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PostPosted: Wed May 03, 2017 8:31 am 
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Tks for the ideas but I'm willing to give this a try as it is.

Fevered Visions and the damage prevention pack really add another dimension while adding another discard gear for Archfiend of Ifnir.

I tried Drake Haven but found the 2/2's not sturdy enough. The deck now feels like a mill fog with a cycling subtheme so I chose to add Fevered Visions.

I'll try a few games and post back.


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PostPosted: Wed May 03, 2017 8:43 am 
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Joined: May 27, 2016
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Same here. I SO want to make Archfiend of Ifnir to work but my recent loses tells me it may not be viable. Unless we find something to help it along. An Ifnir and Drake Haven combo still doesnt work. Needs too much mana and hard to keep the board stable early game.

For now I think Fog is the best home for Mill but im tired of Fog been using it since last Set.

Try using Reduce // Rubble as an early game board stall. Dont do anything turn three, just counter a creature and on your turn drop a mana and use the Aftermath to lock their board. That effectively buys you two turns.


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