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 Post subject: Re: Wizards Brewing
PostPosted: Tue May 08, 2018 3:25 pm 
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As a fellow red mage, I do really like this Afflict mechanic. Sounds like fun.

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 Post subject: Re: Wizards Brewing
PostPosted: Tue May 08, 2018 5:29 pm 
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Haven_pt wrote:
One card you may want to consider putting in is Protean Raider. It's been a great card in my Izzet Drake/Fling deck. Also, and I'm sure you are already aware, Sulfur Falls is way better than Highland Lake.


Not a single rare Land yet. Looks like WotC really wants me to blow WCs on lands.

Sulfur Falls was the very thing I save wild cards for and got when DOM came out. They were a must for my D/F deck. So much frustration with the Highland. Matter of fact I'm seriously thinking of crafting more and dropping Wilds altogether.

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 Post subject: Re: Wizards Brewing
PostPosted: Tue May 08, 2018 6:53 pm 
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Haven_pt wrote:
So this is my mostly final list:

Creatures (18)
4 Siren Stormtamer
4 Soul-Scar Mage
2 Ghitu Lavarunner
4 Spellweaver Eternal
4 Adeliz, the Cinder Wind

Instants (19)
2 Unsummon
4 Opt
3 Chart a Course
4 Lightning Strike
4 Wizard's Lightning
2 Blink of an Eye

Enchantments (3)
1 The Flame of Keld
2 Riddleform

Lands (20)
8 Mountain
8 Island
4 Sulfur Falls

I got 1 sulfur falls from a quick contructed event and decided to blow my rare WCs on the rest.
Damn can this deck win from out of nowhere. It's running pretty smooth, the curve is low and it packs a punch. It can seem to durdle a bit to begin with, but like I said, it has to hit critical mass before it goes off. It sometimes flops, but then so do mostly all decks, but it just wrecks decks with low interaction. If they don't kill your guys asap, they're in for big damage T5-6. From there, even if you don't kill them on the spot, burn should do the trick. Riddleform is nightmare for control as is stormtamer.
I'm convinced, izzet wizards is a deck. Wouldn't say T1, but T2 or T1.5 maybe. And since it's a budget deck, they're beginning to show up on the ladder, so watch out.

Oh my God, this deck.
You about read my mind. Really wanted to do a wizard deck but I just haven't cracked the right cards nor have the wildcards available yet. I'm going to get into the DOM draft this weekend and hopefully pick up some needed cards.

Edit: Have always loved Izzet (see my D/F) and the idea of a wizard tribal tickles me. Here's hoping I can make one soon.

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 Post subject: Re: Wizards Brewing
PostPosted: Thu May 10, 2018 11:54 am 
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I went 7-2 in qc with a slightly altered (anti-RDW version) with 1 shivan fire and 1 Magma Spray instead of the Unsummons and an extra Riddleform for a Spellweaver.

I did beat 3 Rdw decks, lost to 1 and lost to approach when I got stuck at 2 lands for far too long. Some of the games were real nail-biters and I only just managed to pull those out.
That's the sweet part about this deck, people underestimate it's Explosive power.
Most fun moment was when I bounced a Gideon when my opponent was hiding behind his emblem.
Had a fantastic back and forth vs a mono-black deck that could have gone either way, but in the end, he made the wrong blocking decision and I nailed it (only.just).
Awesome stuff. I actually had to take a break and finish the Last games later because some of those games were so close, it was exausting.

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 Post subject: Re: Wizards Brewing
PostPosted: Thu May 10, 2018 12:24 pm 
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How does Ghitu lavarunner been working? also, the explosiveness of insult is absurd.

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 Post subject: Re: Wizards Brewing
PostPosted: Thu May 10, 2018 2:45 pm 
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Ghitu is fine, but not amazing. Mostly good when you get out Adeliz, but haste is nice when you pull one out from an Opt and lets you do a few more points of damage.
Also, the +1/0 ability is like a 1 time prowess pump to get in some extra early damage.
A solid 1 drop against Firebrands and turns on wizard bolts, so I can't complain. But, it's the most expendable wizard, so when I really need to chump... He's the prime candidate.
I haven't got any Insults yet, my only qualm is the 3cc that screws my ultra low curve. Keld is probably more versatile, but I guess a 1 of Insult would be nice

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 Post subject: Re: Wizards Brewing
PostPosted: Thu May 10, 2018 3:40 pm 
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I've been playing Haven's Warrior's Guild a ton lately (i'm on a 2nd insane winstreak with it right now) and I find myself discarding Insult almost ALL THE TIME. Everything else in my hand just seems more impactful and important. I kind of like having Insult in the yard for immediate use next turn if I need to burn something. Having that 2 burn to the face and possible removal of creature on standby seems more important than being able to double damage.

That's been my experience with it. I found Insult's primary function to be more useful in a Gruul deck that plays Charioteer

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 Post subject: Re: Wizards Brewing
PostPosted: Fri May 11, 2018 1:59 am 
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But, T1 Soul-Scar, T2 Riddleform(2 damage), T3 Insult (10 damage), leaving you with several ways to win T4, not to mention 2 potential face burn in the yard.

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 Post subject: Re: Wizards Brewing
PostPosted: Fri May 11, 2018 3:56 am 
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I'm uploading a quick gameplay video to youtube for anyone interested:



https://youtu.be/zDoSzaqKH9Y

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 Post subject: Re: Wizards Brewing
PostPosted: Fri May 11, 2018 9:57 am 
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Loving the wiz!! I got two of those sagas I guess I will try one and see how it does.

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 Post subject: Re: Wizards Brewing
PostPosted: Sat May 12, 2018 1:05 pm 
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Just won 2 straight games that I mulled to 5. I love the low curve. I've kicked so many Uw control deck's butts that I almost feel sorry for them.
When you start seeing them cycle cast out, Illuminations and Censors like crazy, you know its in the bag.
Rdw is the only thing that puts up a fight and is a bad match-up, otherwise it's a walk in the park.
Don't know it will go with kaladesh though, seems like stuff like Harvester would really hurt the deck.

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 Post subject: Re: Wizards Brewing
PostPosted: Mon May 14, 2018 7:14 pm 
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This is my pile right now

1 x CMC
2 x Curious Obsession
2 x Opt
1 x Unsummon
4 x Siren Stormtamer
4 x Wizard's Lightning
4 x Soul-Scar Mage
2 x Magma Spray

2 x CMC
2 x Merfolk Trickster
2 x Earthshaker Khenra
4 x Lightning Strike
4 x Riddleform
4 x Spellweaver Eternal

3 x CMC
4 x Adeliz, the Cinder Wind
1 x Insult /// Injury

9 x Island
5 x Mountain
4 x Ramunap Ruins
3 x Sulfur Falls
21 x lands


Thats 1,65 average CMC
Good old Frank says this on that average CMC

21 Lands /AVERAGE CMC 1.44-1.76 --- Aggro deck –-- You need 2 lands on turn 2 every game (98.8%) but would like 3 lands on turn 3 (82.3%) for several 3-drops

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 Post subject: Re: Wizards Brewing
PostPosted: Sun Jul 01, 2018 3:48 am 
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Ok, totally different approach to the archetype, coz we have to accept that wizards are not the beatdown deck of the format -I say we but I mean mostly just me- and after playing quite a lot of DOM I just felt that wizards can be something different, so I returned to the whiteboard and start jamming those less aggressive wizards that don't shine just for the beats... and I came up with this thing:

TEMPO WIZARDS

The idea is to mess up our opponent board while we accumulate damage with evasive 2 drops.
The deck is mainly blue with splashes of red for Adeliz and Wizard Lightning so the mana base is way more consistent.

I´m trying Admiral order coz I got 2 of those from the draft, just for the occasional discount during combat it is also just a hard counter in any other case... but it might be better to just run Wizards counter...

Naru Mera can pump the team with flash and can also copy a Wizards lightning at 5 mana.

Warkite Marauder has been an all-star here, allowing Spellweaver Eternal to attack without trading and being a great target for curious obsession

Merfolk Trickster has been great also taping blockers end step and being ready to swing in our turn has been his line.

Journey Mage is a bit pricy but he is a 3/2 and that has been relevant the bounce is great at turn 4 coz if we are executing our plan they are desperate to put something on the ground and we punish them for that :D

4 x Wizard's Lightning
4 x Curious Obsession

4 x Riddleform
4 x Spellweaver Eternal
4 x Merfolk Trickster
4 x Warkite Marauder

4 x Adeliz, the Cinder Wind
2 x Admiral's Order

3 x Academy Journeymage
1 x Naru Meha, Master Wizard
2 x Commit /// Memory

2 x Spirebluff Canal
4 x Sulfur Falls
2 x Memorial to Genius
10 x Island
6 x Mountain


This deck is just waiting for
Image
to get to ARENA

Importable pile ;)
Spoiler

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 Post subject: Re: Wizards Brewing
PostPosted: Sun Jul 01, 2018 6:37 am 
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Ok, totally different approach to the archetype, coz we have to accept that wizards are not the beatdown deck of the format -I say we but I mean mostly just me- and after playing quite a lot of DOM I just felt that wizards can be something different, so I returned to the whiteboard and start jamming those less aggressive wizards that don't shine just for the beats... and I came up with this thing:

TEMPO WIZARDS

The idea is to mess up our opponent board while we accumulate damage with evasive 2 drops.
The deck is mainly blue with splashes of red for Adeliz and Wizard Lightning so the mana base is way more consistent.

I´m trying Admiral order coz I got 2 of those from the draft, just for the occasional discount during combat it is also just a hard counter in any other case... but it might be better to just run Wizards counter...

Naru Mera can pump the team with flash and can also copy a Wizards lightning at 5 mana.

Warkite Marauder has been an all-star here, allowing Spellweaver Eternal to attack without trading and being a great target for curious obsession

Merfolk Trickster has been great also taping blockers end step and being ready to swing in our turn has been his line.

Journey Mage is a bit pricy but he is a 3/2 and that has been relevant the bounce is great at turn 4 coz if we are executing our plan they are desperate to put something on the ground and we punish them for that :D

4 x Wizard's Lightning
4 x Curious Obsession

4 x Riddleform
4 x Spellweaver Eternal
4 x Merfolk Trickster
4 x Warkite Marauder

4 x Adeliz, the Cinder Wind
2 x Admiral's Order

3 x Academy Journeymage
1 x Naru Meha, Master Wizard
2 x Commit /// Memory

2 x Spirebluff Canal
4 x Sulfur Falls
2 x Memorial to Genius
10 x Island
6 x Mountain


This deck is just waiting for
Image
to get to ARENA

Importable pile ;)
Spoiler


Why no Naban? Doubling the bounce and tempo plays seems legit to me... I've seen a deck that even runs panharmonicon as well as naban. I don't think you have enough stuff to turn on riddleform or for the full 4 adeliz. Warkite marauder also begs to have something to ping 0/1s in the deck too or at least shock.

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 Post subject: Re: Wizards Brewing
PostPosted: Sun Jul 01, 2018 11:05 am 
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Naban eats the T2 play just to set up I will try one to see how it works but I don't like that he does do anything right away... I think he will get a lot better with the 3 cmc bounce guy. Riddleform triggers with 16 spells if you count the 2 counters, but I can see the point... I will continue my testing but I think I can chop a couple Riddleforms for Opt and hopefully grab an extra card with Naru.

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 Post subject: Re: Wizards Brewing
PostPosted: Mon Jul 02, 2018 2:23 am 
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This is the deck I was talking about from MTGGoldfish:

Nabanamonicon
Creatures (26)
4 x Merfolk Trickster
4 x Naban, Dean of Iteration
4 x Silvergill Adept
4 x Champion of Wits
4 x Watertrap Weaver
2 x Naru Meha, Master Wizard
4 x Academy Journeymage
Spells (7)
4 x Syncopate
3 x Illusionist's Stratagem
Artifacts (3)
3 x Panharmonicon
Lands (24)
1 x Arch of Orazca
2 x Field of Ruin
21 x Island
Sideboard (15)
2 x Negate
3 x Sorcerous Spyglass
4 x Deep Freeze
4 x Wizard's Retort
2 x River's Rebuke
75 x Cards Total

Spoiler

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 Post subject: Re: Wizards Brewing
PostPosted: Tue Jul 03, 2018 1:30 pm 
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Naban and Champions of wits is so busted!

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 Post subject: Re: Wizards Brewing
PostPosted: Sat Jul 07, 2018 8:46 am 
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I've been trying out the deck and it's fun (I'm still missing a couple of cards, so I had to improvise).

Poor Naban just dies all the time (Somebody sneezes and off he goes to the gy...), but when he sticks you start pulling off all sorts of crazy stuff.
The new bounce wizard will definitely make it better (why the hell print the dominaria one if they were gonna make a strictly better card?).
Champion of wits actually sucked, since there is no graveyard recursion in the deck.
I guess an izzet version could be made, because some face damage/removal would come in handy.

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 Post subject: Re: Wizards Brewing
PostPosted: Tue Jul 17, 2018 1:25 pm 
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Ok, this is the new deck... and its a ton of fun.. lots of synergies that can drive people nuts...Naban really shines now with all the new wizards. One Naban + Trickster or Exclusion mage are just beyond annoying... bouncing 2 creatures or tapping 2 blockers is just overwhelming tempo... the double triggers on Viashino are insane pinging for 4 to the face on ETB, but the top play is flashing Naru with Naban on the field and one wizard lighting on the stack... Muahahahhahaha!!!

Departed deckhand is a clock and its second ability has come in handy a couple of times, Dismissive Pyromancer is great filtering dead draws and acting as removal... besides is a wizard... I love him!
Omenspeaker I´m not crazy about her but scry 4 is .... just so good
Sleep is on trials, but so far performing very well coz once you deployed 3 wizards it's pretty much lethal on a 2 turn clock, that plus our tempo suite most times is enough to seal the deal.

This should be running 4 Naban.. but WC... are a scarce resource after the Zombie deck.
4 x Wizard's Lightning (DAR) 152
4 x Curious Obsession (RIX) 35

3 x Naban, Dean of Iteration (DAR) 58
2 x Merfolk Trickster (DAR) 56
4 x Warkite Marauder (RIX) 60
2 x Omenspeaker (M19) 64
4 x Departed Deckhand (M19) 49
2 x Dismissive Pyromancer (M19) 136
4 x Viashino Pyromancer (M19) 166

4 x Exclusion Mage (M19) 55

2 x Naru Meha, Master Wizard (DAR) 59
2 x Sleep (M19) 74

9 x Island (RIX) 193
6 x Mountain (RIX) 195
4 x Sulfur Falls (DAR) 247
2 x Spirebluff Canal (KLD) 249
2 x Memorial to Genius (DAR) 243


Haven you should really try this one buddy :)

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 Post subject: Re: Wizards Brewing
PostPosted: Tue Jul 17, 2018 4:04 pm 
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Ok, this is the new deck... and its a ton of fun.. lots of synergies that can drive people nuts...Naban really shines now with all the new wizards. One Naban + Trickster or Exclusion mage are just beyond annoying... bouncing 2 creatures or tapping 2 blockers is just overwhelming tempo... the double triggers on Viashino are insane pinging for 4 to the face on ETB, but the top play is flashing Naru with Naban on the field and one wizard lighting on the stack... Muahahahhahaha!!!

Departed deckhand is a clock and its second ability has come in handy a couple of times, Dismissive Pyromancer is great filtering dead draws and acting as removal... besides is a wizard... I love him!
Omenspeaker I´m not crazy about her but scry 4 is .... just so good
Sleep is on trials, but so far performing very well coz once you deployed 3 wizards it's pretty much lethal on a 2 turn clock, that plus our tempo suite most times is enough to seal the deal.

This should be running 4 Naban.. but WC... are a scarce resource after the Zombie deck.
4 x Wizard's Lightning
4 x Curious Obsession

3 x Naban, Dean of Iteration
2 x Merfolk Trickster
4 x Warkite Marauder
2 x Omenspeaker
4 x Departed Deckhand
2 x Dismissive Pyromancer
4 x Viashino Pyromancer

4 x Exclusion Mage

2 x Naru Meha, Master Wizard
2 x Sleep

9 x Island
6 x Mountain
4 x Sulfur Falls
2 x Spirebluff Canal
2 x Memorial to Genius


Haven you should really try this one buddy :)


Yeah, I will, but Illusionist's Stratagem is too good to pass up in these tempo decks. I'd play a Panharmonicon too just for the overkill.

I like the Dockhand idea, because I felt the other deck lacked evasion.

You know what could actually work in this deck, even though it sucks donkey's balls? Blue Monument... Or maybe a single Banner.

I updated the aggro version, basically just swapping Viashinos for the Spellweavers and it actually feels stronger.

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