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PostPosted: Tue May 01, 2018 11:12 am 
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Last edited by thedevilwuster on Thu May 03, 2018 5:01 pm, edited 1 time in total.

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 Post subject: Re: Power Kitties!
PostPosted: Wed May 02, 2018 5:27 pm 
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Now I really look and think I'm not sure this deck needs Evolving Wilds. Definitely not 3 I know that. Must have started out thinking I was going to build three colors and didn't correct myself. Maybe one will be Ok

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 Post subject: Re: Power Kitties!
PostPosted: Wed May 02, 2018 6:30 pm 
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Lands mixed with spells? Blasphemy!

Feels like Adorned Pouncer (we did all get one to start with, after all) should replace at least one of those Watchers. Could always throw in Tranquil Expanse in place of those Wilds, does more work for your mana in the end.


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 Post subject: Re: Power Kitties!
PostPosted: Thu May 03, 2018 5:00 pm 
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DCG-MTG wrote:
Lands mixed with spells? Blasphemy!

Feels like Adorned Pouncer (we did all get one to start with, after all) should replace at least one of those Watchers. Could always throw in Tranquil Expanse in place of those Wilds, does more work for your mana in the end.

I had AP in there at the very beginning and I don't remember what it was but they didn't seem as good as they should be. I'm thinking it's because my 2cmc is pretty full and honestly I like the 3/1 that untapps stuff at 2cmc. It's amazing how many times people let that card through and attack and then if it's by itself I untap it to block. It's amazing how people have not wanted to chup it.

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PostPosted: Fri May 04, 2018 11:18 pm 
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This deck caught my eye immediately as i always wanted to make a cat deck in duels.

I have traded in a lot of wildcards to make this deck better but im afraid i still lose more often than not.
Any suggestions for my build is appreciated.

4 x Sacred Cat
2 x Sheltering Light
3 x Appeal // Authority
4 x Adorned pouncer
4 x feral prowler
2 x Initiate's Companion
2 x Radiant Destiny
3 x pouncing Cheetah
3 x Pride Sovereign
2 x Anointed procession
1 x Cast Out
2 x Ixalan's Binding
1 x Huatli, Radiant Champion
4 x Regal Caracal
1 x Vanquisher's Banner
1 x Desert Of the True
5 x Plains
2 x Shefet Dunes
1 x Desert Of the Indomitable
5 x Forest
2 x Hashep Oasis
4 x Tranquil expanse
1 x field of Ruin
1 x Unclaimed Territory


I feel like 22 lands isn't enough but I read here your deck should have 22 or 26 lands but nothing in between. I don't understand why.

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PostPosted: Sun May 06, 2018 1:39 pm 
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needletooth raptor and board wipes rip this deck apart. I can't win vs control, i can't win vs dinos, i also get ripped by merfolk, they have more lords it seems. I don't know this meta and so far it seems i have a deck that can't beat anything and no way to turn around. pretty much done i guess.

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PostPosted: Mon May 07, 2018 4:15 pm 
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I wouldn't go by that land deal. It only effects the opening hand. Seems like Banner would get in the way of dropping Caracal on t5 after a t4 Procession. Other than that it looks real close to mine but I am not having the match up problems like you are I guess. After my Drake/Fling this deck is I think my second favorite to play.
Edit: Serpopard does wonders against control.

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PostPosted: Mon May 07, 2018 8:21 pm 
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I will up the land count then, i feel the deck needs more lands for the curve. I still don't understand why 23 through 25 is a bad land count in this game.
Prowling Serpopard and Shalai, Voice of Plenty probably help quite a bit but I am out of wildcards.

The deck needs cards like Heroic intervention or Blossoming defense. I'm starting to experiment with not running anointed procession and more removal. Honestly I wold rather run shalai and just make my lords untargetable.

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PostPosted: Sun Jun 03, 2018 1:39 am 
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Just a few adjustments and this deck has been doing much better. Can still struggle vs Dino's but it's been a control fest lately. I need to unlock one more serpopard.

Unanointed Cats

24 Creatures
4 x Sacred Cat
4 x Adorned Pouncer
4 x Feral Prowler
1 x Pouncing Cheetah
4 x Pride Sovereign
2 x Prowling Serpopard
1 x Shalai, Voice of Plenty
4 x Regal Caracal


12 Enchants / Spells
3 x Seal Away
3 x Radiant Destiny
1 x Cast Out
3 x Appeal // Authority
2 x Huatli, Radiant Champion


24 Lands
1 x Desert of the Indomitable
1 x Desert of the True
4 x Forest
3 x Hashep Oasis
5 x Plains
2 x Shefet Dunes
4 x Tranquil Expanse
2 x Unclaimed Territory
1 x Field of Ruin
1 x Arch of Orazca

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PostPosted: Mon Aug 06, 2018 7:53 pm 
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Changed the deck a little and man it is more fun than ever!

4 x Regal Caracal
2 x Appeal /// Authority
1 x Desert's Hold
2 x Feral Prowler
6 x Forest
2 x Hashep Oasis
3 x Initiate's Companion
2 x Ixalan's Binding
10 x Plains
3 x Pouncing Cheetah
2 x Pride Sovereign
3 x Radiant Destiny
2 x Sacred Cat
2 x Shefet Dunes
3 x Evolving Wilds
2 x Compulsory Rest
1 x Gideon of the Trials
2 x Anointed Procession
2 x Prowling Serpopard
1 x Shalai, Voice of Plenty
2 x Adorned Pouncer
1 x Leonin Warleader
2 x Leonin Vanguard


Got it out in Quick Constructed at the moment. This was a win. Turn before he Fumigateed the board that had my two kitties pinned against a Rest(ed) kitty himself. I drew and played Gideon after this turn. They didn't stay around. And now I look at it, I'm wondering what I was smoking when I decided to put 3 Wilds in this deck. Must edit it after the QC.

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PostPosted: Thu Sep 13, 2018 6:51 pm 
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It definitely can't be considered Constructed Tier 1 or anything, but it's a well constructed, themed midrange deck and man it is fun to take it out in QC once in a while... especially when two of the quests have to do with casting white and green. I had the Angel and Pridemate in my hand the whole game and saw no reason to pull them out yet. I did land to Regals in a row so there was that along with me kamakzi attacking after all my kitties got lifegain and I was down to 12 at the beginning of these two turns. They didn't even block the last Attack All.
For many years I built decks a little out of the main in DOTP and argued about things and ultimatly most of my decks ended up strong as **** and respected for their ability to go into 1v1 or 4ffa and still be competitive. Some of you old timers from The Mothership will remember... however... Constructed is a new beast for me. It's in it's own way like DOTP. A limited card pool. But, not cards from older sets that scream INCLUDE to you so deckbuilding has been a challenge for me to start. I feel I'm maturing in it a bit now. Still, outside the box and a little janky as always but I'm proud nevertheless of This Deck, the Drake/Fling, Orzhov Zombies and Wizards/Burn.
Proud... damnit...................... :evil:
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Land two... I immediately locked down the Wildgrowth. Didn't do much honestly but it could have really gotten out of hand. Desert Hold on the unblockable was a great move on my part also... (pats back)....

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PostPosted: Fri Sep 14, 2018 6:51 am 
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I didn't even think about the fact that I've changed this up a little before I played what you see in the above picture. I know I removed Gideon but can't remember what else I've done. I'll post the latest build of the deck when I get home from work.

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PostPosted: Sat Sep 15, 2018 6:17 am 
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I often face Cats in QC but they are nearly always mono-white. I usually beat them with Merfolk, but I just ended my session with a game that felt unwinnable :D

He started with the 2 1-mana Enchantments to get 1 life on every creature entry, the obvious Pridemate (which I could have chump-blocked ad nauseam thanks to my Deeproot Waters) and it was technically game over when he got a Regal Caracal. His lifelink clause is too much.

I got out of the game with him at 117 HP, a ~30/30 Pridemate and 4 5/5 double strike tokens. Was getting unrealistic to wait for Kumena, Tyrant of Orazca and Tempest Caller to eventually alpha-strike.


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PostPosted: Sat Sep 15, 2018 11:59 am 
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Sol77_bla wrote:
I often face Cats in QC but they are nearly always mono-white. I usually beat them with Merfolk, but I just ended my session with a game that felt unwinnable :D

He started with the 2 1-mana Enchantments to get 1 life on every creature entry, the obvious Pridemate (which I could have chump-blocked ad nauseam thanks to my Deeproot Waters) and it was technically game over when he got a Regal Caracal. His lifelink clause is too much.

I got out of the game with him at 117 HP, a ~30/30 Pridemate and 4 5/5 double strike tokens. Was getting unrealistic to wait for Kumena, Tyrant of Orazca and Tempest Caller to eventually alpha-strike.

Indeed. Regal really set's the deck off as I only have one other creature card that isn't a cat (Shalai) so pretty much guaranteed lifegain after t5.
I can't see a Cat deck be that successful in mono white honestly. There are too many value cards in green. The Initiate's Companion is to be what I found one of the best cards in my deck. Yes, it does eat removal and get's chumped but not as often as you think. Unless the op has that removal or small tokens or otherwise that are reserved for chumping I find they don't like the idea of it killing off their more value cards so they let it go through. I can then untap a land or as in most cases basically give it Vigilance. A little anthem and/or lord effect and it starts getting out of had quickly. Pridemates have really come in handy to be played with Regals and Vanguards. One other thing people seem to overlook is the upsides of the deserts I run. Did I mention how fun it is to flash in Pouncing Cheetah?
Here's the latest and best so far and then an importable list in the spoiler. I wouldn't burn a bunch of wildcards to make it (I did but it was the first deck after the wipe I concentrated on... love cats) but if you are in the position to make it I would try it out. Solid midrange tribal deck.
Now you mention it, I have been considering removing one of the Destinies and putting in one of those one mana enchantments you mentioned. Until then:
4 x Regal Caracal
2 x Appeal // Authority
1 x Desert's Hold
1 x Feral Prowler
7 x Forest
3 x Hashep Oasis
3 x Initiate's Companion
2 x Ixalan's Binding
11 x Plains
3 x Pouncing Cheetah
2 x Pride Sovereign
3 x Radiant Destiny
2 x Sacred Cat
2 x Shefet Dunes
2 x Compulsory Rest
2 x Anointed Procession
2 x Prowling Serpopard
1 x Shalai, Voice of Plenty
2 x Adorned Pouncer
1 x Leonin Warleader
2 x Leonin Vanguard
2 x Ajani's Pridemate


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Last edited by thedevilwuster on Mon Sep 17, 2018 6:30 am, edited 1 time in total.

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PostPosted: Mon Sep 17, 2018 3:53 am 
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I don't know. To me, the green cards look like limited fodder that cost you some copies of your white value cards (Warleader, Pridemate, Pouncer, Procession, even Sacred Cat).

My angle is limited to my Merfolk matchup though and the more I play that, the more it comes down to my ability to finish the game before a Regal Caracal hits (and remains on) the board. Versus Control, our dear Serpopards are obviously great - as is the ability to flash in a creature on their end-step.

How do you fare in the different, relevant matchups? I'd like to have a better perspective on the deck - it looks fun, though I'm not convinced on the green part yet.


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PostPosted: Mon Sep 17, 2018 6:36 am 
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Before I go to work I'll give you an example of a game winning move from last night not possible without green. Yes, could have died to instant removal but then again that's always a chance you take with a creature based deck.
Procession out. Exerted attacking Pride Sovereign with Appeal and a abilitied Hashep on it. If memory serves me correct that swing was a 13 power trample.
Edit: No... it was more because I attacked with other creatures also and used the other half of Appeal to lock down most of their blockers. It was a game winning swing.

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PostPosted: Wed Sep 19, 2018 5:19 am 
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Hey, given that I don't find the time or wildcards to actually play your deck, I don't want to be unfair. I can only say that I face this as mono-white more often and that I consider only some of the white cards as vital to beat me.

With that pretext, here are my thoughts:

I don't doubt that Appeal // Authority can win you a game on the spot if you give one of your super-big kitties evasion. Arcane Flight looks to do the same to me though. Splashing blue seems to be all the rage now, so you might as well get a few Negates to raise your middle finger against Turbo Fog.


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