It is currently Thu Aug 16, 2018 4:43 pm

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 455 posts ]  Go to page Previous  1 ... 19, 20, 21, 22, 23
Author Message
PostPosted: Mon Feb 06, 2017 9:23 am 
Offline
Member
User avatar

Joined: Nov 11, 2015
Posts: 202
Gabrosin wrote:
This is the deck I've been using pretty much all season. It has performed extremely well, both in terms of win percentage and match completion speed.

I think this deck will remain a serious threat in the next season, especially if Kari Zev and her Expertise join the list. It's difficult to decide what to remove for them; the Collective Defiance might turn into Expertise, but in some matchups getting to squash Thing in the Ice or Sylvan Advocate or Kalitas while also dealing 3 to their face is outstanding, and wheeling your opponent's hand for value or your own to trigger madness is a game-winning play as well. For the monkey pirate, the Bloodhall Priests might go, as it can be awkward to get their trigger working and they don't win as many games outright as Pia and Kiran do. Chandra is also not a crucial card and her great contribution is usually just dealing 2 to the face once or twice, or Flame Slashing Kalitas to death.

Overall, I think this is the best aggro deck available in the format, thanks to its card advantage and resiliency. The fact that it often wins in 4-6 turns so you can churn up coins faster is an added bonus. In my opinion, this is the top deck to play right now.


I've tried subbing in Kari Zev and her expertises for Collective Defiance and the bloodhall priests. I'm having a lot of success but not sure which approach is better. When Kari gets down early, she is so nasty with backed up fiery tempers to clear blockers.

_________________
steam: merodgers


Like this post
Top
 Profile  
 
PostPosted: Mon Feb 06, 2017 10:01 am 
Offline
Member
User avatar

Joined: Nov 10, 2013
Posts: 9654
Location: Montreal, Quebec, Canada
I'm still using Gabrosin's original build and haven't made any subs yet.

_________________
DCG-MTG wrote:
There's a limited amount of fun to be had in a single game, and this deck will ensure no one has any of it.


Like this post
Top
 Profile  
 
PostPosted: Thu Feb 16, 2017 1:59 pm 
Offline
Member
User avatar

Joined: Apr 09, 2016
Posts: 9
I've been fiddling around with a deck idea around Pia's Revolution, sacrificing cheap artifacts to black creatures like Defiant Salvager and then either getting them back or having the opponent take 3 damage. However I haven't found a build that really works. Anyone got an idea, or is the basic idea just too bad?


Like this post
Top
 Profile  
 
PostPosted: Fri Feb 17, 2017 4:00 pm 
Offline
Member
User avatar

Joined: Feb 17, 2017
Posts: 1
I would say that Pia's Revolution would be a better fit in a Tezz deck splashing red than a straight Rakdos build. Since we can only play the two copies, it just wouldn't come up often enough even if you played something like Diabolic Tutor (which I feel would just be clunky in a fast aggro deck like this.)


Like this post
Top
 Profile  
 
PostPosted: Sat Feb 18, 2017 4:37 pm 
Offline
Member

Joined: Jul 29, 2015
Posts: 78
Here's one that works and is great fun, nearly creatureless however.

https://www.magicduelshelper.com/deckli ... 35283d748e


Like this post
Top
 Profile  
 
PostPosted: Tue May 16, 2017 2:31 am 
Offline
Member
User avatar

Joined: May 15, 2017
Posts: 10
Location: Shrine of the Monkey God
I apologize if vehicle decks are unwelcome here, but could I have some rates and fixes?
The problem is I chose the KLD/AER + SOI/EMN route and I'm not even done with that yet so I don't have the 3cc thopter generators from Origins nor the BR eldrazi from Zendikar that gives haste.

3 Inventor's Apprentice
2 Bomat Courier
2 Glint-Sleeve Siphoner
2 Kari Zev, Skyship Raider
2 Speedway Fanatic
2 Scraphead Scrounger
2 Pia Nalaar
3 Weldfast Engineer
1 Olivia, Mobilized for War

2 Smuggler's Copter
2 Aerthersphere Harvester
2 Fleetwheel Cruiser

3 Fatal Push
3 Harnessed Lightning
3 Unlicensed Disintegration
1 Insult (lucky pull from a stray Amonkhet booster)

1 Liliana, the Last Hope
1 Chandra, Flame of Defiance

23 obvious lands

As you can see, it follows the Philosophy of Red but without some of the archetype's strongest game-winners I want to have a plan for mid-late game and also some consistency, hence the lack of Lathnu Hellion or pump spells that I usually see in decks like this in ladder.

Glint-Sleeve, Bomat and the planeswalkers are part of the advantage plan, since this is not Mardu (with all its three colors) I believe the mana base is compact enough to accommodate Liliana and she is strong enough to win some games on her own, I'd personally take out Chandra before removing her.

Olivia, I believe, is a good card here that helps with consistency by providing a solid 3/3 flier without relying on vehicles or artifact synergies. On the topic, I lost a couple games due to having no artifacts to play along my 3 Apprentices and 3 Weldfast. I'm currently wondering whether to add 2 Walking Ballista but I recognize that perhaps I was just unlucky with my draws or unskilled with my mulligans. The rate is 6 artifact-dependant cards and 12 artifacts, counting Pia Nalaar.

I'm worried with potentially dead/useless creatures, hence only 2 Speedways, if I add the Ballistas then he's first on my list. Apprentice is useless without artifacts, Weldfast is too valuable to 1-on-1 with an opponent creature, Kari Zev and Glint quite well can't attack if their menace is broken. Little Olivia helps a lot with that.

_________________
I say with a posed look.


Like this post
Top
 Profile  
 
PostPosted: Tue May 16, 2017 2:58 am 
Offline
Member
User avatar

Joined: Dec 19, 2015
Posts: 1477
Why should these decklists not be welcome here?

Regarding the artifact count for Inventor's Apprentice (which kinda applies to Weldfast Engineer as well), Frank Karsten has crunched the numbers and written an excellent article. Based on that article, I would enourage you to make the switch (Speedway Fanatic <-> Walking Ballista) you already thought about.

Regarding the manabase, it is surprisingly hard to accomodate for a t3 Liliana and a t4 Chandra at the same time, especially if you want to play 1-drops at the same time. Also, the lands are far from obvious in my mind, especially seeing how you don't seem to have a full collection (How many Evolving Wilds did you open? What about Smoldering Marsh? Are you running the taplands? And so on).

Given the tough manabase and the fact that she doesn't really forward an aggro gameplan enough in my mind, I'd look at cutting Liliana in the long run. Another switch that might be in your future is Heart of Kiran > Aethersphere Harvester (at least over one of them, the other one could stay or get cut as you see fit; but I wouldn't want to run a 7th vehicle)

Other than that, the list looks solid, though I'm not the biggest fan of Kari since she dislikes crewing Vehicles that much.

_________________
My decks can be found in my deckbuilder archive. Enter here!


Like this post
Top
 Profile  
 
PostPosted: Tue May 16, 2017 1:16 pm 
Offline
Member
User avatar

Joined: May 15, 2017
Posts: 10
Location: Shrine of the Monkey God
You may be right, maybe I should cut the Liliana after all, the list is mostly red. My only full packs at this time are KLD+AER+SOI so I actually don't have any Evolving Wilds or manlands.

6 starter box rakdos lands
3 Aether Hub
8 Mountain
6 Swamp

I think I have too many 2 power creatures to play Kiran. What would you replace Kari with? If I take her out I'd also be tempted to remove some Fatal Pushes for Shocks or Collective Defiance.

_________________
I say with a posed look.


Like this post
Top
 Profile  
 
PostPosted: Fri May 19, 2017 4:54 pm 
Offline
Member

Joined: Jan 16, 2017
Posts: 20
-2 Fleetwheel Cruiser and your 2/1 creatures should go away with them
+1 Heart of Kiran
+1 Skysovereign, Consul Flagship

IMHO Olivia, Mobilized for War is not worse itself even in my dedicated Madness Deck

_________________
Best deck: Madness of Rakdos
Under construction: Gruul Elemental Bond


Like this post
Top
 Profile  
 
PostPosted: Sun May 21, 2017 10:25 am 
Offline
Member
User avatar

Joined: May 15, 2017
Posts: 10
Location: Shrine of the Monkey God
I went
-1 Liliana
-1 Insult
-2 Speedway
+2 Walking Ballista
+2 Lathnu Hellion

Kari Zev is underperforming, Glint-Sleeve is hard to measure as it is a primary removal target. I don't think I can add Kiran and Skysovereign unless I take out the one-drops. I'm thinking about adding Gifted Aetherborn, I think the mana-base can accomodate it, to be safe, just 2 copies.

_________________
I say with a posed look.


Like this post
Top
 Profile  
 
PostPosted: Sun May 21, 2017 10:38 am 
Offline
Member
User avatar

Joined: Dec 19, 2015
Posts: 1477
Aetherborn is not correct IMO. You have way too few ways to get double-black reliably.

Since you likely don't have Abbot of Keral Keep, I'd vote for two Aether Chaser to replace Kari with. Not terribly exciting, but he can crew the Fleetwheels and he works with both the artifact and the energy subtheme. Also, 2 power first strike ain't THAT bad.

_________________
My decks can be found in my deckbuilder archive. Enter here!


Like this post
Top
 Profile  
 
PostPosted: Sun May 21, 2017 12:15 pm 
Offline
Member
User avatar

Joined: May 15, 2017
Posts: 10
Location: Shrine of the Monkey God
Huh, I'll test
-2 Kari Zev
-1 Fatal Push
+2 Shock
+1 Magma Spray (lucky pull)

That leaves at 19 creatures and 11 removal.

_________________
I say with a posed look.


Like this post
Top
 Profile  
 
PostPosted: Sun Jun 11, 2017 2:33 pm 
Offline
Member
User avatar

Joined: May 15, 2017
Posts: 10
Location: Shrine of the Monkey God
I'm trying to revive Rakdos Steal-Sac, sadly I haven't found any useful card in AHK for this deck. Perhaps I could use Exert creatures and sacrifice them instead of waiting a turn, the other option is to add 1~2 Glorybringers, maybe I should do that but this deck type already struggles with early game consistency.

21 Creatures:
(13 sacrificers)
3 Indulgent Aristrocrat
2 Yahenni, Undying Partisan
4 Bloodflow Connosseur
4 Defiant Salvager
(8 sacrifice outlets)
2 Kari Zev Skyship Raider
2 Lathnu Hellion
2 Hanweir Garrison
2 Impetuous Devils

14 Sorceries = 14 Steal Cards
4 Wrangle
2 Kari Zev's Expertise
4 Hijack
4 Traitorous Instinct

1 Chandra, Torch of Defiance

24 Lands:
8 Swamp
12 Mountain
2 Dragonskull Summit
2 Hanweir Battlements

Reasoning:
I ran this deck in AER as midrange but that was a mistake, "steals" are inherently aggro cards, this time I'm running a fast mana-base with mostly red cards. Zev and Hanweir can give you infinite fodder, Hellion and Impetuous Devils are great cards that would just die anyway, other than this the deck goes all out with all of the useful steal cards (Act of Treason is inferior).

I don't have that rakdos cat from Origins that sacrifices but if I remember correctly he costs 4 mana and asks for more mana to sacrifice creatures, that being the case I wouldn't run it anyway.

_________________
I say with a posed look.


Like this post
Top
 Profile  
 
PostPosted: Sun Jun 11, 2017 5:00 pm 
Offline
Member
User avatar

Joined: Feb 29, 2016
Posts: 2512
Location: Portugal
I'm trying to revive Rakdos Steal-Sac, sadly I haven't found any useful card in AHK for this deck. Perhaps I could use Exert creatures and sacrifice them instead of waiting a turn, the other option is to add 1~2 Glorybringers, maybe I should do that but this deck type already struggles with early game consistency.

21 Creatures:
(13 sacrificers)
3 Indulgent Aristrocrat
2 Yahenni, Undying Partisan
4 Bloodflow Connosseur
4 Defiant Salvager
(8 sacrifice outlets)
2 Kari Zev Skyship Raider
2 Lathnu Hellion
2 Hanweir Garrison
2 Impetuous Devils

14 Sorceries = 14 Steal Cards
4 Wrangle
2 Kari Zev's Expertise
4 Hijack
4 Traitorous Instinct

1 Chandra, Torch of Defiance

24 Lands:
8 Swamp
12 Mountain
2 Dragonskull Summit
2 Hanweir Battlements

Reasoning:
I ran this deck in AER as midrange but that was a mistake, "steals" are inherently aggro cards, this time I'm running a fast mana-base with mostly red cards. Zev and Hanweir can give you infinite fodder, Hellion and Impetuous Devils are great cards that would just die anyway, other than this the deck goes all out with all of the useful steal cards (Act of Treason is inferior).

I don't have that rakdos cat from Origins that sacrifices but if I remember correctly he costs 4 mana and asks for more mana to sacrifice creatures, that being the case I wouldn't run it anyway.


Steal-sac doesn't make sense without Hazoret's Favor (from Amonkhet). The card is perfect for the deck.
Another funky idea is ETB effects and Supernatural Stamina and favor. Stuff like Weaponcraft Enthusiast would work really well and traditional rakdos crats stuff.
I like the idea, but there is too much nearly-creatureless control on the ladder...
I put together a mono-red version but didn't get around to testing it, but you can get some ideas from it:

Mono-red Treason

Creature(8)
2 x Heart-Piercer Manticore
2 x Impetuous Devils
1 x Hazoret the Fervent
2 x Glorybringer
1 x Bedlam Reveler

Instant(11)
4 x Shock
3 x Fling
4 x Fiery Temper

Sorcery(11)
3 x Wrangle
2 x Kari Zev's Expertise
2 x Exquisite Firecraft
2 x Collective Defiance
2 x Hijack

Split(2)
2 x Insult

Enchantment(2)
2 x Hazoret's Favor

Artifact(4)
2 x Brain in a Jar
2 x Key to the City

Land(22)
22 x Mountain

To view this deck go to: https://www.magicduelshelper.com/deckli ... 93f17c0d58

Created using Magic Duels Helper: http://www.magicduelshelper.com

_________________
Give me land, Give me fire, Give me that which I desire! :mage:
My Duels Youtube Channel


Like this post
Top
 Profile  
 
PostPosted: Sun Jun 11, 2017 8:29 pm 
Offline
Member
User avatar

Joined: May 15, 2017
Posts: 10
Location: Shrine of the Monkey God
Oh, that's right, I completely missed Hazoret's Favor.
Manticore-like cards don't work since you already need to spend mana casting the steal spell.

So at first I went
-4 Defiant Salvager
+2 Hazoret's Favor
+2 Scraphead Scrounger (why wasn't this already in the deck...)

Then I noticed my mana curve is way too high, I had to
-2 Lathnu Hellion
-2 Impetuous Devils
+2 Festering Mummy
+2 Goblin Arsonist
Thinking about taking out the Arsonists for that 2/1 First Striker from AER that summons a servo by paying 2 energy. I like Mummy though.

Clearly, the ladder doesn't work at high ranks.

_________________
I say with a posed look.


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 455 posts ]  Go to page Previous  1 ... 19, 20, 21, 22, 23

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group