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 Post subject: Ollanius Pius
PostPosted: Thu May 17, 2018 1:55 pm 
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Ollanius Pius
Legendary Creature - Human Soldier (R)
Defender
Whenever Ollanius Pius blocks a creature, you gain protection from that creature until the end of turn and draw three cards.
"Where I fall, ten more shall take my place! And one hundred each of them! So strike me down! I am the harbinger!"
1/1

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 Post subject: Re: Ollanius Pius
PostPosted: Thu May 17, 2018 3:34 pm 
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woah woah woah woah woah. Three cards??!

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 Post subject: Re: Ollanius Pius
PostPosted: Thu May 17, 2018 11:25 pm 
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That is way too many cards. I'd say it was too good at 2 cards, but 3 is just nuts. I'd bee hard pressed to attack into this. I think it might actually warp a format so that attacking without evasion or removal spells for backup wouldn't be worth considering.
If this guy blocks, then you bounce it, fog, or give it indestructible, you would draw 3 cards (something that normally costs ~5 mana) and have it around to draw another 3 cards. That's basically a whole new hand off that one drop.

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 Post subject: Re: Ollanius Pius
PostPosted: Fri May 18, 2018 2:14 am 
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I'd rather lower bis power to 1, have him sacrifice himself (that would be kinda fitting, but I feel that poor guy soaking those 10 points of damage all by himself is even more fitting.) Or even raised his cost.

But I'd leave the draw three. And I am a strong advocate of having as few card draw as possible. But:
1) I think white's most explosive source of card draw should be from defensive and reactive effects like this - not from stupid Sram-like or Mentor-like abilities. (Which should be red, IMHO.)
2) HE IS THE HARBINGER ! WHERE HE WILL FALL, TEN MORE SHALL TAKE HIS PLACE ! AND ONE HUNDRED EACH OF THEM !
3) All it takes is an Ahn-Crop Crasher, a Master of Diversion, a Prodigal Pyromancer, a Fungal Infection, or a Frost Lynx. (Not even speaking of Shock, Infest, or Hunt the Weak.) Almost any deck can deal with him.

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 Post subject: Re: Ollanius Pius
PostPosted: Fri May 18, 2018 2:47 am 
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yeah but drawing three cards for one mana is too many cards to draw for one mana in basically every circumstance.

:duel:

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 Post subject: Re: Ollanius Pius
PostPosted: Fri May 18, 2018 2:53 am 
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razorborne wrote:
yeah but drawing three cards for one mana is too many cards to draw for one mana in basically every circumstance.

:duel:


to be fair this doesn't really draw three cards in basically any circumstance

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 Post subject: Re: Ollanius Pius
PostPosted: Fri May 18, 2018 3:48 am 
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Ragnarokio wrote:
razorborne wrote:
yeah but drawing three cards for one mana is too many cards to draw for one mana in basically every circumstance.

:duel:


to be fair this doesn't really draw three cards in basically any circumstance

it does unless your opponent can consistently stop it from blocking forever or they waste their removal on a one-drop.

:duel:

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 Post subject: Re: Ollanius Pius
PostPosted: Fri May 18, 2018 4:10 am 
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or they don't attack until the three cards don't matter

i think this card would be more simple if it looked like this:

Peace Treaty -
Enchantment
Whenever you're attacked you may sacrifice ~. If you do, draw 3 cards.

which still seems overtuned to me (and is probably better than the original, since its harder to remove), but is a lot lot worse than "draw 3 cards" which is what people are comparing it to.

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 Post subject: Re: Ollanius Pius
PostPosted: Fri May 18, 2018 6:12 am 
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Ragnarokio wrote:
or they don't attack until the three cards don't matter

i think this card would be more simple if it looked like this:

Peace Treaty -
Enchantment
Whenever you're attacked you may sacrifice ~. If you do, draw 3 cards.

which still seems overtuned to me (and is probably better than the original, since its harder to remove), but is a lot lot worse than "draw 3 cards" which is what people are comparing it to.


This should probably draw 2 cards, but otherwise, a nice card.

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 Post subject: Re: Ollanius Pius
PostPosted: Fri May 18, 2018 8:40 am 
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Ragnarokio wrote:
or they don't attack until the three cards don't matter

i think this card would be more simple if it looked like this:

Peace Treaty -
Enchantment
Whenever you're attacked you may sacrifice ~. If you do, draw 3 cards.

which still seems overtuned to me (and is probably better than the original, since its harder to remove), but is a lot lot worse than "draw 3 cards" which is what people are comparing it to.


This should probably draw 2 cards, but otherwise, a nice card.

um

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 Post subject: Re: Ollanius Pius
PostPosted: Fri May 18, 2018 9:00 am 
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Elevate wrote:
um


You are right, Elevate, this should also cost . It'd be more balanced and aesthetic.

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 Post subject: Re: Ollanius Pius
PostPosted: Fri May 18, 2018 9:19 am 
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more balanced =/= balanced

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 Post subject: Re: Ollanius Pius
PostPosted: Fri May 18, 2018 9:33 am 
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I'm not a fan of this card, or Peace Treaty. I don't like white card draw, and I don't like 1-mana "I can block all day" blockers (though that's more white than any other colour would be). I wish this or Peace Treaty did something else.

Ambush Watch |
Creature - Soldier | {R}
When CARDNAME blocks, you may put a soldier creature card with converted mana cost 2 or less from your hand onto the battlefield blocking the same creature blocked by CARDNAME.
[1/1]

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 Post subject: Re: Ollanius Pius
PostPosted: Sat May 19, 2018 12:29 am 
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Ragnarokio wrote:
or they don't attack until the three cards don't matter

...

So, not attacking from the time you play your 1 drop until they have lethal on board? That's still just as game-warping.

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 Post subject: Re: Ollanius Pius
PostPosted: Wed May 23, 2018 11:53 am 
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I think white's most explosive source of card draw should be from defensive and reactive effects like this - not from stupid Sram-like or Mentor-like abilities. (Which should be red, IMHO.)

White's bad card draw weakness is supposed to be the trade off for "can remove any non-land perminent" It is supposed to be able to answer anything but run out of cards if it tries to answer everything 1 for 1. I think you need to be careful about putting the card draw in the same strategy that those "answer anything" cards are in.


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 Post subject: Re: Ollanius Pius
PostPosted: Wed May 23, 2018 12:02 pm 
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TPmanW wrote:
Ragnarokio wrote:
or they don't attack until the three cards don't matter

...

So, not attacking from the time you play your 1 drop until they have lethal on board? That's still just as game-warping.


Have you heard about... evasion ?????? :V

I think white's most explosive source of card draw should be from defensive and reactive effects like this - not from stupid Sram-like or Mentor-like abilities. (Which should be red, IMHO.)

White's bad card draw weakness is supposed to be the trade off for "can remove any non-land perminent" It is supposed to be able to answer anything but run out of cards if it tries to answer everything 1 for 1. I think you need to be careful about putting the card draw in the same strategy that those "answer anything" cards are in.


Makes sense... Yeah, I still like this effect, but it needs to be administered very carefully for the reason you gave here...

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