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 Post subject: Big Love --- mono white
PostPosted: Wed Oct 03, 2018 3:33 pm 
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This started out as the mono white precon Tactical Advantage and has morphed ever since.
It's still a bit of a work in progress but I'm down to 1 mythic and 2 rares at the moment and still not absolutely sure I want to spend $50 on the game Friday, so for now it stays this way and does pretty damn good as is at the moment.
I will post follow ups with changes (there's space for Lyra there somewhere. Maybe moor Resplendent and lifegain...).

Big ups to Kryder for turning me onto to Conclave Tribunal. That card is balls with the Convoke keyword and plenty of creatures.

Big Love

2 x Leonin Warleader
1 x Zetalpa, Primal Dawn
2 x Daybreak Chaplain
2 x Knight's Pledge
2 x Loxodon Line Breaker
2 x Pegasus Courser
1 x Serra Angel
2 x Silverbeak Griffin
3 x Luminous Bonds
24 x Plains
2 x Resplendent Angel
2 x Conclave Tribunal
2 x Healer's Hawk
2 x Shalai, Voice of Plenty
3 x Ajani's Pridemate
2 x Inspiring Cleric
1 x Cleansing Nova
2 x Ajani's Welcome
1 x Hunted Witness
2 x Bishop's Soldier


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PostPosted: Wed Oct 03, 2018 3:55 pm 
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Yah, I know... It still has some chaff in it. Like I said, it was the precon to begin with. Seems like every time one of those Linebreakers come up I'm like, "why do I have that again?", but modding the deck has been a slow process as a mostly for the moment f2p player. Still comes through though. Not a loss today yet. This dude Murdered my Resplendent and Shalai and my bigass Pridemate but I pushed on. LoL
Edit: Funny I held that Bonds for a couple of turns and look what they come up with!

Image

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PostPosted: Thu Oct 04, 2018 7:20 am 
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Yah, I know... It still has some chaff in it. Like I said, it was the precon to begin with. Seems like every time one of those Linebreakers come up I'm like, "why do I have that again?", but modding the deck has been a slow process as a mostly for the moment f2p player. Still comes through though. Not a loss today yet. This dude Murdered my Resplendent and Shalai and my bigass Pridemate but I pushed on. LoL
Edit: Funny I held that Bonds for a couple of turns and look what they come up with!

Image


I'd suggest playing the white weenie deck I posted a few days back...4 rares, 4 mythics, all aggression. Wins games or loses them quickly. All f2p and easily gotten in the first few days of play.

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PostPosted: Wed Oct 10, 2018 3:13 pm 
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It's changed again for the best. I like what Kryder did with the Weenies and the only thing keeping me from building it, other than not liking to netdeck, is three more rare wc's for the Marshals I think.
I'm really liking what I have here. There's not a lot of blocking you need to do with this deck, just power on.

2 x Leonin Warleader
3 x Knight's Pledge
2 x Pegasus Courser
3 x Luminous Bonds
23 x Plains
4 x Resplendent Angel
2 x Conclave Tribunal
4 x Healer's Hawk
2 x Shalai, Voice of Plenty
4 x Ajani's Pridemate
2 x Inspiring Cleric
2 x Ajani's Welcome
2 x Bishop's Soldier
4 x Moment of Triumph
1 x Benalish Marshal


Great for grinding! Games don't normally last that long.

Imprortable

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PostPosted: Thu Oct 11, 2018 5:31 am 
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What is the point of Knight's Pledge? Isn't that actively bad - a prime example of a 2 for 1 enchantment? It doesn't even turn the creature into a Knight.

Also, I don't know every white combat trick but isn't there something with indestructible?


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PostPosted: Thu Oct 11, 2018 7:27 am 
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Sol77_bla wrote:
What is the point of Knight's Pledge? Isn't that actively bad - a prime example of a 2 for 1 enchantment? It doesn't even turn the creature into a Knight.

Also, I don't know every white combat trick but isn't there something with indestructible?


Knight's Pledge is a bad card in constructed. Not sure why that made the list except maybe he isn't spending WCs yet.

The indestructible combat tricks I can recall cost 3 mana, though I'm sure I don't remember all of them either. The Moment of Triumph is in here for Ajani's Pridemate shenanigans.

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PostPosted: Thu Oct 11, 2018 11:19 am 
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Knights Pledge (for now until I get more wildcards) has been great on Hawks.

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PostPosted: Thu Oct 11, 2018 11:22 am 
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Pegasus making Pridemates fly has been pretty amazing also. 15 games yesterday. Lost one.
Edit: All things considered, if it didn't have at least a little jank in it you really couldn't consider it one of my decks.
Hehee.
I think that in my whole deck building career I've only built like two decks where no one questioned card inclusion. Drake/Fling and Wizard/Burn in Arena.

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PostPosted: Mon Oct 22, 2018 9:51 pm 
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This may end up being the final cut but I doubt it a little. I'm thinking another History and Honor Guard and get the Bishop's Soldiers out.
In the meantime this **** is strong!

2 x Leonin Warleader
3 x Luminous Bonds
23 x Plains
4 x Resplendent Angel
2 x Conclave Tribunal
4 x Healer's Hawk
2 x Shalai, Voice of Plenty
4 x Ajani's Pridemate
2 x Bishop's Soldier
4 x Moment of Triumph
4 x Benalish Marshal
2 x Tocatli Honor Guard
2 x Haazda Marshal
2 x History of Benalia


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PostPosted: Tue Oct 23, 2018 5:09 am 
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You know... just thinking about it this morning and after playing like 10 games last night after putting the History's in, I didn't see them in play once.
LoL.
Tocatli showed up a few times. Man... that card just shuts down Merfolk decks before they even start. Well, not sure if they had Merfolk. The colors were right. They were definitely running Explore/Surveil. Conceded after I dropped the card T2.
Once again, very happy with this little bugger.

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PostPosted: Tue Oct 23, 2018 6:36 am 
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Please migrate into Constructed Event :)

Busted win-rates are nice and all, but there's the rigged matchmaking and opponents conceding deliberately. Why would I play against Tocatli when I can be in another game within a minute?


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PostPosted: Tue Oct 23, 2018 8:36 am 
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Sol77_bla wrote:
Please migrate into Constructed Event :)

Busted win-rates are nice and all, but there's the rigged matchmaking and opponents conceding deliberately. Why would I play against Tocatli when I can be in another game within a minute?


I would venture to say he's using this deck as I am using my white weenie deck...to get to 5 wins as quickly as possible. Though his is rather slow by comparison, it should still either win or lose in a short amount of time.

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PostPosted: Tue Oct 23, 2018 9:44 am 
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You basically got it. It's a fun grinder but holds up pretty well mid/late game also.
It is built to mine gold and dailys quickly and efficiently so I can move on to Draft or Sealed or whatever fly by night format is the flavor of the moment.
It's also for ego boosting if my other games/decks aren't performing good and it's also pretty cheap and simple to play so I've been directing newer players to it.
Efficient and fun and being a little on the simple side, great for evenings when I'm drinking beer.

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PostPosted: Wed Oct 24, 2018 4:49 am 
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I read some reddit post yesterday advertising a (bad!) Merfolk deck for the Free Play queue that said it was tailored to game the deck-strength matchmaking. One argument said that deck-strength might be determined by the popularity of a card measured by the amount of wildcards turned in for it. That was his reason to exclude Hinterland Harbors which made me think of both your decks. No dual lands and not many Mythics or Rares that people would (have to) turn in wildcards for.

He continued removing Kumena and Deeproot Elite saying they didn't help the deck so take everything he says with a grain of salt, but I have a loose remembrance of hearing that theory before.


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PostPosted: Wed Oct 24, 2018 7:35 am 
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Sol77_bla wrote:
I read some reddit post yesterday advertising a (bad!) Merfolk deck for the Free Play queue that said it was tailored to game the deck-strength matchmaking. One argument said that deck-strength might be determined by the popularity of a card measured by the amount of wildcards turned in for it. That was his reason to exclude Hinterland Harbors which made me think of both your decks. No dual lands and not many Mythics or Rares that people would (have to) turn in wildcards for.

He continued removing Kumena and Deeproot Elite saying they didn't help the deck so take everything he says with a grain of salt, but I have a loose remembrance of hearing that theory before.


I would say that is probably complete bunk. As the weeks have progressed I have seen my win rate plummet (still over 50% but less absurd than the first week) as more people are maindecking Ritual of Soot and Clarion Call, both of which wreck my deck. But that doesn't bother me as that means I GG, concede, and move on to the next game since that is the deck's purpose. I get my first 5 wins in under 15 minutes most days, then off to draft/play other decks.

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PostPosted: Wed Oct 24, 2018 11:28 am 
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Kryder wrote:
Sol77_bla wrote:
I read some reddit post yesterday advertising a (bad!) Merfolk deck for the Free Play queue that said it was tailored to game the deck-strength matchmaking. One argument said that deck-strength might be determined by the popularity of a card measured by the amount of wildcards turned in for it. That was his reason to exclude Hinterland Harbors which made me think of both your decks. No dual lands and not many Mythics or Rares that people would (have to) turn in wildcards for.

He continued removing Kumena and Deeproot Elite saying they didn't help the deck so take everything he says with a grain of salt, but I have a loose remembrance of hearing that theory before.


I would say that is probably complete bunk. As the weeks have progressed I have seen my win rate plummet (still over 50% but less absurd than the first week) as more people are maindecking Ritual of Soot and Clarion Call, both of which wreck my deck. But that doesn't bother me as that means I GG, concede, and move on to the next game since that is the deck's purpose. I get my first 5 wins in under 15 minutes most days, then off to draft/play other decks.

Pretty much same here. Play fast games, move on. Unless I'm having fun and janking out my main goal is to boost my collection so I can be ready when we get a friends list and matchmaking. Tournaments with you all is what I really miss. I didn't really partake in Duels so it's been since 2015 and I really miss it.
Ritual of Soot really did me in in a game last night. Between that and countermagic I had only a slim chance of winning but stuck around until they started masturbating with Teferi

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PostPosted: Thu Oct 25, 2018 3:51 am 
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I also love the idea of mono white creatures. For some ideas, you could take a look here also: https://www.mtggoldfish.com/archetype/s ... 0581#paper

Seems like Adanto Vanguard is very good in current meta, also Knight of Grace can do very well, especially if you ever obtain more copies of History of Benalia (and both are accessible at uncommon rarity).


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PostPosted: Thu Oct 25, 2018 4:20 am 
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Time to rare-draft some DOM for this :)

Too bad I got zero elephants from GRN.


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PostPosted: Wed Oct 31, 2018 12:56 pm 
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Update: -2x Bishop Soldier, +1 Lyra, +1 History.

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PostPosted: Thu Nov 01, 2018 7:01 am 
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Update: -2x Bishop Soldier, +1 Lyra, +1 History.

Please provide detailed reports on how this affects your matchmaking. You just replaced two stupid (not so very amazing :D) cards with two of the best cards in Standard and while that is an obvious quality improvement for the deck, it might hurt you given what we know about ladder matchmaking.

I also made a WW deck two days ago based on yours and Kryders and the remaining internet after I got a second copy of both History and the lord through DOM Draft. Disclaimer: I don't want to spend rare wildcards and not too many wildcards total, so I only used 4 uncommons on Adanto and 4 commons on the Snub.

2 x Benalish Marshal
21 x Plains
2 x History of Benalia
4 x Knight of Grace
1 x Skymarcher Aspirant
2 x Cavalry Drillmaster
1 x Remorseful Cleric
4 x Hunted Witness
1 x Pride of Conquerors
1 x Legion's Landing
2 x Conclave Tribunal
2 x Shalai, Voice of Plenty
1 x Resplendent Angel
4 x Snubhorn Sentry
4 x Adanto Vanguard
4 x Healer's Hawk
4 x Haazda Marshal


Pardon the order, it's an export. In the meantime I've put in 2 Moment of Triumph over 2 Haazda Marshals. Hasn't made a difference so far and I've apparently failed to track yesterday's session.

Now what I don't like and want to get rid off are those games where I get the opponent to somewhere between 1-5 and never get to finish him off, no matter what I topdeck. This issue let's me question all the 1-power one-drops (or even 0 for the Snub) that aren't really run in tournaments. They run different versions of good old Elite Vanguard. Problem is, they're all uncommon so I want to get some input before purchasing them.

My thinking is rather simple that 2 Vanguards instead of 2 Hawks should get the opponent to zero instead of to 1-5.

I'd give up on the lifegain, but so far that's hardly been relevant. I'm not really racing against an opponent where +1 life for me == -1 life for him but against some invisible foe that will eventually put a hard stop to my efforts. I need to reach the finish line before that happens and my own life total is largely irrelevant.

Thoughts?


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