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 Post subject: Re: The Final 30
PostPosted: Tue Feb 20, 2018 9:05 pm 
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oh boy! Can't wait to build it

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There's a limited amount of fun to be had in a single game, and this deck will ensure no one has any of it.


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 Post subject: Re: The Final 30
PostPosted: Wed Feb 21, 2018 10:36 am 
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I´m not fixed on the 22 lands tho... might end up swaping one key for the 23 land, I have been reading -I realy have!- on the mana bases and land count and found this great article... here are the conclusion for lazy lurkers.
Number of lands Average CMC range Type of deck (percentages are for being on the play)
18- 0.48-0.80 -Low-curve deck – You only need 1 or 2 lands to function, and you have no 3-drops in your deck
19- 0.80-1.12 -Low-curve deck – You need 2 lands on turn 2 (97.7%) but would like 3 lands on turn 3 (76.5%) for some 3-drops
20- 1.12-1.44 -Low-curve deck – You need 2 lands on turn 2 (98.3%) but would like 3 lands on turn 3 (79.6%) for some 3-drops
21- 1.44-1.76 -Aggro deck – You need 2 lands on turn 2 every game (98.8%) but would like 3 lands on turn 3 (82.3%) for several 3-drops
22- 1.76-2.08 -Aggro deck – You need 2 lands on turn 2 every game (99.2%) but would like 3 lands on turn 3 (84.7%) for several 3-drops
23- 2.08-2.40 -Aggro deck – You need 3 lands on turn 3 in most games (86.8%); 4 lands by turn 4 (67.7%) is nice but not necessary
24- 2.40-2.72 -Midrange deck – You need 3 lands on turn 3 in most games (88.7%); 4 lands by turn 4 is nice (71.3%) but not necessary
25- 2.72-3.04 -Midrange deck – You need your 3rd land drop (90.4%) to function and want to hit your 4th relatively often (74.7%)
26- 3.04-3.36 -Control deck – You need your 3rd land drops (91.8%) to function and want to hit your 4th relatively often (77.9%)
27- 3.36-3.68 -Control deck – You need your 4th land drop (80.8%) to function and regularly want to hit your 5th (65.3%)

This is super usefull and uses both AVERAGE CMC of the deck and the specific land drop needs of the deck, and yeah big surprise 24 lands is the general sweet spot
full article over here
Frank Karsten :How many lands?

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 Post subject: Re: The Final 30
PostPosted: Wed Feb 21, 2018 10:40 am 
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oh man, i love that kind of blueprint. Now if only i built decks... :(

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There's a limited amount of fun to be had in a single game, and this deck will ensure no one has any of it.


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 Post subject: Re: The Final 30
PostPosted: Sat Feb 24, 2018 7:25 am 
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I`m trying to make some room for grasping dunes but I don´t know if the mana base can afford 4 colorless sources on this deck... and its pretty close... that land is great with Hapatra :party:
I´m 10-1 with negative counters and having a blast!

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 Post subject: Re: The Final 30
PostPosted: Sat Feb 24, 2018 9:21 am 
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I hate that card cuz u lose the land but i love anything that puts those counters out :)

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There's a limited amount of fun to be had in a single game, and this deck will ensure no one has any of it.


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 Post subject: Re: The Final 30
PostPosted: Sat Feb 24, 2018 12:17 pm 
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Yeah, I think it's a mid/late game play mostly, once you've got your croc or nest out.


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 Post subject: Re: The Final 30
PostPosted: Sun Feb 25, 2018 9:52 am 
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Yeah.... but IDK if one -1/-1 counter is worth...lossing one land, sometimes it might but In general I guess it don´t. Besides you end up lossing consistency on your sources.. I think sticking to the Westvale is enough land tech for the deck.
And westvale is far better than that filthy desert.

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