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 Post subject: Re: Wizards Brewing
PostPosted: Wed Jul 18, 2018 1:05 pm 
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If metallic mimic goes in any tribal deck... is here with Naban
Image + Image

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 Post subject: Re: Wizards Brewing
PostPosted: Wed Jul 18, 2018 2:08 pm 
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Nice... isn’t there also another artifact that does the same thing?

Panharmonicon


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 Post subject: Re: Wizards Brewing
PostPosted: Wed Jul 18, 2018 2:16 pm 
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So what's the T2 play? Mimic or Naban?
Does Naban get 2 counters?
Does Mimic get an extra creature type?
Judge!

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 Post subject: Re: Wizards Brewing
PostPosted: Wed Jul 18, 2018 2:50 pm 
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I think it does get an extra creature type. Could that mean 4 counters though? Judge!!!?


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 Post subject: Re: Wizards Brewing
PostPosted: Wed Jul 18, 2018 9:49 pm 
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ok dummies... this is what happens
Image
He becomes a WIZARD WIZARD but gets no counters...
I guess that if I cast the second one he will get 2 counters or will it be 3?

Ch-ch-ch- chaaaaanges.....
I can't wait to get my last Naban, that guy is nuts!
Also ETB ping for 4 is so good I called the pizza delivery wizard to have 8 of those effects, Metallic mimic is amazing also I guess 2-3 is the right number, Storm tamer came in also to protect Naban, and I guess at least one Panharmonicon should be in the final list.
we got 23, 2 drops ... and 35 creatures.... INSANE!

4 x Wizard's Lightning
2 x Siren Stormtamer

4 x Merfolk Trickster
4 x Warkite Marauder
3 x Naban, Dean of Iteration
4 x Viashino Pyromancer
2 x Dismissive Pyromancer
4 x Departed Deckhand
2 x Metallic Mimic

4 x Ghitu Journeymage
4 x Exclusion Mage

2 x Naru Meha, Master Wizard

9 x Island
6 x Mountain
4 x Sulfur Falls
2 x Spirebluff Canal

Importable pile
Spoiler

Spoiler

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Last edited by Cucho Lambreta on Wed Jul 18, 2018 10:25 pm, edited 1 time in total.

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 Post subject: Re: Wizards Brewing
PostPosted: Wed Jul 18, 2018 10:22 pm 
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Never before in the history of mtg has the creature type wizard wizard existed. The world is now a better place.


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 Post subject: Re: Wizards Brewing
PostPosted: Thu Jul 19, 2018 1:55 am 
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Why the marauders?
I get what they do, but not being wizards just eats away a good bit of the value...
As for the mimic wizard wizard, what if you chose human or merfolk as the 2nd 3rd type? Don't think it gets double triggers, but might... Or if mimic is in play and you drop Naban?

Still, with this much ETB, blink effects are almost mandatory.

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 Post subject: Re: Wizards Brewing
PostPosted: Thu Jul 19, 2018 5:17 am 
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This is my version:

Tempo Wizards
Lands (22)
10 x Island
3 x Mountain
4 x Spirebluff Canal
4 x Sulfur Falls
1 x Memorial to Genius

Creatures (28)
1 x Siren Stormtamer
4 x Naban, Dean of Iteration
4 x Merfolk Trickster
3 x Silvergill Adept
4 x Viashino Pyromancer
2 x Metallic Mimic
4 x Exclusion Mage
1 x Ghitu Journeymage
3 x Watertrap Weaver
2 x Naru Meha, Master Wizard

Instants (8)
3 x Unsummon
4 x Wizard's Lightning
2 x Illusionist's Stratagem

Artifacts (1)
1 x Panharmonicon


Unsummon is a must because it's cheap, can be defensive or offensive and can let you reuse ETB effects. Silvergil Adepts are working really well, there are just enough merfolks to turn them on most of the time and it's always a nice target for illusionist's stratagem or for a draw 2 with naban around.
Problems: My version has very little evasion, so a full board on opp's side is troublesome, as is anything with hexproof.

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Last edited by Haven_pt on Wed Jul 25, 2018 9:57 am, edited 1 time in total.

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 Post subject: Re: Wizards Brewing
PostPosted: Thu Jul 19, 2018 3:09 pm 
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DJ0045 wrote:
I think it does get an extra creature type. Could that mean 4 counters though? Judge!!!?


Mimic doesn't enter as a wizard, it enters as a shapeshifter. It's only a Wizard after its already in play.

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 Post subject: Re: Wizards Brewing
PostPosted: Thu Jul 19, 2018 3:17 pm 
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Make love to my face

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 Post subject: Re: Wizards Brewing
PostPosted: Thu Jul 19, 2018 4:42 pm 
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divinevert wrote:
DJ0045 wrote:
I think it does get an extra creature type. Could that mean 4 counters though? Judge!!!?


Mimic doesn't enter as a wizard, it enters as a shapeshifter. It's only a Wizard after its already in play.


Changes nothing... you choose Wizard Wizard, and it becomes a Shapeshifter Wizard (but maybe someone should see what happens if it becomes a Shapeshifter Human Wizard for example).


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 Post subject: Re: Wizards Brewing
PostPosted: Thu Jul 19, 2018 4:51 pm 
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DJ0045 wrote:
divinevert wrote:
DJ0045 wrote:
I think it does get an extra creature type. Could that mean 4 counters though? Judge!!!?


Mimic doesn't enter as a wizard, it enters as a shapeshifter. It's only a Wizard after its already in play.


Changes nothing... you choose Wizard Wizard, and it becomes a Shapeshifter Wizard (but maybe someone should see what happens if it becomes a Shapeshifter Human Wizard for example).


I don't think it should become a Wizard Wizard, though. I see that's what happened but I don't think that's right.

If you have Nabin in play, and then you resolve the Mimic, the Mimic ability will trigger. That goes on the stack and that is when Nabin should check. At that point, it's only a Shapeshifter, so Nabin doesn't trigger. Then Mimic resolves and becomes a Wizard.

So it should only trigger once at that point. Then all subsequent Wizards would get 2 counters.

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 Post subject: Re: Wizards Brewing
PostPosted: Thu Jul 19, 2018 6:01 pm 
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Haven_pt wrote:
Why the marauders?
I get what they do, but not being wizards just eats away a good bit of the value...
As for the mimic wizard wizard, what if you chose human or merfolk as the 2nd 3rd type? Don't think it gets double triggers, but might... Or if mimic is in play and you drop Naban?

Still, with this much ETB, blink effects are almost mandatory.

Marauders are great they are just good value creatures, sure they are not wizards but they let you attack without worrying to much about trading, they make blocking quite painful and bring any creature in burn reach, besides they got evasion wich lets you end games before they get out of hand, same goes with Deckhands but they also are mana sinks that provide evasion to your ground hitters I have close quite some games with the activated ability.
I’m sold on the unsummons tho, they can be super helpful and are versatile for what the deck is trying to do.

Edit: I think metallic mimic might be drunk, he gets the double wizard type without Naban being on board...

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 Post subject: Re: Wizards Brewing
PostPosted: Thu Jul 19, 2018 6:05 pm 
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divinevert wrote:
DJ0045 wrote:
divinevert wrote:

Mimic doesn't enter as a wizard, it enters as a shapeshifter. It's only a Wizard after its already in play.


Changes nothing... you choose Wizard Wizard, and it becomes a Shapeshifter Wizard (but maybe someone should see what happens if it becomes a Shapeshifter Human Wizard for example).


I don't think it should become a Wizard Wizard, though. I see that's what happened but I don't think that's right.

If you have Nabin in play, and then you resolve the Mimic, the Mimic ability will trigger. That goes on the stack and that is when Nabin should check. At that point, it's only a Shapeshifter, so Nabin doesn't trigger. Then Mimic resolves and becomes a Wizard.

So it should only trigger once at that point. Then all subsequent Wizards would get 2 counters.


You are absolutely correct! We should report the bug, I think.


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 Post subject: Re: Wizards Brewing
PostPosted: Wed Jul 25, 2018 8:39 am 
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On other news... the combo does not work at all... Metallic mimic does not put counters on creatures, they enter the battlefield with them so Naban will not double the trigger coz it doesn't trigger in the first place... 2 RWC to the trash bin :(

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 Post subject: Re: Wizards Brewing
PostPosted: Wed Jul 25, 2018 10:13 am 
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On other news... the combo does not work at all... Metallic mimic does not put counters on creatures, they enter the battlefield with them so Naban will not double the trigger coz it doesn't trigger in the first place... 2 RWC to the trash bin :(


You can put them to good use in zombie decks. If you want a janky combo, try Arcane Adaptation (choing zombies), get either then either get out a metallic mimic, Wayward Servant or Plague Belcher, then play Liliana, Untouched by Death, -3 her and play ballista from the gy for infinite damage (if you can out-race the timer).

Now for another cryptic magic question: What happens when you have Reliquary Tower and you play Midnight Oil?

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 Post subject: Re: Wizards Brewing
PostPosted: Wed Jul 25, 2018 11:34 am 
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You know what I love?

Merfolk trickster on opponent's upkeep (especially with a naban in play). Opponent played Sai, no thopters for you! Opponent plays traxos, no untap for you! I even unsummoned my trickster just to do it again (he countered it, but then promptly lost next turn!)

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 Post subject: Re: Wizards Brewing
PostPosted: Mon Aug 20, 2018 3:53 pm 
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This is my latest iteration of the wizards tribal deck (tempo version). I can't believe that the deck hasn't caught on, because I have an obscene win-rate with it (I went 9-1 today, only loss to UW control in a very close match). Favourite match-up is stompy, even with the god draw on the play of T1 llanowar into T2 Steel leaf, this deck just nullifies all their plays (T2 naban into T3 exclusion mage, into tricksters on their upkeeps is just obnoxious and a nightmare to play against).

Tempo Wizards
Lands (22)
10 x Island
3 x Mountain
4 x Spirebluff Canal
4 x Sulfur Falls
1 x Memorial to Genius

Creatures (26)
1 x Siren Stormtamer
4 x Naban, Dean of Iteration
4 x Merfolk Trickster
3 x Silvergill Adept
4 x Viashino Pyromancer
4 x Exclusion Mage
1 x Ghitu Journeymage
3 x Watertrap Weaver
2 x Naru Meha, Master Wizard

Instants (12)
3 x Siren's Ruse
3 x Unsummon
4 x Wizard's Lightning
2 x Illusionist's Stratagem


Main change was to lose the panharmonicon (too slow) and mimics (no double +1/+1 counters anyway) and I added in Siren's ruse (only 1 pirate in the deck, but the blink value is just colossal. Wish we had a 1cc blink spell).

The deck has game against nearly all the meta-decks, although chainwhirler is bad news, but not unbeatable. Even though it works best against creature decks, the flash and blink spells do plenty of work against control too.

How does it play? T2 naban is usually the right play (either to draw out the removal or to start the value train on T3). Most players don't want to lose their T2 or T3 just to kill naban, unless they don't have any other plays. When they let him live, dropping the silvergills (drawing 2 cards) is usually the best play (to draw land or more plays early). If they have 2 creatures to bounce, go for it (unless they have etb effects).
The best moment to cast trickster is on opponent's upkeep. Tapping mana dorks or big attackers can really slow them down. Tricksters are also phenomenal at ambushing walking ballistas.
Keep playing wizards that slow down your opponent and getting in damage and pretty soon you have 4 or 5 2/2s and are close to lethal. The viashinos help close out games really fast and also kill PWs that manage to sneak in.
Once you have some wizards out, blink them to blank removal and/or to exploit their etb effects. It takes a bit of practice, but a decent pilot can really crush with this deck.

Enjoy!

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 Post subject: Re: Wizards Brewing
PostPosted: Mon Aug 20, 2018 9:39 pm 
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I like what you have done
I'm testing it and its a work of art man nice job

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 Post subject: Re: Wizards Brewing
PostPosted: Tue Aug 21, 2018 3:13 am 
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I like what you have done
I'm testing it and its a work of art man nice job


Thanks Cucho!
I'm so confident in the deck, I've got to try and get CGB to do a vid with it.

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