It is currently Fri Jul 20, 2018 11:44 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: KLD: Elemental Bond
PostPosted: Tue Oct 18, 2016 1:34 pm 
Offline
Member
User avatar

Joined: Jul 28, 2015
Posts: 4330
Identity: Male
Preferred Pronoun Set: uhhhhh
Shrill Howler and Terrain Elemental should be cut for Matter Reshaper and Reality Smasher and you should tweak your mana to be able to play the colorless cards, I'm almost positive of it. Plus it makes it easier to turn on the Obligator which you are already playing.

EDIT:

I'd go

-1 Forest
+1 Wastes

-2 Terrain Elemental
-2 Shrill Howler
+2 Reality Smasher
+2 Matter Reshaper

_________________
KLD Season King of the Hill Winner.
EMN Season King of the Hill Winner.

The one true King of NGA Magic Duels on Xbox One.

You want some? Come get some. You don't like me? Bite me.

Day 1,000 of the never-ending Vert monarchy.

viewtopic.php?f=38&t=16077

Magic's a simple game, 2 people take turns playing cards and in the end Divinevert wins 2-0...


Like this post
Top
 Profile  
 
 Post subject: Re: KLD: Elemental Bond
PostPosted: Tue Oct 18, 2016 3:44 pm 
Offline
Member
User avatar

Joined: Nov 25, 2015
Posts: 1358
Preferred Pronoun Set: Xhir/xhim, depending on Moon phase
divinevert wrote:
Shrill Howler and Terrain Elemental should be cut for Matter Reshaper and Reality Smasher and you should tweak your mana to be able to play the colorless cards, I'm almost positive of it. Plus it makes it easier to turn on the Obligator which you are already playing.

EDIT:

I'd go

-1 Forest
+1 Wastes

-2 Terrain Elemental
-2 Shrill Howler
+2 Reality Smasher
+2 Matter Reshaper

I think I already have too many 5CC plays to add the Smashers, tho they are very tempting, I must admit I can be wrong, above all with the Mist there, I have to try to decide...t4 Mist t5 Smasher is sick.

Maybe the couple Smashers instead of the Verdurous and the Flagship, or probably even better, the Hydras

Howler is so good here that I added the 3º, evasion 3 power is better than another card from the Reshaper, imo...and late game he combs with Bonds

T5-6 Obligator is almost always win, so you are right with adding a Waste for him, I'm gonna do that right now

Edit: yep, Smashers better than Hydras, among other things mainly for tempo resons...t4 I usually want to cast a couple removal, or removal and a creature, better than one Hydra, it seems 90% of times...but t5 I want my gamewinning play, be it Smashers, Obligators, Flagship or Verdurous. Good call.


Last edited by callmemaggit on Tue Oct 18, 2016 4:30 pm, edited 1 time in total.

Like this post
Top
 Profile  
 
 Post subject: Re: KLD: Elemental Bond
PostPosted: Tue Oct 18, 2016 4:30 pm 
Offline
Member

Joined: Nov 18, 2013
Posts: 106
Love the direction this deck is taking...how do you feel about a garrison for some added haste?


Like this post
Top
 Profile  
 
 Post subject: Re: KLD: Elemental Bond
PostPosted: Tue Oct 18, 2016 4:32 pm 
Offline
Member
User avatar

Joined: Nov 25, 2015
Posts: 1358
Preferred Pronoun Set: Xhir/xhim, depending on Moon phase
stahlster wrote:
Love the direction this deck is taking...how do you feel about a garrison for some added haste?


Ummm...I can't believe I overlooked that, and the mana still easily allows one utility land more, now even better without the Hydras...garrison battlements!! (you got me confused for a moment, lol) is in

We now must be pretty close to it's final build, if not there. Tnx guys :)


Like this post
Top
 Profile  
 
 Post subject: Re: KLD: Elemental Bond
PostPosted: Tue Oct 18, 2016 5:51 pm 
Offline
Member

Joined: Nov 18, 2013
Posts: 106
Haha....battlements yes! Posting from work = mistakes


Like this post
Top
 Profile  
 
 Post subject: Re: KLD: Elemental Bond
PostPosted: Wed Oct 19, 2016 3:13 pm 
Offline
Member
User avatar

Joined: Nov 25, 2015
Posts: 1358
Preferred Pronoun Set: Xhir/xhim, depending on Moon phase
I must say I definitely love Mist here...just a VB and the Mist is a nightmare

Also, Howler keeps performing...for example, becomes basically unblockable after a Verdurous hits him. Good with t5 Obligator too. Flipping being at instant speed, too.

Abbey out, very fringe and slow here. Mountain in...I find myself wanting to cast a creature and hold red mana open for the Blast or HL in opponents turn


Like this post
Top
 Profile  
 
 Post subject: Re: KLD: Elemental Bond
PostPosted: Wed Oct 19, 2016 3:42 pm 
Offline
Member
User avatar

Joined: Oct 31, 2013
Posts: 1141
Normally I'd be excited about this kind of thread. That's my pet card. But I'm just too disinterested in this season.

_________________
Stainless: We put the "eff it" in "effort."

Warning to new people: Disregard me entirely and probably everything I post unless I tell you you're being a cockrhino or dickephant.


Like this post
Top
 Profile  
 
 Post subject: Re: KLD: Elemental Bond
PostPosted: Wed Oct 19, 2016 4:41 pm 
Offline
Member
User avatar

Joined: Sep 21, 2014
Posts: 95
Normally I'd be excited about this kind of thread. That's my pet card. But I'm just too disinterested in this season.


I know right?!? This season is so irritating...nothing but vehicle aggro...matches are over by t5 most games. Not. Fun.


Like this post
Top
 Profile  
 
 Post subject: Re: KLD: Elemental Bond
PostPosted: Wed Oct 19, 2016 4:59 pm 
Offline
Member
User avatar

Joined: Nov 25, 2015
Posts: 1358
Preferred Pronoun Set: Xhir/xhim, depending on Moon phase
Better than the Superfriends Kool Klub that was past season, if only for the change...also, the meta is already adapting, we can see in this very subforum competitive builds that aren't agro: Grixis, Jeskay, Jund...what is true is that cheap red early removal is almost a must now...that, or maybe gainlife...

This very deck isn't pure agro, but more like fast midrange, and it's quite functional


Like this post
Top
 Profile  
 
 Post subject: Re: KLD: Elemental Bond
PostPosted: Wed Oct 19, 2016 6:47 pm 
Offline
Member

Joined: Nov 18, 2013
Posts: 106
Maggit, We are now running basically the same decks....but I'm having a tough time with choosing galvanic over blossoming defense. The deck wants to push hard, and keep its creatures on the board to keep the pressure on. Blossoming can act as both protection and removal. Especially if the opponent believes you are pushing tempo and attacking each turn to squeak damage through...but maybe I'm off and not seeing how galvanic can be more useful. Are we worried about other agro decks with flyers?


Like this post
Top
 Profile  
 
 Post subject: Re: KLD: Elemental Bond
PostPosted: Thu Oct 20, 2016 10:26 am 
Offline
Member
User avatar

Joined: Jul 28, 2015
Posts: 4330
Identity: Male
Preferred Pronoun Set: uhhhhh
Still #sad to not see Matter Reshaper in the deck.

_________________
KLD Season King of the Hill Winner.
EMN Season King of the Hill Winner.

The one true King of NGA Magic Duels on Xbox One.

You want some? Come get some. You don't like me? Bite me.

Day 1,000 of the never-ending Vert monarchy.

viewtopic.php?f=38&t=16077

Magic's a simple game, 2 people take turns playing cards and in the end Divinevert wins 2-0...


Like this post
Top
 Profile  
 
 Post subject: Re: KLD: Elemental Bond
PostPosted: Thu Oct 20, 2016 5:18 pm 
Offline
Member
User avatar

Joined: Nov 25, 2015
Posts: 1358
Preferred Pronoun Set: Xhir/xhim, depending on Moon phase
stahlster wrote:
Are we worried about other agro decks with flyers?


There :)

And Freighters/Cruisers are problematic too... to stop a Freighter, which are a pain at 5 trample/t, you need to not attack/not pilot and then use the Bloss on the blocker, who probably still die...not optimal. And a Copter and a Freighter, or 2 of those, or early Toolcrafts etc can race us.

I love Blossoming...but more in decks still faster than this one, or with key cretures to protect...this deck is somewhat of an hybrid between an all out agro and the typical momentum-gain midrange, imo...anyways, you can always put 3 Impulse and a BS (lol...that's BS, man! haha) if you want, why not?

Talking about speed, I'm very tempted to cut a Howler, which is good but maybe not that good as to have 3 in, and a Forest, going 24 lands now that there are just 2 Bonds, and add 2 Geier Reach Bandit to push even more the haste theme

He's easy on the mana (and combs a bit with the remaining couple Howlers as bonus, btw)

divinevert wrote:
Still #sad to not see Matter Reshaper in the deck.


I can't, I'm afraid...at only 8 Colorless sources, t5 Smashers are already problematic to cast...to hit the 90% chance I like, I should have 10 sources, I'm already a couple short...for t3 Reshapers, is still worse (12 is the target number then)


Like this post
Top
 Profile  
 
 Post subject: Re: KLD: Elemental Bond
PostPosted: Thu Oct 20, 2016 5:45 pm 
Offline
Member
User avatar

Joined: Mar 22, 2016
Posts: 88
I played for a while with this deck and I agree that galvanic is better here than BS. Sure it would help better with controls but we already have tools to deal with it. Which by the way reminds of funny situation I had today. My opponent cleared the board and had Big Chandra and Gideon attacking me while I had no cards in hand. He had 14 life and left me with around 5 life after his attack so it looked like pretty much the game. I had Blood Mist and Hanweir Battlements though and got Gearhulk next round :)

Scrapscreap Scrounger + Elemental Bound is also pretty much game stabilizer.

I prefer Mather Reshaper to Howler though. Nothing better when he drops Elemental Bound after being killed :)

Oh and Eldrazi Obligator is great when dealing with deployed Disciple of Ring with untapped lands. Even if opponent cancel your spell you getting the Disciple :)

_________________
steam: therealkryan
youtube: https://www.youtube.com/channel/UC6RXGC ... o_JAvB6W5w
@GMT +1


Like this post
Top
 Profile  
 
 Post subject: Re: KLD: Elemental Bond
PostPosted: Fri Oct 21, 2016 2:20 am 
Offline
Member
User avatar

Joined: Nov 25, 2015
Posts: 1358
Preferred Pronoun Set: Xhir/xhim, depending on Moon phase
thekryan wrote:

I prefer Mather Reshaper to Howler though. Nothing better when he drops Elemental Bound after being killed


Reashaper is great, no doubt...but as mentioned, even with numbers and all :P I had to change the mana quite a bit to make them consistent...I would need 3 more colorless sources, at least

Going there, I probably would include TKS and Contortions, and make the deck 3 color instead of splashed Gruul...it's a possibility


Like this post
Top
 Profile  
 
 Post subject: Re: KLD: Elemental Bond
PostPosted: Sun Jul 01, 2018 5:31 pm 
Offline
Member
User avatar

Joined: Mar 18, 2016
Posts: 2041
Location: Anyway the wind blows
Identity: doesnt really matter
Preferred Pronoun Set: to me
I threw together an elemental bond deck trying to get stupid with Cascade effects, and it ended up being surprisingly solid. It's a total blast to play. Deckbuilder trying to say synergy is around 2 stars, but in reality it's over 9000

This what I got:

:b::g::u::c:Cascading Bond :b::g::u::c:

8 Removal (can Cascade into 6 of them)
3x Fatal Push - deck revolts easily. Cascading off deathtrigger is Revolt too
3x Grasp of Darkness - can Cascade into it
2x Never // Return[/deck] - no Cascade, but good utility

4 Vehicles (can Cascade into 3 of them)
1x Heart of Kiran - everything crews it beat stick
2x Smuggler's Copter - loot through floods, find what you need while beating
1x Skysoverign, Consul Flagship - everything crews it beat stick w/ removal

3 Enchantments (can Cascade into)
3x Elemental Bond - the draw engine

21 Creatures (can Cascade into 17 of them)
2x Greenbelt Rampager - repeatable draw with bond, energy play for hubs
2x Syndicate Trafficker - cheap 3 power creature with upside. Plays well with Trackers, Scrounger, and Treasure Keeper.
2x Scrapheap Scrounger - cheap 3 power creature that recurs, and makes loops with Traffickers
1x Kefnet the Mindful - which engine going, hand is frequently full. Activated ability synergizes with Trackers. Otherwise a crew chief that turns on Rhonas.
2x Plague Belcher - lot of creatures that Cascade or cantrip, like to put the counters on them to keep Belcher a beefy menace threat
1x Rhonas the Indomitable - ability to help push through damage. Not hard to keep her attacking
2x Tireless Tracker - clue value. Draw cards or swell Traffickers, get big
3x Rogue Refiner - cantrip. Refules hubs, draw 2 with bond. Keeps the flood coming
2x Matter Reshaper - Cascade on death. Value in, value out
1x Kalitas, Traitor of Ghet - **** you, embalm. Zombie synergy with Returns and Belchers
3x Treasure Keeper - Cascade on death. Value in, value out

1 Planeswalker
1x Ob Nixilis Reignited - card draw and removal

23 Lands
4 x Swamp
4 x Forest
1 x Island
1 x Wastes
2 x Woodland Cemetery
2 x Drowned Catacomb
2 x Hinterland Harbor
3 x Aether Hub
4 x Evolving Wilds



It's not bad for a 4c deck. Hubs suffice for :u::c: requirements, Refiners refill the energy they consumed on cast. Only 4 spells need :u: and 2 needing :c:

Deck generates so much value and card advantage it's ridiculous. Very difficult to stop the train when it's rolling.

_________________
Updated Decklists


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group