 2014
Posts: 507
I haven't played with insidious will yet, but it's already my favourite card in the game.


Like this post
Top
 Profile  
 
PostPosted: Thu Sep 29, 2016 2:23 pm 
Offline
Member
User avatar

Joined: Nov 12, 2013
Posts: 1292
I've really enjoyed playing with a slightly tweaked iteration of your build, BounceBurnBuff. Control is my favored archetype, and this goes a long way toward helping me fulfill my "Nope, draw, go!" dreams.

I've made the following adjustments:

-2 Gideon's Reproach
-2 Spell Shrivel
+3 Broken Concentration

Also, you're running 6 creatures, not 5 mate.

_________________
Who needs good grades when you got SWAG?!?!


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 492 posts ]  Go to page Previous  1 ... 21, 22, 23, 24, 25  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group