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 Post subject: AER +KLD [Draft guides]
PostPosted: Sat Jun 09, 2018 12:07 pm 
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AETHER REVOLT + KALADESH
UPDATE.
I have updated the list here to add the sunset shows of limited resources and Whats the pick with Huey that are 2 of the very best resources you can find out there.

If you go to 7 wins with a deck please post it on the comments to see what are the decks that can go all the way to the top in this limited environment.

Image
THE BASICS
Understandig the signals
Beginners guide
Basic booster draft

COMPLEAT
This guide has been tailor-made for the Arena format, meaning 2 AER + 1 KLD so it covers both sets, its the basic guide to success

Channel fireball
AER GUIDE
KLD GUIDE
AER TIPS

Limited resources
Kaladesh
Review: Commons and Uncommons
Review: Rares and Mytic Rare
SUNSET SHOW
Aether Revolt
Review: Commons and Uncommons
Set Review -YOUTUBE
SUNSET SHOW

William "Huey" Jensen
What´s the Pick
KLD
P1P1
P1P1
P1P1

AER
P1P1
P1P1
P1P1

Draftism to test your skills before it counts ;)
---
happy draft!

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Last edited by Cucho Lambreta on Wed Jul 04, 2018 9:42 am, edited 5 times in total.

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PostPosted: Sat Jun 09, 2018 2:34 pm 
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That first guide doesn't seem to really cover Kaladesh like you say, like it doesn't mention what to look out for in the kaladesh packs.

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PostPosted: Sat Jun 09, 2018 2:39 pm 
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It does not adress the cards your are right but it does make some points on the way both sets interact.
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Aether Revolt resembles Dominaria in a lot of ways. It allows a lot of freedom when drafting and focuses on card interaction rather than archetypes. The main characteristics of this limited format are:

- 2x Aether Revolt & 1x Kaladesh booster packs
- Low tempo much like RIX slowed down the snowbally IXL limited, Aether Revolt does the same for Kaladesh. While trading up and maintaining board control is important, games do not snowball out of control as easily
- Strong removal is available even at common rarity. Combined with somewhat weaker creatures than there were in Kaladesh
- Creatures are important: as they are generally weaker than in Kaladesh, picking up dull fatties is often better than lucrative weenies
- Red is the best color: yes, really. It’s not as overbearing as it is in constructed, but combat tricks, burn and premium removal put it slightly ahead of the pack
- White is the weakest: but not by a large margin. Don’t be afraid to draft it if you find it wide open
- Not archetypal: unlike more or less every other set, including Dominaria, archetypes are wide open, and you can draft more or less any two colors you wish. Focus on card synergies instead.

Mechanics

- Improvise: allows a player to tap artifacts rather than pay some of the mana cost of a spell. Each artifact tapped after activating mana abilities pays for 1 mana. (e.g Battle at the Bridge)
- Revolt: signals that a spell or ability has different effects, additional effects, or may only be used if a permanent you controlled left the battlefield earlier in the same turn. (e.g. Silkweaver Elite)
- Energy (Kaladesh): An energy counter is a counter that, unlike most other counters, is placed on players rather than objects. It’s used as a resource to pay for certain abilities (e.g. Glint-Sleeve Siphoner)
- Vehicles (Kaladesh): Artifacts with this subtype have the crew keyword, which allows them to temporarily become artifact creatures

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PostPosted: Sat Jun 09, 2018 3:00 pm 
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Nice! Thanks for sharing this stuff!!

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PostPosted: Sat Jun 09, 2018 9:48 pm 
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All right, I went 6-3 and 6-3, with two Rakdos piles, those colors have excellent removal and pretty decent bodies on the 3CMC slot, Weldfast engineer is a boss in limited, I combined with augmenting automaton in both decks together they can make blocks very tricky for the opponent.
Make obsolete is one hell of a trick also, with all those servos and thopters floating around you can clear stalled boards and swing big time.
Sweatworks Brawler is also very solid if you pick one implement or a weaponcraft enthusiast, Frontline Rebel is also very good here if you can protect him with some tricks or Pacification array.
Overall I liked this block a lot, the games can get quite intense, I also recommend picking up any vehicle you can coz we all know how good they are facing removal... especially on limited where there isn't a bunch of the instant speed ones.

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