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PostPosted: Sat Aug 04, 2018 6:10 pm 
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Going Rogue

Default commander:

Zuna, Spymaster
Creature - Human Rogue (R)
Zuna's power and toughness are equal to the number of Rogues on the battlefield.
Rogues can't block Zuna.
At the beginning of each player's upkeep, that player creates a 1/1 white Rogue creature token with Indestructible and "This permanent can't be sacrificed".
*/*

Zuna's EDH deck is focused not on just Rogue tribal and voltron elements, but also has a good number of creature type shenanigans - "spy recruitment".

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Last edited by UselessCommon on Mon Aug 13, 2018 12:06 pm, edited 4 times in total.

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 Post subject: Re: Zuna, Spymaster
PostPosted: Sat Aug 04, 2018 9:53 pm 
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I like the idea of spy recruitment. The last ability could read 'target creature that player controls becomes a rogue' -- it seems pretty flavorful and would be ever nicer with the 'Rogues can't block ~' ability.


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 Post subject: Re: Zuna, Spymaster
PostPosted: Sun Aug 05, 2018 4:28 pm 
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Alternate (?) commanders:

Vian, Lord of All Crime
Legendary Creature - Avatar Rogue (R)
For all cards in all game zones, change all instances of Assassin, Rebel, Ninja, Pirate, Scout, Mercenary, and Minion in their typelines and text boxes to Rogue.
Whenever a Rogue creature deals damage to a player, gain 3 life.
3/3

Dseta, Mentor of Deceit
Legendary Creature - Shapeshifter (R)
Deathtouch
: Target creature gains or loses a creature type of your choice until the end of turn.
: Target creature gains protection from it's creature types until the end of turn.
4/4

Phidrax, Dominator
Legendary Creature - Dragon Minion (R)
Flying, Vigilance, Haste
: Gain control of a target creature if a creature you control has higher power than it and shares a creature type with it.
7/7

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Last edited by UselessCommon on Mon Aug 13, 2018 2:17 pm, edited 3 times in total.

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 Post subject: Re: Zuna, Spymaster
PostPosted: Sun Aug 05, 2018 5:22 pm 
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Government Assassin
Creature - Human Assassin (R)
First strike, Deathtouch, Flash
1/1

Riot Planner
Creature - Kor Rebel (C)
First Strike
, : Search your library for a Rebel card, reveal it, shuffle your library, and put that card on top of it.
3/1

Shinobi Provocateur
Creature - Human Ninja (R)
Prowess
Whenever Shinobi Provocateur deals damage to a player, all creatures attack that player if able until the beginning of your next upkeep.
Ninjutsu
3/5

Twist-Mouthed Pirate
Creature - Human Pirate (C)
While this creature is attacking a player, other creatures attacking that player can't be blocked.
2/1

Evidence Seeker
Creature - Human Scout (C)
Whenever this creature attacks, Scry 1.
Whenever you put cards on the bottom of your library while scrying, this creature gains +1/+0 until the end of turn.
1/1

Operation Schemer
Creature - AEtheborn Mercenary (C)
Deathtouch
, : Search your library for a Mercenary card, reveal it, shuffle your library, and put that card into your hand.
1/3

Resolute Minion
Creature - Kor Minion (U)
Prowess
Whenever you cast your first Artifact or Enchantment spell each turn, draw a card.
2/2

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Last edited by UselessCommon on Sat Aug 18, 2018 10:54 am, edited 9 times in total.

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 Post subject: Re: Zuna, Spymaster
PostPosted: Mon Aug 06, 2018 1:11 pm 
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Smooth Criminal
Creature - Human Rogue (R)
Rogues can't attack you.
Other Rogues you control gain +1/+1.
: Target creature is a Rogue in addition to it's other types until the end of turn.
1/1

Violent Criminal
Creature - Human Rogue (R)
Whenever this creature attacks, Rogues defending player controls gain -2/-2 until the end of turn, and Rogues you control gain +2/+2 until the end of turn.
: Target creature is a Rogue in addition to it's other types until the end of turn.
3/3

Careful Criminal
Creature - Human Rogue (R)
: Put an Accomplice counter on a target creature. It is a Rogue in addition to it's other types.
: Tap all Rogue creatures you don't control.
: Rogue creatures you control gain Flying until the end of turn.
2/2

Black Capitalist
Creature - Human Mercenary (U)
Artifacts you control have Extort.
3/4

Tenacious Protester
Creature - Human Rebel (U)
Extort, Extort
You will comply to the will of the people.
1/2

Demonic Enforcer
Creature - Demon Mercenary (R)
Flying, Extort
At the beginning of your end step, search your library for a Mercenary permanent card, put it onto the battlefield, then shuffle your library.
8/2

Angelic Liberator
Creature - Angel Rebel (R)
Flying, Extort
At the beginning of your end step, search your library for a Rebel permanent card, put it onto the battlefield, then shuffle your library.
2/8

Conqueror of the Oceans
Creature - Sphinx Pirate (R)
Flying
When this creature enters the battlefield, you may choose one:
@ Permanents you control gain protection from creatures as long as this creature is on the battlefield.
@ Permanents you control gain protection from noncreatures as long as this creature is on the battlefield.
8/8

Notorious Slayer
Creature - AEtherborn Assassin (U)
When this creature enters the battlefield, you may destroy target creature you control. If you do, destroy target creature you don't control.
2/2

Plundering Ninja
Creature - Rat Ninja (C)
Whenever Plundering Ninja deals damage to a player, create two Gold artifact tokens with "Sacrifice this artifact: Add 1 mana of any color."
Ninjutsu
2/2

Mastermind Warmonger
Creature - Human Rogue (R)
Rogue creatures your opponents control attack each turn, if able, and attack your opponents, if able.
Whenever this creature deals damage to a player, search your library for a card, reveal it, and put it into your hand, then shuffle your library.
2/6

Ruthless Mob
Creature - Human Rogue (R)
Trample
This creature can't block.
Whenever this creature attacks, defending player creates a 1/1 white Rogue creature token with Indestructible and "This permanent can't be sacrificed".
7/7

Shapeless Shaper
Creature - Shapeshifter (R)
Changeling
: Target creature you control gains +1/-1 or -1/+1 until the end of turn.
2/2

Reflector of Superiority
Creature - Shapeshifter (R)
Changeling
: Creatures your opponents control lose all creature types and abilities until the end of turn.
4/4

Biomass Mutator
Creature - Shapeshifter (R)
Changeling
At the beginning of your upkeep, exile target creature. It's controller may return a creature card from their graveyard onto the battlefield.
5/5

Audacious Thief
Creature - Human Rogue (C)
Whenever this creature attacks and isn't blocked, draw a card.
0/1

Noble Brigand
Creature - Kor Rogue (C)
Protection from Rogues
3/1

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Last edited by UselessCommon on Sun Aug 12, 2018 1:28 am, edited 13 times in total.

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 Post subject: Re: Zuna, Spymaster
PostPosted: Mon Aug 06, 2018 2:16 pm 
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Gentle Masterstroke
Instant (C)
Counter target noncreature spell with converted mana cost 4 or greater.

Sudden Takeover
Tribal Instant - Rogue (R)
Prowl
Destroy all creatures.
If the prowl cost was paid, destroy all non-Rogue creatures instead.

Strike from Behind
Tribal Instant - Rogue (C)
Prowl
Destroy target creature.

Triumph of Greed
Tribal Instant - Rogue (U)
Prowl
Draw X cards.

Sol Ring
Cloak and Dagger
Conspiracy
Peer Pressure
Harsh Mercy


Bitter Assembly
Enchantment - Aura (R)
Enchant player
At the beginning of enchanted player's upkeep, they create a 1/1 white Rogue creature token with Indestructible and "This permanent can't be sacrificed", then lose life equal to the number of Rogue tokens they control.

Partnership in Crime
Enchantment (R)
At the beginning of your combat step, put an Accomplice counter on a target creature. It is a Rogue in addition to it's other types.
Whenever a Rogue creature deals damage to a player, you may draw a card.

Honor Among Thieves
Enchantment (R)
After attackers are declared, you may remove X target creatures attacking you from combat, where X is the number of Rogues attacking player controls.
: Target player creates a 1/1 white Rogue creature token with Indestructible and "This permanent can't be sacrificed". Activate this ability only as sorcery.

40/65

Brotherhood Charm
Instant (U)
Choose one:
@ Create a 1/1 white Rogue creature token with Indestructible and "This permanent can't be sacrificed".
@ Put an Accomplice counter on three target creatures. They are Rogues in addition to their other types.
@ Search your library for a Rogue card, reveal it, and put it into your hand, than shuffle your library.

Respected Ringleader
Creature - Vampire Rogue (R)
Flying
When this creature enters the battlefield, each player creates a 1/1 white Rogue creature token with Indestructible and "This permanent can't be sacrificed".
Whenever a Rogue creature attacks your opponent, they discard a card.
4/4

Forced Into Hiding
Instant (U)
Target player creates a 1/1 white Rogue creature token with Indestructible and "This permanent can't be sacrificed".
Exile target nonland permanent they control until that token leaves the battlefield.

Opportunitism
Enchantment (U)
Whenever a creature deals damage to a player, it's controller creates a Gold token with "Sacrifice this token: Add 1 mana of any color to your mana pool".

Crafty Explorer
Creature - Vedalken Scout (R)
Whenever this creature deals damage to a player, draw a card.
Discard a card: This creature gains Flying, Double Strike, Prowess, or Hexproof. (Permanently.) Activate this ability only as sorcery.
2/1

Sold Out
Instant (U)
Counter target spell.
Create a Gold artifact token with "Sacrifice this artifact: Add 1 mana of any color to your mana pool".

Sealing Sabotage
Enchantment - Aura (U)
Enchant creature
Whenever enchanted creature attacks, destroy target artifact or enchantment defending player controls.

Сamaraderie
Enchantment - Aura (R)
Enchant creature
When this enchantment enters the battlefield, choose a creature type.
Enchanted creature gains +1/+1 for each creaure on the battlefield with chosen creature type.
Enchanted creature has protection from the chosen creature type.

48/65

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Last edited by UselessCommon on Sat Aug 11, 2018 12:36 pm, edited 7 times in total.

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 Post subject: Re: Zuna, Spymaster
PostPosted: Fri Aug 10, 2018 3:40 pm 
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Soulfire Staff
Artifact - Equipment (U)
Equip
Whenever equipped creature deals damage to a player, for each colored mana symbol in it's mana cost, add 1 mana of that color into your mana pool. That mana doesn't empty this turn.

Instruments of Pain
Artifact - Equipment (R)
Whenever a creature deals combat damage to you, put a mark counter on it's controller.
Equip
Whenever equipped creature attacks, it gains +1/+1 for each mark counter on defending player until the end of turn.
There are no fingerprints deep underwater, no traces and almost no bystanders. To commit revenge, all a merfolk needs are instruments of pain.

50/65

Sword of Valor
Artifact - Equipment (C)
Equip
Equipped creature gains +3/+0. Equipped creature gains Lifelink if it's white.

Shield of Wisdom
Artifact - Equipment (C)
Equip
Equipped creature gains +1/+3. Equipped creature gains Hexproof if it's blue.

Flail of Respect
Artifact - Equipment (C)
Equip
Equipped creature gains +4/-1. Equipped creature gains Menace if it's black.

Deathbane Armor
Artifact - Equipment (R)
Equip
Equipped creature gains Indestructible.
Whenever equipped creature attacks, exile all crads from defending player's graveyard. That player loses 1 life for each card exiled this way.

Warlord's Battlegear
Artifact - Equipment (R)
Equip
Equipped creature gains Double Strike. Whenever it deals damage, you may draw a card.
Other creatures you control that share a creature type with equipped creature gains Double Strike.
Whenever another creature you control that shares a color with equipped creature deals damage, you may draw a card.

Belt of Throwing Daggers
Artifact - Equipment (U)
Equip
At the beginning of each opponent's upkeep, you may have equipped creature deal 1 damage to that opponent or a target creature they control.

Witch's Broomstick
Artifact - Equipment (R)
Equip
Equipped creature gains +1/+1, Flying, and Vigilance.
Equipped creature has ": Choose one:
@ Target creature gains Hexproof until the end of turn.
@ This creature deals 2 damage to a target creature or player.
@ Scry 3"

Philosopher's Stone
Artifact (C)
This artifact enters the battlefield tapped.
: Create a Gold artifact token with "Sacrifice this artifact: Add 1 mana of any color to your mana pool".

Mana Cache
Artifact (U)
Extort
: Add 2 mana in any combination of colors to your mana pool.

Color Devourer
Artifact (U)
, : For each color of mana spent to activate this ability, add to your mana pool.

60/65

Amulet of Leading
Artifact (C)
At the beginning of your first main phase, add to your mana pool.
At the beginning of your second main phase, pay or sacrifice this artifact.

Amulet of Scheming
Artifact (C)
At the beginning of your first main phase, add to your mana pool.
At the beginning of your second main phase, pay or sacrifice this artifact.

Amulet of Profiting
Artifact (C)
At the beginning of your first main phase, add to your mana pool.
At the beginning of your second main phase, pay or sacrifice this artifact.

Stone of Lore Condensed
Artifact (U)
This artifact enters the battlefield tapped.
: Add to your mana pool.
: Draw a card.

Quicksilver Retort
Artifact (U)
Extra cost: Pay 3 life.
: Add 1 mana of any color to your mana pool.

65/65

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Last edited by UselessCommon on Mon Aug 13, 2018 12:01 pm, edited 10 times in total.

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 Post subject: Re: Zuna, Spymaster
PostPosted: Fri Aug 10, 2018 3:49 pm 
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Stone of Lore condensed is too good of a Arcane Encyclopedia i think. just 1 mana more and has the option of serious ramp. (the draw activation is almost equivalent if you use itself to pay for it. then it's crazier when you have another 5 mana to repeat.)


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 Post subject: Re: Zuna, Spymaster
PostPosted: Fri Aug 10, 2018 4:11 pm 
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Nerfed the Stone of Lore Condensed a bit.
Was that the only card you particularly noticed (of 60 I've made) ?

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 Post subject: Re: Zuna, Spymaster
PostPosted: Fri Aug 10, 2018 4:22 pm 
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haha i was overwhelmed.

the amulets look interesting but i think they are slightly underpowered compared to than signets and Pentad Prism.

Prism let you hold the 2 mana indefinitely without further investment and signets let you tap them in opponents' turn.

usually being forced to cast spell in first main is not exciting strategically either. and then there would be potentially feel bad moments where you forgot to save 1 mana for the 2nd main and lost it.


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 Post subject: Re: Zuna, Spymaster
PostPosted: Fri Aug 10, 2018 4:25 pm 
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The equipments are also way off in terms of cost. +3/+0 can't be that cheap. given greatsword is unplayable, i'd say there's a medium ground between them.


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 Post subject: Re: Zuna, Spymaster
PostPosted: Fri Aug 10, 2018 4:54 pm 
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70% of equipment is trash. 10% is OP.
Middle ground on equipment is hard, but my main balancing principle is that for Equipment with cost X and Equip X, it's bonus should be roughly equivalent to a creature for X mana. (when cost and equip cost are different, I average. low equip cost is a bit better, but low casting cost has it's own advantages, so it's close.)

3/0 with conditional Lifelink for about 1,5 mana --> 2/1 with Lifelink for 2 mana --> acceptable.

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 Post subject: Re: Zuna, Spymaster
PostPosted: Sat Aug 11, 2018 8:12 am 
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Rogue's Passage (C)
Command Tower (C)

Shady Docks
Land (U)
This land enters the battlefield tapped. When it does, you may put an Accomplice counter on a target creature. It is a Rogue in addition to it's other types.
: Add or to your mana pool.

Shady Tavern
Land (U)
This land enters the battlefield tapped. When it does, you may put an Accomplice counter on a target creature. It is a Rogue in addition to it's other types.
: Add or to your mana pool.

Shady Mansion
Land (U)
This land enters the battlefield tapped. When it does, you may put an Accomplice counter on a target creature. It is a Rogue in addition to it's other types.
: Add or to your mana pool.

Dojo of a Silent Dragon
Legendary Land (R)
Extra cost: Sacrifice an untapped land.
Return an unblocked creature you control to your hand: Put this land from your hand onto the battlefield. (You don't pay the extra cost while doing that.)
: Add to your mana pool.

Underground's Center
Legendary Tribal Land - Rebel Mercenary (R)
This land enters the battlefield tapped unless you revealed a card named Underground's Center this turn after searching your library for it.
: Add or to your mana pool.

Xyr, Terra Incognita
Legendary Land (R)
Play with the top card of your library revealed.
: If the top card of your library is a creature, add to your mana pool. If the top card of your library is a noncreature, nonland card, add to your mana pool. If the top card of your library is a land, add to your mana pool.

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Last edited by UselessCommon on Sat Aug 18, 2018 11:02 am, edited 5 times in total.

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 Post subject: Re: Zuna, Spymaster
PostPosted: Sat Aug 11, 2018 2:51 pm 
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Commander's Hideout
Land (U)
: Add to your mana pool.
: Exile your commander for until this land becomes untapped or leaves the battlefield.

Silent Library
Land (R)
This land enters the battlefield tapped.
: Add to your mana pool.
When no permanents you control are untapped during your untap step, draw a card.

Would that break eternal ?
M a y b e .

City of the Equal
Land (R)
: Add to your mana pool.
: Each player creates a Gold token with "Sacrifice this token: Add 1 mana of any color to your mana pool".

House of Just Vengeance
Land (U)
, Pay 1 life: Add to your mana pool.
, : Target creature gains Double Strike until the end of turn. Activate this ability only if your life total is at least 13 less than your starting life total.

House of Cold Vengeance
Land (U)
, Pay 1 life: Add to your mana pool.
, : Draw a card. Activate this ability only if your life total is at least 13 less than your starting life total.

House of Cruel Vengeance
Land (U)
, Pay 1 life: Add to your mana pool.
, : Up to two target creatures can't block this turn. Activate this ability only if your life total is at least 13 less than your starting life total.

14/35

5 Plains
5 Island
5 Swamp

City of Mystery
Land (R)
: Add to your mana pool.
, pay 2 life: Add , , or to your mana pool.

30/35

Alluring Metropolis
Land (R)
, : Add to your mana pool.
This land doesn't untap during your untap step unless an opponent attacked or targeted you since your last upkeep.

Would THAT break eternal ?
L i k e l y.

Hive of Spies and Felony
Land (R)
: Add 1 mana of any color to your mana pool. Target opponent creates a 1/1 white Rogue creature token with Indestructible and "This permanent can't be sacrificed".
, : Create a 1/1 white Rogue creature token with Indestructible and "This permanent can't be sacrificed".

Clash of Mud and Water
Land (U)
: Add to your mana pool.
, sacrifice this land: Search your library for a basic Island or a basic Swamp, put it onto the battlefield tapped, then shuffle your library.

Clash of Shore and Sea
Land (U)
: Add to your mana pool.
, sacrifice this land: Search your library for a basic Plains or a basic Island, put it onto the battlefield tapped, then shuffle your library.

Clash of Fields and Wastes
Land (U)
: Add to your mana pool.
, sacrifice this land: Search your library for a basic Plains or a basic Swamp, put it onto the battlefield tapped, then shuffle your library.

35/35

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 Post subject: Re: Zuna, Spymaster
PostPosted: Sat Aug 11, 2018 5:01 pm 
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First full version of the deck ready !

Cost: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | X
Main curve: | 4 | 11 | 11 | 7+C | 7 | 2 | 4 | 1 | 0
Support curve: | 3 | 4 | 4 | 2 | 2 | 1 | 0 | 0 | 1


Card draw: 11 raw / 4 selection-only
Ramp: 16
Color fixing: 6 (triple nonlands) / 5 (trilands, fivelands) / 3 (dual nonlands) / 9 (dual lands) : 23 total
High-impact cards (wincons): 10 + C
Removal (including conditional): 10
Board wipes (not included under "removal"): 2
A/E hate: 2
High-variance tutors: 2
Counterspells: 2
Graveyard hate: 1
Mana sinks: 20, not counting equip costs.

Don't like: a bit too few card draw, tutors, hate, and counterspells. A bit too much mana sinks and ramp. Although, of course, they are a good combination.

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 Post subject: Re: Zuna, Spymaster
PostPosted: Sun Aug 12, 2018 12:44 am 
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Does anyone have anything to say ?

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 Post subject: Re: Zuna, Spymaster
PostPosted: Sun Aug 12, 2018 12:09 pm 
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At the beginning of each player's upkeep, that player creates a 1/1 white Rogue creature token with Indestructible and "This permanent can't be sacrificed".

Right, because when I think of Rogues, I really think of 1/1 white indestructible creature tokens.

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 Post subject: Re: Zuna, Spymaster
PostPosted: Sun Aug 12, 2018 3:09 pm 
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When I think of infiltrated agents, I think of small "gifted" creatures that are hard to get rid of, and that indirectly shift the game in favor of you while nominally being controlled by another player.

I could make them black, though.

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PostPosted: Mon Aug 13, 2018 5:17 pm 
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Well, Uselss, you begged and pleaded for comments, so you’ll get them. And maybe, for once, you’ll listen to them.

Rogues fundamentally aren’t white. I sometimes wonder if they fundamentally aren’t tribal. If you want a three-color Rogue deck, the colors should be UBR. Green and white are NOT philosophically Rogue colors. Consider the color breakdown of existing Rogues.

White-5 mono, 9 total
Blue-68 mono, 94 total
Black-77 mono, 92 total
Red-48 mono, 56 total
Green-13 mono, 20 total.

I’d also like to agree with whomever said that 1/1 Rogue tokens that are indestructible and can’t be sacrificed shouldn’t be a thing. a) That ability is white and white’s not a Rogue color, and b) If you really really want that ability, just staple it on your general. And giving them to your opponents? Really? REALLY?

The two fundamental abilities of Rogues are “can’t be blocked” and Curiosity. If you want to buff Rogues, use hexproof, not indestructible. I know you didn’t reprint a lot of creatures, but I’d add Scroll Thief and Invisible Stalker. Also, Oona's Blackguard

Instead of “changing instances”, I’d just add Rogue to their other types.

I’m not sure why you need Riot Planner when you have black and blue and could have better tutors in those colors.

Shinobi Provocateur has a variant of the “Siren abiity” Alluring Siren, Dulcet Sirens. I’ve never been sure that that ability belongs

Twist-Mouth Pirate is a good fit for your deck, but it’s overpowered (and not a common either, but this EDH so who cares about rarity).

Evidence Seeker need not be white. I could defend it being black, red, or blue. Likewise, Sudden Takeover could be black and Reflector of Superiority could be blue. For running white, I’m not seeing a great deal of the things white can do that blue and black can’t.

Resolute Minion seems out of place for this deck. So does your Rebel and Mercenary subtheme.

I’m not sure Extort and Rogues fit.

Any particular reason why you didn’t use Arcane Sanctum. And, if you’re worried that you have too few counterspells, add Desertion. It’s a great flavorful fit with your deck.

I really like Partnership in Crime, but I’d note that you need more cards with this ability. Mastermind Warmonger is good too.

Ah, Noble Brigand. You and your fascination with 3/1s…

In general, there’s too much “fun with creature types” in general and not enough committed to just Rogues. And too much committed to giving your opponents Rogue tokens; that’s just weird.

If Brotherhood Charm just made straight-up 1/1s, it could make 2 of them.

I may borrow Sealing Sabotage for my Columbia EDH deck.

Cut the Amulets. They aren’t really doing much for you. I’d add two more Rogues and another land. Like Arcane Sanctum

Here’s something your deck needs:

Undercity Bribe
Instant
Prowl
Reveal cards from the top of your library until you reveal a Rogue card. Cast that card without paying its mana cost, then put all other cards revealed this way on the bottom of your library in a random order.

Here’s another crazy idea I had:

Mistform Extortionist
Creature-Shapeshifter Rogue (U)
Morph
When Mistform Extortionist is turned face up, it becomes the creature type of your choice (indefinitely) and you gain control of a creature that shares a creature type with Mistform Extortionist (indefinitely)
2/2

And another thing:

Falkenrath Sangrobuveur
Creature-Vampire Rogue (U)
Whenever a Vampire or a Rogue you control deals combat damage to a player, put a +1/+1 counter on it.
3/3

And you really need a Rogue with a ETB kill something ability.

_________________
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Last edited by purplebackpack89 on Wed Aug 15, 2018 6:57 pm, edited 1 time in total.

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PostPosted: Wed Aug 15, 2018 1:38 pm 
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First and foremost: I WILL MAKE CHANGES BASED ON YOUR SUGGESTIONS. But it'll take some time for me to think how to do so without changing the general idea too much.

1) Well, Uselss, you begged and pleaded for comments, so you’ll get them. And maybe, for once, you’ll listen to them.

2) Rogues fundamentally aren’t white. I sometimes wonder if they fundamentally aren’t tribl. If you want a three-color Rogue deck, the colors should be UBR. Green and white are philosophically Rogue colors. Consider the color breakdown of existing Rogues.

White-5 mono, 9 total
Blue-68 mono, 94 total
Black-77 mono, 92 total
Red-48 mono, 56 total
Green-13 mono, 20 total.

3) I’d also like to agree with whomever said that 1/1 Rogue tokens that are indestructible and can’t be sacrificed shouldn’t be a thing. a) That ability is white and white’s not a Rogue color, and b) If you really really want that ability, just staple it on your general. And giving them to your opponents? Really? REALLY?

4) The two fundamental abilities of Rogues are “can’t be blocked” and Curiosity. If you want to buff Rogues, use hexproof, not indestructible. I know you didn’t reprint a lot of creatures, but I’d add Scroll Thief and Invisible Stalker.

5) Also, Oona's Blackguard

6) Instead of “changing instances”, I’d just add Rogue to their other types.

7) I’m not sure why you need Riot Planner when you have black and blue and could have better tutors in those colors.

8) Shinobi Provocateur has a variant of the “Siren abiity” Alluring Siren, Dulcet Sirens. I’ve never been sure that that ability belongs

9) Twist-Mouth Pirate is a good fit for your deck, but it’s overpowered (and not a common either, but this EDH so who cares about rarity).

10) Evidence Seeker need not be white. I could defend it being black, red, or blue. Likewise, Sudden Takeover could be black and Reflector of Superiority could be blue.

11) For running white, I’m not seeing a great deal of the things white can do that blue and black can’t.

12) Resolute Minion seems out of place for this deck. So does your Rebel and Mercenary subtheme.

13) I’m not sure Extort and Rogues fit.

14) Any particular reason why you didn’t use Arcane Sanctum. And, if you’re worried that you have too few counterspells, add Desertion. It’s a great flavorful fit with your deck.

15) I really like Partnership in Crime, but I’d note that you need more cards with this ability. Mastermind Warmonger is good too.

16) Ah, Noble Brigand. You and your fascination with 3/1s…

17) In general, there’s too much “fun with creature types” in general and not enough committed to just Rogues. And too much committed to giving your opponents Rogue tokens; that’s just weird.

18) If Brotherhood Charm just made straight-up 1/1s, it could make 2 of them.

19) I may borrow Sealing Sabotage for my Columbia EDH deck.

20) Cut the Amulets. They aren’t really doing much for you. I’d add two more Rogues and another land. Like Arcane Sanctum

21) Here’s something your deck needs:

Undercity Bribe
Instant
Prowl
Reveal cards from the top of your library until you reveal a Rogue card. Cast that card without paying its mana cost, then put all other cards revealed this way on the bottom of your library in a random order.

22) Here’s another crazy idea I had:

Mistform Extortionist
Creature-Shapeshifter Rogue (U)
Morph
When Mistform Extortionist is turned face up, it becomes the creature type of your choice (indefinitely) and you gain control of a creature that shares a creature type with Mistform Extortionist (indefinitely)
2/2

23) And another thing:

Falkenrath Sangrobuveur
Creature-Vampire Rogue (U)
Whenever a Vampire or a Rogue you control deals combat damage to a player, put a +1/+1 counter on it.
3/3

24) And you really need a Rogue with a ETB kill something ability.


1) I feel really guilty.
Feeling guilty beats feeling lonely, though.

2) One of the major themes of this deck is rogue tribal, but the deck itself is about organized conspiracy (tutors, creature type shenanigans) that attacks opponents from behind (evasion, saboteur abilities, equipment) and from within (gifting them annoying rogues that help you more, recruiting their own creatures to be rogues, Extort). If I could use "Agent" or "Spy" instead of "Rogue" type, I would.

2.1) Favorwise, White reflects the organized nature of the conspiracy, and it's dedication to the common cause.

3) I repeat: giving 1/1 tokens to opponents represents infiltrating your agents into their ranks. They are white mostly because their mechanics are white. They are Rogues, but you may think of them as of Spies or something. Spies can be white, right ? They are Indestuctible and unsacrificable because they are tenacious (), dedicated (), and are masters of avoiding confrontation ().

4) Scroll Thief... He IS outclassed by Jhessian Thief, and she's also a Rogue, and I like Prowess, so I'll probably add her instead. I didn't reprint any creatures because I wanted my Rogues to feel different, so I'll probably make some twist on her. A Hexproof lord seems like a good idea.

5) This deck doesn't use +1/+1 counters, because it uses Accomplice counters.

6) Changing instances helps if you build a deck around Vian. This means you can use Rogue lords to buff Pirates, Rebel abilities to cheat out Minions, and other such exciting stuff. He truly unites () all sorts of sneaky bastards.

7) Riot Planner is sheer fun with Conspiracy or Vian. Even if you don't have those, he still has 6 things to search up: two actual Rebels, a rebel land, and three rare Changelings. He represents the signature ability of Rebels. (Another type "fundamentally opposed to white", yet most rebels are white.) Same goes for Mercenary Schemer.

8) Shinobi Provocateur is a really sweet fit in the deck, though, fitting perfectly with both flavor (turning opponents against each other through sabotage) and mechanics (Ninjutsu, saboteur ability, tapping enemy creatures down to clear a path for other saboteurs.)

9) Twist-Mouth Pirate is, in most situations, a delayed, downgraded, sorcery-speed, one-opponent Blistersquall. OP ? Not so sure.

10) Evidence Seeker... I am not particularly fond of him. It's just a common white 1-drop that's impactful.

11) I'm not getting rid of White, even though that would definetely be possible.

12) Resolute Minion seems off to me too. I added it when I thought the deck will be more Voltron-y. Rebels and Mercenaries are to be used by Rogues as tools of seizing power.

13) Extort and Rogues fits alright, and Extort and Rebels/Mercenaries fits very well, IMHO.

14) A particular reason why I haven't used Arcane Sanctum: I wanted to avoid too much reprints. Desertion (or a near-desertion with a twist) is a great idea ! Thanks.

15) Thanks (for Partnership in Crime and Mastermind Warmonger). I, at first, restrained the use of Partnership In Crime's ability. I also have Warlord's Battlegear that's even more metal.

16) And what if I like 2 mana 3/1s ???????? Also, the dack HAD to have a creature with Protection from Rogues. Cool and fitting white evasion.

17) “fun with creature types in general and giving your opponents Rogue tokens" are as big of themes in this deck as things "commited to just Rogues." I've explained the flavor of tokens already, and I like weird decks, they are the best.

18) But Brotherhood Charm gives you the deck's signature indestuctible token. Ain't nothing wrong with that !

19) Yes, you absolutely can borrow Sealing Sabotage for your Columbia deck.

20) Amulets... I mean, in normal EDH, signets are auto-includes, right ? Maybe I'll cut some higher-profile ramp, though, and add some more costly, more impactful cards instead, if I have too much ramp...

21) I'll definitely add Undercity Bribe. I'll just change to , so deck would continue to have no hybrid mana in it.

22) I don't want to add Morphs. Also, it'll be jarring to turn this guy into a non-Rogue creature type when you have no Rogue-giving enablers, and THEN to turn him into a Rogue.

23) No +1/+1 counters. I can see a token version.

24) I have two Assassins with essentially that. *deep voice* Better leave the dirty work to professionals.

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