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PostPosted: Fri Jun 15, 2018 9:41 pm 
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Did you use one of the precons? Which one did you start with and what did you build it into? Are you still using it?
Feeling a little adrift, wondering what y'all thought.


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PostPosted: Fri Jun 15, 2018 11:10 pm 
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Opened a Hadana’s Climb in my first three packs so I went Merfolk at first. Didn’t want to spend any rare or mythic wildcards until I had a good stockpile and knew what I wanted to make, so I went into UW auras with a bunch of uncommons from there. Played that from mid-RIX till DOM release.

Sadly UW auras is utterly unplayable post DOM, so I haven’t touched it recently. I use mono-G stompy and infinite turns as my decks of choice these days.


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PostPosted: Sat Jun 16, 2018 11:35 am 
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I opened my packs first and then fiddled around with all the cards to make a whole new deck, though merfolk was easiest base.
In the end though I put together mono red and ignored all the starter decks once I pulled a free Hazoret from the ICRs.

Well before that I technically had dinosaurs with Polyraptor combo until the wipe and then even before that I tended to use the pirate deck we where given the most before that wipe.

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PostPosted: Sat Jun 16, 2018 2:10 pm 
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The Izzet and Sely decks are pretty decent to start with. I did some mods to the Sely and it didn't take much to make it a really strong Cat deck.

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PostPosted: Sat Jun 16, 2018 3:18 pm 
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Started with Merfolk because the synergy and cheap lords made in reasonable initially. I moved towards a more mid range with Rakdos giving good early creatures and removal. With Kaladesh / Aether Revolt remained in those colours with Glint-Sleeve siphoner and menace / haste / aggro being a good mix. Of course the ubiquitous UW control just makes playing a pain but in the constructed best of 3 just run hand disruption after game 1 to give you a reasonable chance versus control.

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PostPosted: Sun Jun 17, 2018 12:29 am 
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I started with the merfolk precon and saved up the WCs I needed for UW Approach with Karn.


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PostPosted: Sun Jun 17, 2018 11:38 am 
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Mono-red, because it needed no rare-lands and works well as a grinding deck.

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PostPosted: Mon Jun 18, 2018 5:17 am 
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I ran with Vamps early on, exchanged the few wc's I had for small upgrades and started grinding. Once I had a decent pool of cards and gold, I made monoblack control with curses, discard and removal. It has a decent matchup against UW lameness and RDW equally lameness, yet I still lose to the god-draws from RDW or if I don't draw any discard against UW and I thus can't resolve anything.

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